Too many PP and Strat cards?

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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TruJared
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RE: Too many PP and Strat cards?

Post by TruJared »

Thanks for your thoughts everyone. I picked up some good advice. It's much appreciated
PyrrhicDefeat
Posts: 26
Joined: Wed Jun 24, 2020 2:19 pm

RE: Too many PP and Strat cards?

Post by PyrrhicDefeat »

Honestly stratagem cards are the weakest part of the game. I mean they're fine, but noticeably inferior to other systems in what is overall a fantastic game.
WCG
Posts: 140
Joined: Thu May 30, 2013 2:47 pm

RE: Too many PP and Strat cards?

Post by WCG »

I like the idea behind the cards. As a leader, you've got lots of things you could do - and likely more and more things as your nation grows in size and complexity - but you can't do everything. You need to pick and choose.

Literally, you need to expend your political power to do - or attempt to do - what's most important to you. That makes sense. And it makes sense that you'd accumulate a whole pile of things you could do, as time goes on. A ruler of a tiny city-state probably has fewer options than the ruler of a planet.

I've never liked similar card mechanics in any other game. Indeed, I tend to immediately dismiss a game that has cards. (Maybe aversion from friends and family who like to play cards, when I don't? Heh, heh.) But it seems to work in Shadow Empire. And I can't think of any better way of accomplishing this.
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