Operational Art Of War IV

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
tcarusil
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Re: Operational Art Of War IV

Post by tcarusil »

Lobster wrote: Wed Jun 18, 2025 3:00 am But why would an advancing army destory the very rails that they will need to receive supply and reinforcements? Let's leave Russia out of this since that is a special case. I would think the retreating army would do the destruction for example with the piece of equipment you have mentioned.
I look at it this way: the retreating army destroys the rail line, the advancing army does not destroy the rail line and only discovers that the line has been destroyed when it advances. Perhaps destruction of rail lines should not be automatic, or perhaps the advancing army should have better rail repair assets, but those are entirely different issues. I am currently playing Sicily to the Brenner Pass and getting a workable rail net is a PITA.

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larryfulkerson
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Re: Operational Art Of War IV

Post by larryfulkerson »

I've played that scenario and the rail problems are well known. It's like you have to concentrate on ONE line and exclude the others until they are needed elsewhere on an emergency basis. Other than that I'm not sure what can be done the way the scenario is designed.
Screenshot 2025-06-09 222933.png
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