ORIGINAL: RedMike
Nah, I like things just the way they are!! This is an elegant, well thought out, excellently coded piece of gaming software.
Regards,
RedMike
I fully agree!
Moderator: Arjuna
ORIGINAL: RedMike
Nah, I like things just the way they are!! This is an elegant, well thought out, excellently coded piece of gaming software.
Regards,
RedMike
ORIGINAL: Arjuna
I would be interested to find out whether others also want to see 3D icons of men and vehicles representing their units. We originally trialled these back when we were developing Red Devils over Arnhem and most feedback was negative. So we dropped the feature in favour of things like better AI. But hey we're open.
ORIGINAL: wodin
Improved sound would be fantastic.
ORIGINAL: molotov_billy
More importantly - consider a customer who knows nothing about world war II - how do you expect him to immerse himself in that type of environent? I can, because I'm really into WWII, and I know what a stug is, what a k98 is, what an 88 flak gun does. I can take a look at the unit stats on an icon and imagine in my head what it is. I can be drawn into the experience to a degree, but only because I'm an expert (relative to the average gamer) on the era of warfare. When I first played steel panthers long long ago, I knew nothing about WWII, but the game visually described it enough for me to enjoy the game, and I learned.
Unit portraits, vehicle illustrations, icons instead of text, anything to spice up the game and pull you in. I see in alot of cases that players will add real-life photos into their AARS - those REALLY immerse you into the experience. Why aren't these types of things in the game themselves? If I see a real world map or photo of the scenario area, and then see it in the game, I can imagine actually being there. I can't look at your maps and put myself into the battlefield.
Anyway, I think games like BiN and steel panthers do alot of things right in terms of graphics to pull you in. It doesn't have to be 3d, or flashy, just appropriate. Everytime I see a screenshot or an AAR for BiN I immediately want to load up the game. I wish this were true for HTTR, becauses its so much more of an enjoyable game once you can get into it.
argh. sorry for the length of that
ORIGINAL: molotov_billy
ORIGINAL: wodin
Improved sound would be fantastic.
Absolutely. When two battalions of infantry are going at it full bore, and I'm zoomed in right over top of those icons, there should be an absolute cacophony of rifle and MG fire.
My location hovering over the map should partly determine how I hear sounds - if I'm zoomed in over top of one battle, I should hear those sounds fairly loudly, while other battles elsewhere would be far fainter. Vehicle engine sounds would be nice as well (though probably only while zoomed in.)
ORIGINAL: molotov_billy
Mixed Mode Movement and Slope Effects - hmm. Can't say that would change the way I played at all. In fact, I probably would never have known about the feature if you hadn't told me.
[*] - Message Log and filters [/i] - What does this entail? I was thinking last night how nice it would be if each unit had it's own message log. Of course you'd only see it if you select the unit. I realized that I spent most of my time memorizing personel numbers before combat and then comparing them after combat to see what had been lost. The message log would read something like this:
[1122] We've begun to reorg.
[1210] We've finished reorg.
[1212] Moving in road column.
[1224] Taking anti-tank fire.
[1226] We've lost 1 sherman tank and 4 personell.
[1229] We've destroyed an enemy tank and an unknown number of enemy personel.
ORIGINAL: hank
The one item I would like to see in COTA is ... in the equipment tab on the side menu; the vehicle silhouettes depict the actual vechicle. Specifically, as it is in HttR, for any type of tank the graphic symbol is a truck ??
It doesn't have to be elaborate just a simple small bitmap icon of a tank. I would be nice if they were distinct enough to tell if the graphic is a SHerman or a Tiger I (but beggars can't be too demanding).
OR, another idea is to use the area below the normal data in the menu and when you click on the icon for a piece of equipment a nice color graphic side elevation would be nice ... similar to the graphics you get in the HPS Panzer Campaigns games.
The 3D map sounds really cool. It'll be a happy day when wargames have unlimited budgets [;)]ORIGINAL: HercMighty
I am really interested in improvements to the map. I'm sorry but to me this is the one downside of HTTR, especially as you zoom in. Forests and such look like they are cut out and then placed on the map. Now the maps do what they are supposed to do, but I also think a great amount of improvement could be done. Maybe down the road after all the features are into the engine are in 3D maps could be developed. With camera controls you could then tilt, rotate, and zoom your view to get an angle the soldiers see to develop your attacks.
Like I said this is more of a cosmetic complaint, but a lot of people will buy a game if it looks "cool", and with the gameplay of HTTR and the planned features going forward they will not be victims of the gameplay stinks problem.
Regards