ORIGINAL: Arjuna
Just ran through the tutorial recording I was using for testing the resupply. I have fixed the cases of where endless resups were being sent when the unit didn't have any weapons of a particular type. It now seems to work fine with a lot fewer resupply runs and hence less losses from these as well. I'm happy. [:)]
That great news. Thanks for all your hard work on this Dave.
It's nice to know that my concern for it was not a waste of your time [:)]
It just didn't feel right.
When I first loaded the game up with the new patch, the Allies closed with, then overwhelmed the Flack battery at the factory complex near the bridge as they should have, but then the whole thing started to lose momentum, and I just didn't understand what was wrong as the close combat thing seemed to be working great at the start.
Then my investigations pointed to the ammo situation, and it just felt wrong that they should get out of supply so quick.
Would it be possible in future versions to have more control over the % of supply to arty, and front line forces with a user defined slider or tick box in the depot do you think?