WitpStaff questions and suggestions here please (read the first post!)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: WitpStaff questions and suggestions here please (read the first post!)
This tool is not part of the AE game development per se.
The tool is under control of woos and it will be up to him to issue a fix separately to the normal game releases.
The tool is under control of woos and it will be up to him to issue a fix separately to the normal game releases.
Michael
RE: WitpStaff questions and suggestions here please (read the first post!)
Unfortunately, woos has not logged on for over two months.
RE: WitpStaff questions and suggestions here please (read the first post!)
After having being told by e-mail that there is a problem,
> The Convoys (and Mobilizations) can now carry aircraft to be added to the pool in the same manner as army devices.
Yep, these convoys seem to be LCUs. At least the LCU reading crashes when it tries to determine quickly (i.e. internal array instead of query to the database) whether a device is static or not.
Added a range check (which will also means that aircrafts will have no loadcost if in an LCU). Now I just have to find out if there are more things, which witpStaff doesn't like.
And I thought by now everyone would be using WitpTracker.
> Unfortunately, woos has not logged on for over two months.
Not playing the game anymore. Became a bit too much micro.
And then there is still a lot of code from Graymane lying around which I need to integrate to get the Event interface to be really useful. Wil have to wait for the Christmas break.
> The Convoys (and Mobilizations) can now carry aircraft to be added to the pool in the same manner as army devices.
Yep, these convoys seem to be LCUs. At least the LCU reading crashes when it tries to determine quickly (i.e. internal array instead of query to the database) whether a device is static or not.
Added a range check (which will also means that aircrafts will have no loadcost if in an LCU). Now I just have to find out if there are more things, which witpStaff doesn't like.
And I thought by now everyone would be using WitpTracker.
> Unfortunately, woos has not logged on for over two months.
Not playing the game anymore. Became a bit too much micro.
And then there is still a lot of code from Graymane lying around which I need to integrate to get the Event interface to be really useful. Wil have to wait for the Christmas break.
- khyberbill
- Posts: 1941
- Joined: Tue Sep 11, 2007 6:29 pm
- Location: new milford, ct
RE: WitpStaff questions and suggestions here please (read the first post!)
Thanks Woos. WITPTracker is a little too intense for a person that only plays allies.
Merry Christmas
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
RE: WitpStaff questions and suggestions here please (read the first post!)
I think the following should work as a provisional workaround: you create second installation of WitP-AE, which you do not update to Patch 2; you use this installation´s WitP Staff to initialize new databases as needed for your post-patch games in the original installation, then copy those database folders into the WitP Staff folder of the original installation.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: WitpStaff questions and suggestions here please (read the first post!)
Better solution would be to go into editor and remove the planes from the convoy-type units, and save as a new scencario.
That way you have the benefit of the other changes
That way you have the benefit of the other changes
Michael
RE: WitpStaff questions and suggestions here please (read the first post!)
I think the following should work as a provisional workaround: you create second installation of WitP-AE, which you do not update to Patch 2; you use this installation´s WitP Staff to initialize new databases as needed for your post-patch games in the original installation, then copy those database folders into the WitP Staff folder of the original installation.
Just tried this by using my unupdated version on my other machine and achieved same error. Could just be how I tried it I suppose but couldn't make it work at my end. will probably wait for the patch.
thanks for the advice though, worth a try
Chris
93% of statistics are wrong...
witpStaff0.8 fixes problem vs. WitpAE patch 2
Hello,
a 'hotfix' is available from http://85.214.61.75/witp/witpStaff0.8.zip . The files within the zip file go into the tools/witpStaff directory (i.e. overwrite witpDecoder2.jar and insert the other ones).
This is actually an intermediate version, so the event window might show strange things (not only "might", I know that it does). Also only minimal testing: It loads first and second turn from Allies and IJN side.
As most releases with a new version number it changes the database schema. This time it might actually try to fix your old database, but no tests have been done whether that works. Better delete and create a new one.
BTW, SireChaos, your solution most probably will not have worked. The problem was during loading of the savegames, not during database initialization.
Have a merry Christmas
a 'hotfix' is available from http://85.214.61.75/witp/witpStaff0.8.zip . The files within the zip file go into the tools/witpStaff directory (i.e. overwrite witpDecoder2.jar and insert the other ones).
This is actually an intermediate version, so the event window might show strange things (not only "might", I know that it does). Also only minimal testing: It loads first and second turn from Allies and IJN side.
As most releases with a new version number it changes the database schema. This time it might actually try to fix your old database, but no tests have been done whether that works. Better delete and create a new one.
BTW, SireChaos, your solution most probably will not have worked. The problem was during loading of the savegames, not during database initialization.
Have a merry Christmas
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
Woos
Thank you so much for rushing this fix through. [&o]
I got it up and running with no issues at all
Thank you so much for rushing this fix through. [&o]
I got it up and running with no issues at all
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
Works.
The only drawback was that I had to load all saves one by one.
