War Plan Orange Announcement

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you War in the Pacific.

Moderator: Tankerace

User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: War Plan Orange Announcement

Post by m10bob »

....and instead of AO's,there will be "coaling stations",(as in the original "Battle of Falkland Islands")..
Image

User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: War Plan Orange Announcement

Post by Tankerace »

Wow. This kind of support is a lot better than expected. Guys, I wont let you down, and thanks again for all the support.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
User avatar
CobraAus
Posts: 2322
Joined: Mon Aug 23, 2004 6:15 am
Location: Geelong Australia
Contact:

RE: War Plan Orange Announcement

Post by CobraAus »

you already know whats in store from me when WPO comes out 350 meg already waiting completed
in the wings (Tanker Ace has already previewed all of it) Mind boggling

Cobra Aus
Coral Sea Battle = My Birthday
User avatar
DrewMatrix
Posts: 1429
Joined: Thu Jul 15, 2004 2:49 pm

Blimps. Please!

Post by DrewMatrix »

Is this the right topic to beg for Airships/Blimps/Dirigibles?

"Just" (how hard can it be) make an airship with lousy climb/maneuver/armor/durability but enormous range. I know a turn is only 24 hours but what if you give the plane an endurance of a week? Will the aircraft move "way out there" anyhow? (These things will likely only be doing naval search and recon anyhow)

Please Please Please.

I guess you can't make the Macon, huh? How about an airgroup that MUST have an Airship in it (and then the rest of the wing can fly in the same hex as the airship?

Boy, the Macon and the Akron with their air-wings. Hmm, can you make a "ship" that has airship like endurance and the lousy durability of a barge? maybe that could be an airship. Then put aircraft on it and you have the Macon.[&o][&o][&o]
Image
Beezle - Rapidly running out of altitude, airspeed and ideas.
User avatar
Jorm
Posts: 546
Joined: Tue Jun 25, 2002 5:40 am
Location: Melbourne

RE: Blimps. Please!

Post by Jorm »

Akron and Macon were uterley useless failures
please dont waste time trying to implment them

ta
Paul
TSCofield
Posts: 223
Joined: Sat May 12, 2001 8:00 am
Location: Ft. Lewis Washington
Contact:

RE: War Plan Orange Announcement

Post by TSCofield »

Will twenty bucks be enough?

I am willing to up that amount site on scene for the add on.
Thomas S. Cofield
Feature Editor, SimHQ.com
t.co0field@comcast.net (stopped the SimHq mail since I get nothing but spam)
Image
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: War Plan Orange Announcement

Post by pad152 »

If this in any way helps with continued on going support of Witp, it's ok with me!

Question: Would this version be compatible with the existing editor?
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: War Plan Orange Announcement

Post by Tankerace »

ORIGINAL: SimHq Tom Cofield

Will twenty bucks be enough?

I am willing to up that amount site on scene for the add on.

The price is still being discussed, but its going to be a around an average price for an expansion.

ORIGINAL: pad152

If this in any way helps with continued on going support of Witp, it's ok with me!

Question: Would this version be compatible with the existing editor?

WPO is built on top of War in the Pacific. No changes to core game files (except the Aircraft bmps) were made.

EDIT: let me clarify this. Mike Wood made some code changes, but nothing that will affect regular War in the Pacific. WPO is still compatible with the game editor.

I did not mean to imply that no code changes were made.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
User avatar
33Vyper
Posts: 542
Joined: Wed Oct 20, 2004 8:01 pm
Location: New Westminster BC

RE: War Plan Orange Announcement

Post by 33Vyper »

unfortunately.......i have already spent 128$ Canadian to purchase WITP.

Although I commend you on your hard work...I simply do not have the $$ to shell out for a mod

[:(]
User avatar
WiTP_Dude
Posts: 1434
Joined: Fri Jul 02, 2004 9:28 pm

RE: War Plan Orange Announcement

Post by WiTP_Dude »

Not to go against the flow but I'd rather see Matrix Games/ 2by3 spend time fixing the current game than creating "mods". I've got nothing against "War Plan Orange" though.
Image
________________________________________
I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club
Dunedain
Posts: 217
Joined: Tue Apr 04, 2000 8:00 am

RE: War Plan Orange Announcement

Post by Dunedain »

Tankerace, since this is your mod, will you still retain full control over all aspects of the design
of the mod, even though it will become an officially endorsed add-on to WitP?
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: War Plan Orange Announcement

Post by Tankerace »

As to my understanding, yes. So far, they have given me free reign, and have not stipulated anything. In fact, the most they have done in that area is ask me what I need! They are like a dream company. Everything that has been done in the mod has been done by me, or has been suggested/requested by me.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Dunedain
Posts: 217
Joined: Tue Apr 04, 2000 8:00 am

RE: War Plan Orange Announcement

Post by Dunedain »

That's great to hear. :)

For you fellows that are concerned about the efforts to fix/improve WitP and how WPO will affect that,
I think WPO will be very good in that respect. It's a new add-on that Matrix endorses and will sell,
and that means continued support for WitP.

