The logistic System is a gigantic mess

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Nemo84
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RE: The logistic System is a gigantic mess

Post by Nemo84 »

Correct (depending on the cause of the bottleneck). You can use the traffic sign screen to analyze where the traffic in that bottleneck is coming from and how many AP they have left.

But when placing that base, keep in mind where your next truck station is going to be. Often this is the nearest enemy city. You want the supply base that supports your troops today to also ease the logistics flow between your old and new territory tomorrow.

Also make sure your logistic points are not being siphoned off by side roads and branches. When the road splits, both branches are assigned the same amount of logistics points if no traffic lights are present. Even if one branch leads to a lvl.1 farm and the other has to support your entire armed forces.
Naselus
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RE: The logistic System is a gigantic mess

Post by Naselus »

ORIGINAL: Nemo84

Correct (depending ...

It's so hard not to be astonishingly unhelpful when discussing this lol :D
Laiders
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RE: The logistic System is a gigantic mess

Post by Laiders »

It really is because the systems are all so dynamic. Also people have very different styles, some play very gamey whereas others play more RP, people play on diverse difficulty and planet settings. Really each specific situation the community is asked to help trouble-shoot is unique and even then 3 people can come up with 3 equally valid though different solutions each with varying trade-offs and idiosyncratic to the individual advisors' styles.

There are clear wrong answers with this stuff but it's not clear there are any obviously right ones.
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Malevolence
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RE: The logistic System is a gigantic mess

Post by Malevolence »

Supply Base is highly situational and will only stay optimal until you upgrade the associated truck station.

They cannot be chained.

I use them extensively. One on each route departing my SHQ's truck station. I use them sparely elsewhere, unless it's an unusually long route between cities.

Place them in the hex before the number of Truck Action Points starts to lower TPs along a route. This depends on TP direction of travel.

Since Truck Action Points are determined by the size of the Truck Station, this optimal position is likely to change as you build up.

This best position gets very difficult to determine, because the preview overlays sum TP/RPs in each hex. You have to check the logs via traffic signals.

Image

This is a very simple case where terrain is the same for all road hexes and TPs only travel in one direction and from a single source.
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Naselus
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RE: The logistic System is a gigantic mess

Post by Naselus »

ORIGINAL: Malevolence

Supply Base is highly situational and will only stay optimal until you upgrade the associated truck station.

They cannot be chained.

I use them extensively. One on each route departing my SHQ's truck station. I use them sparely elsewhere, unless it's an unusually long route between cities.

Place them in the hex before the number of Truck Action Points starts to lower LPs along a route.

Since Truck Action Points are determined by the size of the Truck Station, this optimal position is likely to change as you build up.

Yeah. So basically, always use Truck stations until you're confident enough that you understand logi enough to use supply bases instead. Or maybe assume 20% or so that you don't understand it as much as you think you do, and use trucks even if you think you DO know it [:D]
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Malevolence
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RE: The logistic System is a gigantic mess

Post by Malevolence »

I think as new players, we forget that the cost from one hex to another is not uniform when it comes to Truck Action Points.

Truck Action Points are not Truck Points.

It took me a few turns to grok that where I could finally read the overlays and traffic sign logs.
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Naselus
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RE: The logistic System is a gigantic mess

Post by Naselus »

ORIGINAL: Malevolence

I think as new players, we forget that the cost from one hex to another is not uniform when it comes to Truck Action Points.

Truck Action Points are not Truck Points.

It took me a few turns to grok that where I could finally read the overlays and traffic sign logs.


Strongly suspect you're not helping [:D]
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Malevolence
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RE: The logistic System is a gigantic mess

Post by Malevolence »

ORIGINAL: Naselus

ORIGINAL: Malevolence

I think as new players, we forget that the cost from one hex to another is not uniform when it comes to Truck Action Points.

Truck Action Points are not Truck Points.

It took me a few turns to grok that where I could finally read the overlays and traffic sign logs.


Strongly suspect you're not helping [:D]

Fair enough [:D]

Hurray for delete roads!
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Jdane
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RE: The logistic System is a gigantic mess

Post by Jdane »

Making the distinction between Truck Points and Truck Action Points can only help though.
ORIGINAL: Malevolence

This best position gets very difficult to determine, because the preview overlays sum LP's in each hex.

