1911 Anglo-German Alliance - Beta release! Come and play!

Alikchi2
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RE: Beta version out now!

Post by Alikchi2 »

Sure! I'm at November 1912 as UK/Ger/A-H against the AI.

Image

The war in Persia has stalled out just north of Tehran, with neither side able to properly reinforce. Germany has elected to go defensive in the West (no Belgian invasion) and commit to destruction of Russia in the east.

The UK has landed in Brest and is pushing towards Normandy and the Vendee, but only has 6 corps (2 of which are cavalry) and is experiencing supply issues here as well.

Italy entered the war a week or two ago and is penned in along the alps by A-H. The Italian navy is shaking things up in the Med, but not enough to slow me down, I think...

A-H has done extremely well, Kiev and Odessa have fallen and they're marching on Poltava (along with an army on the highway to Minsk). The Germans are aiming for Riga. Russian morale is at 40%...

The death blow may come from the north. A lot of resources were expended on getting Sweden into the war and German mountain troops are supporting a Swedish invasion of Finland. And off Stockholm, a motley crew of German + A-H Marines and a British infantry corps are preparing to land near Helsinki, then march on Petrograd..

The Land
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RE: Beta version out now!

Post by The Land »

Wow - great, glad it's working! Don't know if you took this game any further, but I'd be interested to hear whether the Austro-Hungarians found the Russians 'difficult' initially or a bit of a walkover. There are various Russian deployment events that I think the AI might find easy to mess up.

If anyone else has played this please let me know, it will only ever get finished if it's clear there's an audience for it!

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OberGeneral
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RE: Beta version out now!

Post by OberGeneral »

Is this a mod or a campaign? I installed it in the campaigns folder under Program Files (x86)/Steam/steamapps/common/Strategic Command World War 1/Campaigns but when I start a Single Player game it does not show up in the list of campaigns. Iwould really like to try this scenario but...
FOARP
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RE: Beta version out now!

Post by FOARP »

Suggestion: How about making Spain a great power that (after some years) can enter on the French side? Historically in WW1 they were split between sympathy for the Germans and the French, but with the UK on the side of Germany perhaps a desire to regain Gibraltar and otherwise even the scores with the UK could, with time, tilt Spain into the French camp.
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The Land
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RE: Beta version out now!

Post by The Land »

ORIGINAL: FOARP

Suggestion: How about making Spain a great power that (after some years) can enter on the French side? Historically in WW1 they were split between sympathy for the Germans and the French, but with the UK on the side of Germany perhaps a desire to regain Gibraltar and otherwise even the scores with the UK could, with time, tilt Spain into the French camp.

At the moment I'm keeping it in line with the rest of the Strategic Command series and having Spain as a minor. At present Spain, like the other Mediterranean powers, responds to the British position in the Mediterranean. I have some thoughts about other event chains that could bring Spain into the war - confiscated battleships and so on.
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The Land
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RE: Beta version out now!

Post by The Land »

ORIGINAL: OberGeneral

Is this a mod or a campaign? I installed it in the campaigns folder under Program Files (x86)/Steam/steamapps/common/Strategic Command World War 1/Campaigns but when I start a Single Player game it does not show up in the list of campaigns. Iwould really like to try this scenario but...

Hi OberGeneral,

It's a campaign, but SC keeps user-generated campaigns separate from core campaigns. For me, it lives in this folder:

C:\Users\Me\Documents\My Games\Strategic Command WWI\Campaigns\
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OberGeneral
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RE: Beta version out now!

Post by OberGeneral »

The Land, thanks. That works![&o][&o]

I will give it a go when I complete my current Entente campaign.[:)]
FOARP
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RE: Beta version out now!

Post by FOARP »

ORIGINAL: The Land

ORIGINAL: FOARP

Suggestion: How about making Spain a great power that (after some years) can enter on the French side? Historically in WW1 they were split between sympathy for the Germans and the French, but with the UK on the side of Germany perhaps a desire to regain Gibraltar and otherwise even the scores with the UK could, with time, tilt Spain into the French camp.

