Operational losses.... sigh....
There has been responses made by Matrix in regards to Operation loss concerns that also stated that flying missions to the extreme limit of their ranges or "% travelled" can also increase the AC's Operational losses.
Well, that is nice.... how to do I affect that? Is there a setting or configuration option that allows me to put a limit, of say 50% (for % travelled)? Short answer - NO.
The other things I am aware of, that are potentionally in your control....
1. Avoid airbase level 1 (i spend some real effort upgrading airbases to address this)
2. Avoid overstacking airbases
3. Avoid bad weather
Poor weather will substantively increase the operational losses, especially for air
groups with low experience.
4. Avoid flying from airbases with limited Air Support (in comparison to Air Support Need)
5. Avoid flying from airbases with limited supply.
6. Avoid flying with low morale or high fatigue pilots.
7. This is not confirmed, but suspected... but it involves changing the Air Doctrine "Pct Fly" for flying missions. Basically, this helps to prevent flying your air units to the dust during the air phase. So, if you set a high %, lets say 70%, the idea is that once you have less than 70% AC avail, it will no longer fly that turn. It should also apply to operational losses as well and as you start taking OP losses, that should indicate that the entire AOG is at OP risk and therefore you don't want it to fly anymore that turn. Setting the "Pct Fly" to a high value may help address OP losses. But be careful to only apply it to something non-critical, like recon.
8. Air Mission "Intensity" can indirectly impact OP losses.
9. Air Mission days per week flown. (don't fly too many days / week... but the value is very subjective)
10. Air Mission altitude can also impact OPS losses. I think that flying at low Altitudes with inexperienced pilots increases the OPS loss rate. (I have never gotten a good feel for the sweet spot here... and tend to avoid Low Altitude missions in general.)
Aircraft flying under 5,000 feet can suffer additional operational losses, with the
lower they fly the greater the losses. Extremely high experience pilots can avoid
most/all of these extra losses.
A lot of this is very subjective as OPS calculations used by WiTE2 have not been published.
This is all that comes to me off the top of my head...
EDIT
- Reliability seems to be a factor as well.
The value for reliability will have an effect in determining if a damaged plane will
crash on its return to base (i.e. become an operational loss) or land safely
- Fatigue (as previously mentioned) seems to be indirectly linked to OPS losses.
Air group unit fatigue impacts combat effectiveness, the number of aircraft
operational losses and the number of aircraft from that air group unit that will
conduct a particular air mission. Air group units gain fatigue as a result of air combat
and the amount gained is dependent on the number of air attacks made and the total
distance flown.
Air group units can recover from fatigue during the supply segment of the logistics
phase. As with ground elements, the amount of fatigue reduction will be determined
by the supply situation and available air support squad ground elements at the air
base unit the air group unit is attached.
Fatigue will increase if the planes are flying over 25,000 feet
- Night (I completely missed this one)
Planes flying at night will suffer higher operational losses