Funny that you mention TOAW. I just fired it up a week or two ago and started thinking how a much simplified version might be used to enhance ground operations in CMO. Looking forward to see what comes out of the pipeline.Dimitris wrote: Thu Nov 13, 2025 5:59 pmNo, ground units (and facilities) are still essential; they form the "building blocks" of AGUs.SunlitZelkova wrote: Thu Nov 13, 2025 5:38 pm Does this mean that ground units are being passed over for development for the time being? In terms of unit design, Hannibal sounds, essentially, a bit like the old facility-system.
In any case, the behavior/planning/gameplay improvements sound very exciting!
Are you familiar with TOAW? If yes, remember how you built e.g. a battalion unit by putting together troops, tanks, supply trucks and all other individual units for that battalion's TO&E ? And how that composition automatically gave you all the battalion's properties like its offensive & defensive strengths, mobility rating, supply requirements etc.?
Very similar thing here.
CHiP