At the moment I'm keeping it in line with the rest of the Strategic Command series and having Spain as a minor. At present Spain, like the other Mediterranean powers, responds to the British position in the Mediterranean. I have some thoughts about other event chains that could bring Spain into the war - confiscated battleships and so on.

So, the UK seizes the UK-built components (boilers, turbines, guns) needed to finish the España, France offers them instead (at MPP cost for the French) and this tilts the Spanish into the war on the other side? Sounds cool!

Do the Balkan Wars happen in this timeline?
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The Land
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RE: Beta version out now!

Post by The Land »

ORIGINAL: FOARP
ORIGINAL: The Land

ORIGINAL: FOARP

Suggestion: How about making Spain a great power that (after some years) can enter on the French side? Historically in WW1 they were split between sympathy for the Germans and the French, but with the UK on the side of Germany perhaps a desire to regain Gibraltar and otherwise even the scores with the UK could, with time, tilt Spain into the French camp.

At the moment I'm keeping it in line with the rest of the Strategic Command series and having Spain as a minor. At present Spain, like the other Mediterranean powers, responds to the British position in the Mediterranean. I have some thoughts about other event chains that could bring Spain into the war - confiscated battleships and so on.

So, the UK seizes the UK-built components (boilers, turbines, guns) needed to finish the España, France offers them instead (at MPP cost for the French) and this tilts the Spanish into the war on the other side? Sounds cool!

Something like that, yup.

The campaign is set before the First Balkan War had happened historically. I haven't scripted the Balkans much yet but basically you can end up with the Ottomans joining the Entente and the Balkan states all joining the Anglo-German Alliance and then fighting something much lik the First Balkan War - but that is a pretty unlikely outcome because Serbia tends to be pro-Russian, so there are a range of other Balkan wars that can happen.

But when someone starts a war in the Balkans the idea is that everyone else will get involved pretty soon..
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flynnstone3
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RE: 1911 Anglo-German Alliance - Beta release! Come and play!

Post by flynnstone3 »

Any progress toward releasing an update since it's been awhile? No pressure I'm just curious.
The Land
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RE: 1911 Anglo-German Alliance - Beta release! Come and play!

Post by The Land »

ORIGINAL: flynnstone3

Any progress toward releasing an update since it's been awhile? No pressure I'm just curious.

Not really - there aren't many comments from people playing it, so I am kinda assuming no-one is that bothered about the whole thing and I've not been investing more time in it.
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timolang63
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RE: 1911 Anglo-German Alliance - Beta release! Come and play!

Post by timolang63 »

Hi, I also wanted to know of any progress. Trying to use the 1911 mod but getting a general connection error [15] message. I think this mod is amazing, really good alternate history. I actually played a game against the AI and won by , holding Tehran, conquering Paris, and taking Poland.
The Land
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RE: 1911 Anglo-German Alliance - Beta release! Come and play!

Post by The Land »

ORIGINAL: timolang63

Hi, I also wanted to know of any progress. Trying to use the 1911 mod but getting a general connection error [15] message. I think this mod is amazing, really good alternate history. I actually played a game against the AI and won by , holding Tehran, conquering Paris, and taking Poland.

Glad you like it! I don't know of the 'general connection error' message but doubt it's related to the mod specifically.

My focus is on another project now, but very pleased to hear that even in this beta-state this one is a rewarding experience for people.
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bortutoth
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RE: Alpha v3 is up

Post by bortutoth »

ORIGINAL: The Land


Both of those are in need of fixing. Sadly to update a Unit Availability date, every unit type appears to need to be updated separately for every nation, which makes it a tedious and error-prone task. There are a few oddities in there for the majors as well.

Glad you like it and thank you for the feedback! :D

It is possible to do it only once for a country, via "Apply Data" and select all units & all countries in the Editor.