Batch load ran out of gas with "Couldn't write to DB / out of memory".
No big deal with only 14 saves so far.
Otherwise working nicely as far as I can see.
Cheers
Rainer
The only drawback was that I had to load all saves one by one.
Batch load ran out of gas with "Couldn't write to DB / out of memory".
No big deal with only 14 saves so far.
Otherwise working nicely as far as I can see.
Cheers
Rainer
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
Woos thank you and Merry Christmas to you too! I love the feature in Witpstaff that shows me all the units that I have neglected to take out of strat or move mode, China and Oz were suffering without your efforts! [:)]
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
Whoops!
Suddenly I am locking up when I hit the Logistics Tab. Every other function is working fine. Any ideas on how to get it back other than flushing the database?
EDIT: Did a cold restart of the computer and that fixed it.
Suddenly I am locking up when I hit the Logistics Tab. Every other function is working fine. Any ideas on how to get it back other than flushing the database?
EDIT: Did a cold restart of the computer and that fixed it.
-
- Posts: 1144
- Joined: Wed Sep 20, 2006 12:24 pm
- Location: Greenville, SC
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
Ditto. Working like a champ for me.
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
Couldn't execute the following command:
INSERT INTO "Ships" VALUES (999,0,'Dublon ARD',2,-1,NULL)
There is a problem with Ship Dublon ARD as follows:
Couldn't write things to the DB due to java.sql.SQLException: Integrity constraint violation - no parent ShipClassMustExist table: ShipClasses
java.sql.SQLException: Integrity constraint violation - no parent ShipClassMustExist table: ShipClasses
at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
at de.retsiemuab.witpDecoder.a.b(Unknown Source)
at de.retsiemuab.witpDecoder.b.b.c(Unknown Source)
at de.retsiemuab.witpDecoder.b.b.a(Unknown Source)
at de.retsiemuab.witpDecoder.b.p.b(Unknown Source)
at de.retsiemuab.witpDecoder.c.a(Unknown Source)
at de.retsiemuab.witpDecoder.gui.aV.run(Unknown Source)
at org.eclipse.swt.custom.BusyIndicator.showWhile(Unknown Source)
at de.retsiemuab.witpDecoder.gui.bt.a(Unknown Source)
at de.retsiemuab.witpDecoder.gui.X.widgetSelected(Unknown Source)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at de.retsiemuab.witpDecoder.gui.aR.a(Unknown Source)
at de.retsiemuab.witpDecoder.Main.main(Unknown Source)
I cant find DUBLON ARD that ship doesn´t exist. anyone have same problem??
INSERT INTO "Ships" VALUES (999,0,'Dublon ARD',2,-1,NULL)
There is a problem with Ship Dublon ARD as follows:
Couldn't write things to the DB due to java.sql.SQLException: Integrity constraint violation - no parent ShipClassMustExist table: ShipClasses
java.sql.SQLException: Integrity constraint violation - no parent ShipClassMustExist table: ShipClasses
at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
at de.retsiemuab.witpDecoder.a.b(Unknown Source)
at de.retsiemuab.witpDecoder.b.b.c(Unknown Source)
at de.retsiemuab.witpDecoder.b.b.a(Unknown Source)
at de.retsiemuab.witpDecoder.b.p.b(Unknown Source)
at de.retsiemuab.witpDecoder.c.a(Unknown Source)
at de.retsiemuab.witpDecoder.gui.aV.run(Unknown Source)
at org.eclipse.swt.custom.BusyIndicator.showWhile(Unknown Source)
at de.retsiemuab.witpDecoder.gui.bt.a(Unknown Source)
at de.retsiemuab.witpDecoder.gui.X.widgetSelected(Unknown Source)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at de.retsiemuab.witpDecoder.gui.aR.a(Unknown Source)
at de.retsiemuab.witpDecoder.Main.main(Unknown Source)
I cant find DUBLON ARD that ship doesn´t exist. anyone have same problem??
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
Look in the editor it is ship slot 999, class 2202 - ARD-3K. For some reason it's not working, I'd try deleting the DB and starting afresh to see if it is a file error...
--Damian--
--Damian--
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
i tried many times, i think the only solution is to change the game's database.
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
i can erase that ship from database, and save it to the original campaign?
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
Sure, that won't cause any problems to the campaign ... I just hope there are no more errors later in the DB, that witpStaff hasn't come across so far. Good luckORIGINAL: razanon
i can erase that ship from database, and save it to the original campaign?
-
- Posts: 579
- Joined: Wed Oct 14, 2009 3:11 pm
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
There is a new Hotfix patch 3 out. Does anyone know where I can find it?
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2
Find this thread
Patch 02 Hot fix 3 (build 1097) (#78 on page 3)
in Tech Support.
I also recommend not to put your question into a thread which has no relation whatsoever with your question.
Patch 02 Hot fix 3 (build 1097) (#78 on page 3)
in Tech Support.
I also recommend not to put your question into a thread which has no relation whatsoever with your question.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta