It only affects the chance of losses, i.e. things like reconnaissance and demoralization remain the same, but the actual losses suffered will be halved.Ajunta Pall wrote: ↑Thu Sep 22, 2022 5:20 pm I have some questions concerning bad weather air attacks:
Does the 50% effectiveness also mean that recon missions will have a 50% likelihood of not detecting enemy units? Or do they just perform like in good weather?
One of the main advantages of air attacks is to reduce entrenchment. Does de-entrenchment in bad weather conditions just work like in good weather or is there a 50% chance that no de-entrenchment occurs?
And what about de-moralization? Is this value of de-moralization cut to half or is it fully applied?
Thanks in advance![]()
Strategic Command WWII: War in Europe - v1.25.00
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Re: Strategic Command WWII: War in Europe - v1.25.00
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Re: Strategic Command WWII: War in Europe - v1.25.00
Fantastic changes thanks!BillRunacre wrote: ↑Thu Sep 22, 2022 12:32 pmIt was already the case, this change just extends that further to Cruisers too.

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Re: Strategic Command WWII: War in Europe - v1.25.00
Thanks für your reply!BillRunacre wrote: ↑Thu Sep 22, 2022 8:45 pmIt only affects the chance of losses, i.e. things like reconnaissance and demoralization remain the same, but the actual losses suffered will be halved.Ajunta Pall wrote: ↑Thu Sep 22, 2022 5:20 pm I have some questions concerning bad weather air attacks:
Does the 50% effectiveness also mean that recon missions will have a 50% likelihood of not detecting enemy units? Or do they just perform like in good weather?
One of the main advantages of air attacks is to reduce entrenchment. Does de-entrenchment in bad weather conditions just work like in good weather or is there a 50% chance that no de-entrenchment occurs?
And what about de-moralization? Is this value of de-moralization cut to half or is it fully applied?
Thanks in advance![]()
Most of the time I dont use air strikes to damage units, but to soften (de-entrenchment and de-moralization) them up for ground attack. It seems to me that it is now better to attack in bad weather than in good weather, as losses (I mean own losses of bombers) are cut half but the softening effect still remains the same.
Re: Strategic Command WWII: War in Europe - v1.25.00
Yes it would seem so. This is a huge change. Was just curious what brought up this change to let all air attacks in all weather now? Seems kind of unrealistic? Is there a thread about this somewhere?Ajunta Pall wrote: ↑Fri Sep 23, 2022 4:58 amThanks für your reply!BillRunacre wrote: ↑Thu Sep 22, 2022 8:45 pmIt only affects the chance of losses, i.e. things like reconnaissance and demoralization remain the same, but the actual losses suffered will be halved.Ajunta Pall wrote: ↑Thu Sep 22, 2022 5:20 pm I have some questions concerning bad weather air attacks:
Does the 50% effectiveness also mean that recon missions will have a 50% likelihood of not detecting enemy units? Or do they just perform like in good weather?
One of the main advantages of air attacks is to reduce entrenchment. Does de-entrenchment in bad weather conditions just work like in good weather or is there a 50% chance that no de-entrenchment occurs?
And what about de-moralization? Is this value of de-moralization cut to half or is it fully applied?
Thanks in advance![]()
Most of the time I dont use air strikes to damage units, but to soften (de-entrenchment and de-moralization) them up for ground attack. It seems to me that it is now better to attack in bad weather than in good weather, as losses (I mean own losses of bombers) are cut half but the softening effect still remains the same.

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Re: Strategic Command WWII: War in Europe - v1.25.00
Each turn is 7, 11 or 21 days long, so unless the bad weather is for all of that time, I can imagine the squadrons getting in an attack or two in that time, albeit with reduced effectiveness.
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Re: Strategic Command WWII: War in Europe - v1.25.00
I think there have been countless complaints and discussions about the weather over the years, particularly the perceived unfairness of it, with sometimes it being thought that the AI was cheating when it had good weather and the player didn't (it wasn't) or there being frustration that both sides didn't have the same weather over consecutive turns.
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Re: Strategic Command WWII: War in Europe - v1.25.00
Yes, I was one of them until I realised that if the same weather occurred on both the Allied and Axis turns it would give the Axis a huge advantage - they would have 100% meteorological accuracy for the Allied turn!
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Re: Strategic Command WWII: War in Europe - v1.25.00
That is a fair point.El_Condoro wrote: ↑Sun Sep 25, 2022 1:04 am Each turn is 7, 11 or 21 days long, so unless the bad weather is for all of that time, I can imagine the squadrons getting in an attack or two in that time, albeit with reduced effectiveness.