I like your scenario so far. What effect does declaring war on Belgium (as Germany) have? The British are outraged, it says, so it is the NM decline or something else?
The Land
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RE: Alpha v3 is up

Post by The Land »

ORIGINAL: bortutoth

ORIGINAL: The Land


Both of those are in need of fixing. Sadly to update a Unit Availability date, every unit type appears to need to be updated separately for every nation, which makes it a tedious and error-prone task. There are a few oddities in there for the majors as well.

Glad you like it and thank you for the feedback! :D

It is possible to do it only once for a country, via "Apply Data" and select all units & all countries in the Editor.

I like your scenario so far. What effect does declaring war on Belgium (as Germany) have? The British are outraged, it says, so it is the NM decline or something else?

Yes, an NM decline. On reflection, probably not a big enough penalty.
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bortutoth
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RE: Alpha v3 is up

Post by bortutoth »

ORIGINAL: The Land

Yes, an NM decline. On reflection, probably not a big enough penalty.

Balance is difficult to find out in single player. It looks quite smooth for the central powers so far, at least not more difficult than the vanilla game. The AI has it shortcomings - I was able to smash the French Navy in a few rounds with combined British and German ships. So it may look different in multiplayer.

Another thing I noticed is a pop-up which says Germany and Austria-Hungary celebrate the entry of Ottoman Empire into the war. Even though the Ottomans enter war on the allied side.

I like the historical flavour, for example the story with Persian cavalry instructed by Swedish officers. [:)]
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bortutoth
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RE: Alpha v3 is up

Post by bortutoth »

I've continued until May 1913 and kind of finished the game (NM of France is down to -1%). My observations so far:

• French front: The combined forces of Germany (through Belgium) and Britain were able to drive to Paris in September 1912. The Ostende event seems not to have worked as described, it was instantly occupied by the French. In May 1913, French Morale went down to -1% so it should have surrendered by then.

• Blockade/Navy gameplay: Here, the AI shows its shortcomings. British and German navy were able to smash the French fleet in a few months. Only submarines survived. Blockade hexes could be occupied all the time from Januaray 1912.

• Russia: Similar to the basic game. In May 1913, Riga, Minsk and Kiev are taken and Russian NM is down to 24%. Are there scripted events yet to come like the Russian Revolution?

• Italia: Similar to the basic game. Austria-Hungary was able to breakthrough in Udine/Venice area after one year.

• Balkans: There is an oddity - the Ottoman border is only one hex and the AI keeps sending Corps which arrive next to Sarajevo with 0 supply. Maybe there should be a road connection between 185,97 and 186,98 so that they have some supply?

• Middle East/Iran: A real highlight - very tight and suspenseful theatre! Egypt was conquered instantly by the Ottomans. Baghdad was conquered by the British and retaken, then there were heavy fights near Basra and Tehran. However, Russia could be detained with help of the Willcocks HQ and mountain corps unit.
The loop from North Atlantic to the Persian Gulf shows some strange behaviour - sending units there seems to take forever - like 8 rounds or something. I thought the unit was lost after all, because the text also says "Allies only".

I really enjoyed the scenario. Even though it was easy against the AI, it might be quite balanced for multiplayer if it's finished. [:)]
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WideEyes
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RE: Alpha v3 is up

Post by WideEyes »

Eagerly awaiting further details. It's a wildly interesting premise that I've been running through with my brother as the Central Powers. We're quite deadlocked now and each gain is fought for tooth and nail and we've been having a blast.

I implore the author to persist.
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The Land
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RE: Alpha v3 is up

Post by The Land »

ha! Glad you're enjoying it! though also odd that this mod gets the first interest in a long while at the same time as I'm in the middle of developing another one!
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Alikchi2
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RE: Alpha v3 is up

Post by Alikchi2 »

It's a very good mod! Shame it didn't get much attention upon release, but I'm happy people are playing it. The balance is fun, the theaters are interesting.
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