Distant Worlds Extended Universe 1.0.3 released 40 races

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Unforeseen
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by Unforeseen »

Thanks for taking the time to explain all of this to me! In case your curious about the Annunaki; they are the 'gods' from the times of Sumer and Babylon who supposedly came from the 'heavens' and created created civilization. It is hard to get good legit details about them anymore but i've seen a lot of sources suggest that the Annunaki originally created human civilization as a work force to mine gold and eventually released them. The Annunaki apparently had 'helpers' which theorist's believe are the grays.

It is tough to find anything concurrent about it really; too many crazy conspiracy theorists changing the story and photoshopping images. But it's kind of cool that without any intention you created a race in DW very similar to the Keskudon; whom could have left earth as a result of the war with the Shakari and the great forgetting. The gray theory for the Annunaki helpers could easily be replaced with the Ortain; as supposedly the ancients labeled them as 'non-living'.

This gives me an interesting idea for a pre-warp game..

p.s. The Lipids may look like a blood thirsty, evil man eating monster but their soft and cuddly on the inside. lol
dostillevi
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by dostillevi »

Really interesting to see your motivations with the races!
kfoelsch
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by kfoelsch »

Hi there. I just updated my DW Shadows install, and then downloaded your mod. However, when I go to select the theme, I can see it fine. When I select it, the cursor spins, and DW becomes unresponsive. Any tips towards resolving this?
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Haree78
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by Haree78 »

It takes a long time to switch to the Extended theme and the behaviour you talk about is what I'd expect until it is done. You may want to give it longer to work.
kfoelsch
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by kfoelsch »

Thank you. This time around it seemed to take less time and came back OK. I wonder what the difference was this time...
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Haree78
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by Haree78 »

Sometimes an application can get stuck in a long process and be unable to respond to windows. This is due to the way it is programmed but isn't really sloppy, it's just you have to make sure anything that may take some time and not releasing the main process needs to be done on it's own thread. In other words more chances of introducing a bug, possibly having to segregate your code not how you originally envisioned and more things to consider from a programmer's perspective just to keep Windows happy.
So anyway, stuck in this long process Windows tries to talk to the program if for example you start clicking or hitting keys because you think it may have crashed. When Windows doesn't get a response it claims it is unresponsive.

TL/DR: When Windows says something is unresponsive and you can close or wait it's most of the time worth clicking wait and giving it quite a long time before killing the process.
criticom41
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by criticom41 »

Ya thanks Haree best mod on distant worlds in my opinion by a long shot!!! you should be part of the dev team :)
Isn't it a pity you can't get several mods to run side by side?
kasper747
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by kasper747 »

Haree, are you using some tool for management of the changes in your mod? You have a lot of races, so it must be a pain to make some changes in all of them if some patch make something different.

Also are you making special ship design tamps for races? Or have you some ideas about it?
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Haree78
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by Haree78 »

I'm not using any tools to manage changes. As part of the beta test team I am able to dive in to the files of new versions and see game changes quite easily and keep the mod up to date. I have a lot of experience with the files involved in the mod so I really don't need any help managing it.
Updating to the Shadows version of the mod was a LOT of work but it is worth it. This mod gets a hell of a lot of downloads and was way more popular than my BSG mod which is a massive compliment.

I had a hand in the design templates that were released with Shadows so you can lay some blame on me if you spot anything you don't like there! With this work I was able to use what I learned to create ship designs for each of the extended races also which is included in the mod.
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triryche420
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by triryche420 »

I think there's an issue with the 1.9.0.7 patch and the latest version of this mod for Xhumans. When building any kind of base there is nothing there but the outline like it has no model, ships are fine. Others may be affected but its the only race modded or classic that isnt showing up with models for bases for me.
I'm using V1.3 - Arcatus Actual Resources mod as well if that matters.
Also would like to add your work on this mod is awesome and very much appreciated, I dont play w/o it.
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Haree78
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by Haree78 »

Testing the latest version of the mod and 1.9.0.7 with no other mods and the XHuman bases are working fine.
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Testmann
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by Testmann »

to add my 5cents, the XHumans are awesome!

I've altered their settings so that they start on a marshy swamps planet, to get a little destinction from regular humans. So far I love this setting cause it makes them sort of more badass. [8D]
I think thats a nice little polish for that race (I've changed their mission from continental to marshy swamps aswell), and maybe you might even take it into consideration for your mod. [:)]

The only problem I have is that at map creation they get very few planets with independent xhuman population in their neighbourhood.
It seems in the priority list for that they are put on last place or something.

I think it's partly because Continental (or marshy swamps) planets don't appear in the quanity of lets say vulcanoid planets.
So theres less planets to chose from in the first place.

But they seem left out even if there are normal humans and planets of their kind around.
I've seen xhuman independent planets in the game, but they seem to be very rare, because it seems everyone else comes first when creating these independent populations.

It's more of a small imbalance, but I thought the feedback might be usefull.

Anyway, do I need to say that this mod is awesome anymore? I think thats established at this point.
Schöne Grüße!
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Haree78
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RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

Post by Haree78 »

Whatever you prefer dude.
I like to make them direct competitors to humans, even more reason for them to be jealous of each other's empires if they want the same planets! :)

Thinking about what you are saying I think you are right that there aren't many independents with them, and it may be right that it is because there are less continental/marsh. I don't think it's much of an issue though.
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Haree78
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RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Haree78 »

Updated to 3.0.3.
This will solve an issue that could cause the invasion images to not show the planet map and would have a black background instead.
dostillevi
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RE: Distant Worlds Extended 2.0.2 released 38 races

Post by dostillevi »

Ah I was wondering what was causing that!
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Haree78
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RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Haree78 »

There's some weirdness to do with how Shadows is handling themes, this is a workaround mainly but seems to fix it.
Every mod will need to put the map images in to their theme for now or they will get it too.
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Fishers of Men
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RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Fishers of Men »

I noticed this problem, but believed that there was another cause. Thanks for tracking this down for us. Your mod is still the best!
Old............but very fast
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Haree78
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RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Haree78 »

Thank Darkspire, he was the one that worked out how to solve it!
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Fishers of Men
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RE: Distant Worlds Extended 2.0.2 released 38 races

Post by Fishers of Men »

Thanks to Darkspire, as well.
Old............but very fast
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