@ HYLA: Considering Railyards are in effect within range of 30 hexes, it should link up with the main rail north. That may leave the Odessa region starved but in Summer - up to Odessa trucks should be more than enough being all plains!
Also I may claim enemy units but I am playing with VPs here so I cannot simply always 'spend 1 turn' in encircling, and liquidating the next turn IF the pocket is not broken. Presently it's the first turns of Axis Glory - so that is afforable!
AGS Advance!
Pratically unopposed advance.
There is 1 Soviet ID in Vinnitsa that has been encircled - and I believe will be left there to hold the grounds and immolate for the grand Motherland.
Pros: Axis nets 1 enemy division shattered.
Cons: Axis begins repairing facilities in the City 1 turn later.
The Axis met only another Soviet ID, in Zhitomir. At the first hasty attack from 2 MD (one of them SS) it resisted and at the second retreated with losses worthy of a rout in ZoC without being retreating through ZoC.
Otherwise all that was met there (Barring what is encircled) are NKVD regiments and Fortified Zones.
Thus I begin to believe Seminole as well is preparing herds and flocks of the variety of Soviet tanks for a mighty counterattack.
I do not think it will be unleashed this turn though, because what I encircled here is insignificant in amount (1 HQ, 1 ID, 1 NKVD regiment that pratically shatters on combat 50% of the time).
Absence of VVS allows me also to tinker and experiment with a fully air supplied forward advance!
Also I am trying to get in combat as much as possible the SEC Divisions.
Why? - Explaining in next screenshot!