And also, since surface combat between battle lines will be at the very heart of this add-on,
and we players will be paying to own and play this, as opposed to a free mod, then it is
well within the reasonable expectations of the players that we finally get the ability to intercept
enemy surface TF's with our own surface TF's while they are traveling through any ocean hex
en-route to their destination. :) Even if it is just the "poor man's" version of intercepts, as
has been proposed on this board before, where a check is done any time enemy surface TF's pass
through the same hex (like is done for submarine attacks now), to see if a surface engagement occurs.
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: War Plan Orange Announcement

Post by Tankerace »

ORIGINAL: Dunedain

And also, since surface combat between battle lines will be at the very heart of this add-on,
and we players will be paying to own and play this, as opposed to a free mod, then it is
well within the reasonable expectations of the players that we finally get the ability to intercept
enemy surface TF's with our own surface TF's while they are traveling through any ocean hex
en-route to their destination. :) Even if it is just the "poor man's" version of intercepts, as
has been proposed on this board before, where a check is done any time enemy surface TF's pass
through the same hex (like is done for submarine attacks now), to see if a surface engagement occurs.

As of right now, this feature is NOT going to be included. In WWI, and in 1920s, a commander would have to manually plot an interception, not just hope. In real life you would plot to intercept a TF. This can already be done in WitP. In the 1910s-20s, fleets could pass within 30 miles and not realize it. I actually think that not having this may actually work better to the advantage.

However, if during testing not having it presents too much of a problem, then I will push for it.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Dunedain
Posts: 217
Joined: Tue Apr 04, 2000 8:00 am

RE: War Plan Orange Announcement

Post by Dunedain »

Tankerace: I want to be clear that I'm not suggesting that it's up to you to put this in the mod,
you're designing the mod itself (and doing a great job :) ), I'm just saying that I don't think it's
asking that much for Matrix to put this very useful feature in, seeing as how it's an official add-on
that we'll be paying for and all. And this has to be the single most wanted feature in WitP,
anyhow. So this is the perfect time to do it. :)

I understand what you're saying about intercepts, but I'm not talking about some pre-planned
precision timed intercept that would be hard to execute. I'm talking about two surface combat TF's
traveling along near some islands or on their way to some other islands and both TF's have orders
to intercept and destroy any enemy surface combat TF's they come across. So when the TF's enter
the same hex as they are traveling, assuming they spot one another (this, of course, would have
modifiers for weather, if it's night time, the skill of the crews (lookouts, etc.), plus a random modifier
that determines exactly how close the two TF's are to one another within the hex in the first place, etc.),
they can turn and engage each other. Or if one TF is slower than the other and doesn't want to fight,
then perhaps the faster TF can pursue and bring them to battle.

This is the sort of "intercept" I'm speaking of, and it would be entirely possible for surface combat TF's
of this time to fight each other when encountering the enemy while traveling through ocean hexes
in the manner described above. :)
User avatar
rhondabrwn
Posts: 2570
Joined: Wed Sep 29, 2004 12:47 am
Location: Snowflake, Arizona

RE: War Plan Orange Announcement

Post by rhondabrwn »

Ziiiip... checkbook comes out of purse.... pen in hand....

At your command sir! [&o]
Love & Peace,

Far Dareis Mai

My old Piczo site seems to be gone, so no more Navajo Nation pics :(
User avatar
Bane_MatrixForum
Posts: 135
Joined: Sun Apr 18, 2004 6:48 pm
Location: HI

RE: War Plan Orange Announcement

Post by Bane_MatrixForum »

ORIGINAL: Dunedain

That's great to hear. :)

For you fellows that are concerned about the efforts to fix/improve WitP and how WPO will affect that,
I think WPO will be very good in that respect. It's a new add-on that Matrix endorses and will sell,
and that means continued support for WitP.

My thoughts exactly!!

If they can fix the core bugs, then the sky is the limit for add-on paks [;)]
Second to the Last Samurai...

"What do you think Abraham Lincoln would be doing if he were alive today? (1) Writing his memoirs of the Civil War. (2) Advising the President. (3) Desperately clawing at the inside of his coffin."
User avatar
Sneer
Posts: 2434
Joined: Wed Oct 29, 2003 6:24 pm

RE: War Plan Orange Announcement

Post by Sneer »

I will gladly see what will be offered but should be fine for me to pay for it
User avatar
Freddy Fudpucker
Posts: 235
Joined: Tue Jun 22, 2004 8:03 pm

RE: War Plan Orange Announcement

Post by Freddy Fudpucker »

For all the hard work you've put in and with 'official help and sanction' from 2x3 I'm happy to purchase it as an expansion.


Especially as I'm in it now [8D].
Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. -Capt. E. Blackadder.
bradfordkay
Posts: 8566
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: War Plan Orange Announcement

Post by bradfordkay »

An expansion such as this truly deserves a payment from those of us who intend to play it. Getting it from MAtrix just makes it gravy!

Thanks ever so much, Tankerace and 2by3/Matrix!!!!

[8D]
fair winds,
Brad
Post Reply

Return to “War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930”