ORIGINAL: redrum68
Does anyone know exactly how fatigue works on air groups? Is there a certain threshold where you shouldn't fly any more missions? Seems like I see mentions of around 30-40 fatigue but not really sure what that is based on?
As the Air Group fatigue levels go up, their effectiveness in combat becomes less and they start to take heavier losses.
Some, like myself, like to translate this into a fatigue number that calls for a halt to Air Group actions for the turn.
What that number should be is the tricky part. It is highly dependant on the situation. If you set it to low, you will have a lot on unused potential in your Air Groups. If you set it to high, you risk losing a lot of aircraft, airgroup morale etc without having anything to show for it. Once you get really good, you should probably start having different numbers for different air groups.
Also remember that air group fatigue is lessened during your own logistics phase (based on supplies in the airfield), so you should always let your max air Group fatigue be dependant on the mileage you expect to fly in the enemy turn.