v4 bug stomp so far
Moderator: AlvaroSousa
RE: v4 bug stomp so far
On that I agree, all of Baltic States, Finnish Borderlands and Bessarabia should be partisan exempt.
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RE: v4 bug stomp so far
Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.
You are assuming the Partisans are Soviets. The Germans were no friend of the Baltic States. They were just another occupier. They were fighting both sides for there independence. The tragedy of the Baltic states is they were caught between to evil regimes.
It is not unreasonable to have resistance elements to whomever is occupying them.
RE: v4 bug stomp so far
ORIGINAL: hansondavid4
Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.
You are assuming the Partisans are Soviets. The Germans were no friend of the Baltic States. They were just another occupier. They were fighting both sides for there independence. The tragedy of the Baltic states is they were caught between to evil regimes.
It is not unreasonable to have resistance elements to whomever is occupying them.
Interesting point … do anti Soviet partisans pop up when the Russians are occupiers ?
RE: v4 bug stomp so far
Actually - Baltic States were pro-Germans for factors:
A) Germans were liberating them from the Soviet oppression. (In accord to your philosophy then, even Belgians or the like would see the Allies as occupiers in '44-45!)
B) These were states with a deep historical German influence, due to being 'colonized' during the crusades of the Teutonic Order.
A) Germans were liberating them from the Soviet oppression. (In accord to your philosophy then, even Belgians or the like would see the Allies as occupiers in '44-45!)
B) These were states with a deep historical German influence, due to being 'colonized' during the crusades of the Teutonic Order.
RE: v4 bug stomp so far
The Baltics states were mostly pro-German and anti-Russia, as Cohen_slith mentioned.
At the end there were approx. 110.000 men (2 Divisions) from Lettland and approx. 70.000 men (1 Division) from Estland fighting for the SS.
I never read about pro-russian partisan activity in these countries.
So, probably, it should not be the case in WP.
At the end there were approx. 110.000 men (2 Divisions) from Lettland and approx. 70.000 men (1 Division) from Estland fighting for the SS.
I never read about pro-russian partisan activity in these countries.
So, probably, it should not be the case in WP.
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RE: v4 bug stomp so far
ORIGINAL: hansondavid4
Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.
You are assuming the Partisans are Soviets. The Germans were no friend of the Baltic States. They were just another occupier. They were fighting both sides for there independence. The tragedy of the Baltic states is they were caught between to evil regimes.
It is not unreasonable to have resistance elements to whomever is occupying them.
That’s assuming that the population was 100% homogeneous and anti-communist.
Reality is a bit more complicated.
That’s not to say that the situation in Estonia, Lithuania and Latvia was the same as is in the Ukraine, Belarus or Russia proper.
There were both Nazis and Communists in occupied territories.
Dutch communists were amongst the first and most active resistance, yet fellow countrymen joined the Waffen SS.
It would be interesting to compare numbers of active resistance fighters and Waffen SS volunteers, especially if not including those who joined the resistance during the German retreat.
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RE: v4 bug stomp so far
I have given Matrix the v4.... not sure when they will get it up.
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RE: v4 bug stomp so far
Excellent!ORIGINAL: Alvaro Sousa
I have given Matrix the v4.... not sure when they will get it up.
Now may I ask, what is next? More bug squashing I presume, but anything else brewing for Warplan Europe?
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RE: v4 bug stomp so far
I have a couple of things on the bug list I couldn't replicate in testing. So I have to dig deep for the next patch.
As of now I am back to working on the Pacific.
As of now I am back to working on the Pacific.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: v4 bug stomp so far
I personally think there is a severe matter in terms of design that may require reviewing in Warplan.
Currently defending by itself is easy if it was not for massed airforce. Mass airforce will just enable obliteration of 1-2 hexes a turn per front in what otherwise is a trench warfare game.
I believe that is what was in some late game AAR - Flavius vs Jim - and also what I am experiencing myself.
