How versatile is the scenario design?

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Golf33
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RE: How versatile is the scenario design?

Post by Golf33 »

That would basically be the same thing as releasing a full, commercial-grade estab editor. In fact it would be more work because the way the estab editor works there is no facility at all for 'custom slots'.
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RE: How versatile is the scenario design?

Post by GoodGuy »

[:(]

Well...., "something" should be done soon, though, as the current/future limitations prevent the development of bigger custom scenario pools. The BFTB estab will accomodate me regarding my personal interests (since it will offer the creation of some interesting operations in France and Germany, even Austria and Italy), but fans of Eastern or NorthAfrican theaters will have to wait another few yrs, maybe with ppl - who would like to see this engine carrying a modern estab (Vietnam, Gulf War) - waiting forever.

Personally, I'm not sure yet whether I'll buy any sequel after BFTB. I might just wait and see if the following titles carry any new "must have"-features, most likely.
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
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Arjuna
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RE: How versatile is the scenario design?

Post by Arjuna »

Rome was not built in a day. It's taken ten years of development to get to this stage. If progress was judged on purely commercial terms then it would have been terminated 7 years ago. We will continue to evolve as fast as our limited resources will allow. Please be patient.
 
On a side note, adding an estab is one thing. Adding the functionality to realistically simulate it is quite another. For instance we could add in estabs for amphibious tanks and patrol boats but that would be a minute fraction of the work required. The bulk would be in writing the planning, reaction and execution code to handle it.
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GoodGuy
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RE: How versatile is the scenario design?

Post by GoodGuy »

ORIGINAL: Arjuna

a) Rome was not built in a day......................... Please be patient.

b) The bulk would be in writing the planning, reaction and execution code to handle it.

a): I know....just don't get me wrong, I'm not trying to vituperate here.....

I just love the game, so I'm just trying to express that a decent number of custom scenarios uses to attract (more) ppl. It might sound a bit harsh, but having an excellent AI, a brilliant UI/Map layout and a top-notch ScenMaker/MapMaker might not suffice to boost the fanbase significantly.
I'm sure that sales figures would be way higher once ppl figure that the game features extended support for customization. The alternative would be to release add-ons (new scenarios, historical or fictional), at least.

b): Well, I'm sure it would do good if you'd invest time into creating it, also, the time needed for creating a co-op mode (with extended online-support....maybe revive/include the Battle HQ thingy for BFTB again, as it really helps to find opponents) wouldn't be wasted time, as this is the future in wargaming, and a thing that will attract many ppl, imho.

I'll shut up now, regarding these 2 topics at least [:D].
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
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Arjuna
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RE: How versatile is the scenario design?

Post by Arjuna »

GoodGuy,
 
Re "vituperate" - <G> it's not every day I have to go and look up the dictionery for words uttered on the forum. Well done and of course you weren't.
&nbsp;
As I said it's all a question of resources and priorities.
&nbsp;
BTW if you are really keen on developing something that requires more estabs, then email me at dave[at]panthergames[dot]com and reference this thread.
Dave "Arjuna" O'Connor
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HansBolter
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RE: How versatile is the scenario design?

Post by HansBolter »

Is there any existing Italian estab that could be used to model the Folgore and the San Marco commandos?

I'm interested in creating some alternate Malta scenarios and in particular creating one that mimicks the old Avalon Hill board game scenario for Malta which used the Folgore and the San Marco with the 3 FJ minus the Sturm Regiment.
Hans

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RE: How versatile is the scenario design?

Post by Golf33 »

Sure are!

Page 74 of the ScenMaker Manual lists the naming conventions that apply to the estabs in the game. I strongly recommend reading through the whole manual to get a feel for the scenario design process.

In the ScenMaker Estab Tab, under Axis and Italy, you'll find the Folgore-type estabs in the Regio Esercito list, and the San Marco-type estabs in the Marines list.

Regards
Steve
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mefi
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RE: How versatile is the scenario design?

Post by mefi »

Anyone got any ideas on a good fit for the KStN of a German motorised infantry division for summer 1941 with the estabs provided? I'm not bothered really about the nationality (as long as it's axis). Currently thinking of the German luftlande but I've not got a clue about the capabilities of the other axis forces and whether there is a better fit hiding amongst them.
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