Re: Strategic Command WWII: War in Europe - v1.25.00
I see now ok thanks. Will be interesting to see how it plays out now...BillRunacre wrote: ↑Sun Sep 25, 2022 5:39 pmI think there have been countless complaints and discussions about the weather over the years, particularly the perceived unfairness of it, with sometimes it being thought that the AI was cheating when it had good weather and the player didn't (it wasn't) or there being frustration that both sides didn't have the same weather over consecutive turns.

Re: Strategic Command WWII: War in Europe - v1.25.00
Another fair point as I guess this is now prevented.El_Condoro wrote: ↑Sun Sep 25, 2022 10:27 pm Yes, I was one of them until I realised that if the same weather occurred on both the Allied and Axis turns it would give the Axis a huge advantage - they would have 100% meteorological accuracy for the Allied turn!

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Re: Strategic Command WWII: War in Europe - v1.25.00
I for one liked how the weather system worked before. Inclimate weather in WW2 grounded air operations. There wasn't any 'all weather' air capability like more modern times.
Possibly theres an abstraction here though...a break in the clouds or an alternate target.
Well, I guess we shall find out now.
Possibly theres an abstraction here though...a break in the clouds or an alternate target.
Well, I guess we shall find out now.
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Re: Strategic Command WWII: War in Europe - v1.25.00
Nice, thanks. 

Re: Strategic Command WWII: War in Europe - v1.25.00
I withdraw my comment regarding subs.
The ability of CVs to run air ops in storms is more than enough to balance out the other changes.
Subs will get no respite, and it will get particularly nasty once CVLs start showing up.
The ability of CVs to run air ops in storms is more than enough to balance out the other changes.
Subs will get no respite, and it will get particularly nasty once CVLs start showing up.
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Re: Strategic Command WWII: War in Europe - v1.25.00
The CVs getting their full vision in bad weather is a huge advantage.
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Re: Strategic Command WWII: War in Europe - v1.25.00
Russian Armored Trains can now be upgraded to INF Weapons 3.
Is that intended or a bug?
Is that intended or a bug?
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Re: Strategic Command WWII: War in Europe - v1.25.00
That's not intentional, and sounds odd as I haven't touched them for ages.
I'll take a look, thanks for mentioning it.
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Re: Strategic Command WWII: War in Europe - v1.25.00
Honestly, after playing both sides with these new "all-weather" air attack rules it is simply too much for the USSR in 1941-42. These rules might be a better representation of realism if only the strategic bomber and [maybe] the mariner long range air units were all-weather. These units are the only REAL all-weather capable air units during WW2. And what of the CVs and the changes to subs...? Isn't this particular [absolutely wonderful] scenario suppose to maintain a level of balance? Please consider...Thanks.
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Re: Strategic Command WWII: War in Europe - v1.25.00
I just started my first MP after the patch and I'm also a bit worried. Bad weather is going to be so good for the Axis because usually the main job of bombers is de-trenching and morale damage. For the price of some damage to themselves.Scottydawg wrote: ↑Sun Nov 13, 2022 12:03 pm Honestly, after playing both sides with these new "all-weather" air attack rules it is simply too much for the USSR in 1941-42. These rules might be a better representation of realism if only the strategic bomber and [maybe] the mariner long range air units were all-weather. These units are the only REAL all-weather capable air units during WW2. And what of the CVs and the changes to subs...? Isn't this particular [absolutely wonderful] scenario suppose to maintain a level of balance? Please consider...Thanks.
But now they can weaken enemy positions with less risk of taking damage. Bad weather favoring air attacks seems very odd to me.
Could these effect be weakened maybe? Morale Damage halved and de-entrenching in bad weather needs Ground Attack Weapons lvl3 researched?
Re: Strategic Command WWII: War in Europe - v1.25.00
Btw. Russian Mechanized Infantry also gets lvl3 Guns now. I think thats not intended either.BillRunacre wrote: ↑Mon Oct 03, 2022 1:09 pmThat's not intentional, and sounds odd as I haven't touched them for ages.
I'll take a look, thanks for mentioning it.
I even wanna take it in my current MP game since all weather bombers, nigh unkillable subs and super vulnerable Stratbombers really buff Axis a lot.
Maybe now that the bombers get significant damage in every mission it would be good to lower their cost by a bit?
Re: Strategic Command WWII: War in Europe - v1.25.00
Oh, Russian Garrisons too haha.
Shock Armies on the other hand lost their damage buff for mobility (and do not get lvl3 guns)
Shock Armies on the other hand lost their damage buff for mobility (and do not get lvl3 guns)