In a game for instance Soviets have pratically 2-3 tanks / mechs. Their army is pure infantry, cas and fighter planes. (No medium bombers - just IL-2s!).
So '43 onward the game turns in a repeated cycle of bomb-take1hex (or eventually 2 hexes) with your whole airforce carpeting the zone first. (Admittedly it's the same that Germany, on smaller scale, does to France).
I hope that's not how the game is intended because it turns boring pretty quick, and resolves the game pratically in a 'air war' game.
Other evaluations I'd forward are:
Manpower tied to map locations instead than external.
More VP cities. Presently there are far too many gaps between a VP and the other which may mean little to nothing.
Morale Cities are often redundant, especially for certain countries. (The green dot ones).
Currently defending by itself is easy if it was not for massed airforce. Mass airforce will just enable obliteration of 1-2 hexes a turn per front in what otherwise is a trench warfare game.
I believe that is what was in some late game AAR - Flavius vs Jim - and also what I am experiencing myself.
In a game for instance Soviets have pratically 2-3 tanks / mechs. Their army is pure infantry, cas and fighter planes. (No medium bombers - just IL-2s!).
So '43 onward the game turns in a repeated cycle of bomb-take1hex (or eventually 2 hexes) with your whole airforce carpeting the zone first. (Admittedly it's the same that Germany, on smaller scale, does to France).
I hope that's not how the game is intended because it turns boring pretty quick, and resolves the game pratically in a 'air war' game.
Other evaluations I'd forward are:
Manpower tied to map locations instead than external.
More VP cities. Presently there are far too many gaps between a VP and the other which may mean little to nothing.
Morale Cities are often redundant, especially for certain countries. (The green dot ones).
RE: v4 bug stomp so far
Mr. _Slith,
it does have that feel so far. Do we know the combat results tables? Reference is made to retreat probabilities? I have no idea what they are. If the table is to be discovered every game like air attack results that's fine then it should start with blanks and fil in gradually as if a staff was telling us the results. The combat reports are helpful. I also now see when air attacks are made the words light or very light on the target. Don't know what that means. Trying for that balance between stickiness from zones of control or no zones versus fluidity.
it does have that feel so far. Do we know the combat results tables? Reference is made to retreat probabilities? I have no idea what they are. If the table is to be discovered every game like air attack results that's fine then it should start with blanks and fil in gradually as if a staff was telling us the results. The combat reports are helpful. I also now see when air attacks are made the words light or very light on the target. Don't know what that means. Trying for that balance between stickiness from zones of control or no zones versus fluidity.
RE: v4 bug stomp so far
Admittedly it is Cohen ... then for some reason when the merging with Slitherine happened, my user name got modified against my will, and when I have made a support ticket, I pratically got told that I've to stick with it as they cannot change the username.
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RE: v4 bug stomp so far
The strategy of pounding one location with all your air is what you have been conditioned to do from other games. There are other ways to attack the enemy. I mostly don't air strike land units in WarPlan.
Creator Kraken Studios
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- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: v4 bug stomp so far
Arh, a great mystery is solved. I have wondered what this _slith referred too, some alien race perhaps? But no, just a matrix cockup. You are not the only _slith I have seen around.
RE: v4 bug stomp so far
ORIGINAL: Michael T
Arh, a great mystery is solved. I have wondered what this _slith referred too, some alien race perhaps? But no, just a matrix cockup. You are not the only _slith I have seen around.
The _slith are in the matrix...
RE: v4 bug stomp so far
It only turns to WW1 if you don’t use the correct tactics. You need to learn how slice, encircle and annihilate. I posted how to take France in 4 turns.

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RE: v4 bug stomp so far
Just bought the game I will wait until the patch is out before I start to play it, is far away
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RE: v4 bug stomp so far
Looks like Monday from Matrix
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
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- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: v4 bug stomp so far
Doh...
Hoped for it to hit today
Hoped for it to hit today