Aren't you able to select a Truck Station while in Preview mode to highlight the LIS it should provide? (Never had a chance to try mind you, I'm yet to pass the 20th turn now that I'm somewhat aware of what to pay attention to, and still a one-zone peasant.)
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Malevolence
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RE: The logistic System is a gigantic mess

Post by Malevolence »

ORIGINAL: Jdane
Aren't you able to select a Truck Station while in Preview mode to highlight the LIS it should provide? (Never had a chance to try mind you, I'm yet to pass the 20th turn now that I'm somewhat aware of what to pay attention to, and still a one-zone peasant.)

You can?!? I've only seen that via the traffic signal logs--where you select source.

Keep in mind, I prefer control over absolute efficiency. Notice my routes are designed to cut the city off completely from incoming Truck Points if I require it (without breaking the pathing). So I create logic gates.

I relate it to creating magma traps in dwarf fortress.

Image

edit: with all that, when looking at this image, I noticed an error that needed to be fixed. It improved TP going south by more 100 TPs.
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Naselus
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RE: The logistic System is a gigantic mess

Post by Naselus »

I think the easiest thing is this:

Build a railhead in all your cities, with a rail station in the capital. Replace those railheads with stations if spare IP/Pop is available.

Build a L2 truck station in every city.

If you ever run short of logi in the front lines, build another T2 truck station at the nearest crossroads.

Literally all of this is wrong. But until you can explain exactly WHY this is wrong, use it.
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Jdane
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RE: The logistic System is a gigantic mess

Post by Jdane »

ORIGINAL: Malevolence

You can?!?

I very much believe so, yes.
ORIGINAL: Malevolence

Keep in mind, I prefer control over absolute efficiency.

This would be a great ascension speech theme.
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Malevolence
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RE: The logistic System is a gigantic mess

Post by Malevolence »

Before you destroy a road network, make sure you turn off traffic signs (if any) at that junction.

If not, the traffic sign will remain, but the UI will make it impossible to clear it without clearing all traffic signs.

[:@]
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ramnblam
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RE: The logistic System is a gigantic mess

Post by ramnblam »

ORIGINAL: Malevolence

Before you destroy a road network, make sure you turn off traffic signs (if any) at that junction.

If not, the traffic sign will remain, but the UI will make it impossible to clear it without clearing all traffic signs.

[:@]

Cheers for the patch beta test brother. Haha
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Jdane
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RE: The logistic System is a gigantic mess

Post by Jdane »

ORIGINAL: Naselus

Literally all of this is wrong. But until you can explain exactly WHY this is wrong, use it.

I couldn't help but underline the comical power of this sentence. (And its possible inner wisdom. Can you guess my avatar is a follower of the Eternity Movement in my current play through?)
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Malevolence
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RE: The logistic System is a gigantic mess

Post by Malevolence »

Suggestion made before release...
ORIGINAL: Malevolence

Perhaps at some point, something a little more visual to show the flow of trucks/supplies (e.g. last, next) through a hex.

Image

https://www.matrixgames.com/forums/tm.asp?m=4819940


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GodwinW
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RE: The logistic System is a gigantic mess

Post by GodwinW »

Yes, you missed a Traffic Light on the Hex with number 496 in the southeast corner stopping flow into the city.

I do not find the Logistics system hard at all anymore when just regularly playing, based on what I need. It just needs a bit of a grasp on the elements that make up the system and you can play very well without issues.

But now I want to see a thread with images of complex situations with goals (for example: create x more initial LIS in this hex using the fewest amount of Traffic Lights possible) as a type of puzzle we can amuse each other with :D
Kamelpov
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RE: The logistic System is a gigantic mess

Post by Kamelpov »

Quite easy you put a supply hub at the maximum capacity hex at the furthest of the free movement it mean 5-6 hex.
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GodwinW
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RE: The logistic System is a gigantic mess

Post by GodwinW »

1: Who are you replying to? Not me.. Right?

2: Why put it at maximum capacity hex at the furthest? What? What does your sentence mean? I do not comprehend. In any case 'EXT' Truck points are used before any Truck AP points, so 1 hex out of your city (assuming the city has the Truck Station) is a good place to put them.
Edija
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RE: The logistic System is a gigantic mess

Post by Edija »

The problem I seem to have are city sieges, if I surround the enemy they seem to be raising troops inside their hex and they're not starving or surrendering, that seems really awkward and bad. I'd at least propose that a totally cut off city can't raise more troops.
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