Wow talk about information overload

There is so much to read here.
What I would like to be able to do is change unit behavior at each waypoint. Min aggresion road march to this waypoint, a med aggresion arrowhead movement to the next waypoint, min agrgresion delay at the next waypoint and to change the aggresion settings for the next several delay points. I want to be able to lay out a plan and change it at waypoints down the line without the AI having to completely rethink the whole thing each time.
A common theme in the wish list is the weak units running around behind you lines and calling arty. I think that if a unit has taken 60-70 percent causualties should be removed by the game. At that point, IMHO, what is left is just trying to survive at that point and might not have any officers or senior non-coms left. If they with X distance of a friendly unit they are absorbed, if X distance from enemy they surrender. If not within X distance from either then they should just be removed to simulate the rements trying to find their way home alive.
The way I look at it is, what if where you work 70% of your co-workers dont show up. Along with 70% of the equipment/supplies that you need to work effectivly is gone as well. Pretty much nothing will get accomplished. More than likely, you'd take an early 3 martini lunch and not go back to work till tommorrow
I belive Arjuna said somewhere in this thread that in COTA they have already are addressing this issue. But I wanted to put in my 2 cents
Someone wished for arty smoke, and I want it too....
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Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
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