Sneak Peeks, Coming Attractions, Works-In-Progress

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

Moderator: Jason Petho

User avatar
Jason Petho
Posts: 17492
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Jason Petho »

As part of the Campaign Series Vietnam 1.00 release, we are including a set of 7 tournament style scenarios designed for Human vs Human play. Instead of the usual historical scenarios, I was a little creative and made a set of Chinese vs Marines 1967.

Image
Attachments
chinese_vs_marines.jpg
chinese_vs_marines.jpg (749.57 KiB) Viewed 709 times
User avatar
miraton
Posts: 11
Joined: Mon Sep 06, 2021 4:01 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by miraton »

amazing)))
User avatar
carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by carll11 »

ORIGINAL: Jason Petho

Hand off to Matrix is the end of October to be released in November (ideally)

[:)]
User avatar
Jason Petho
Posts: 17492
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Jason Petho »

As mentioned before, Linked Campaigns won't be included with Vietnam 1.00 (they will be in the future though!)... in lieu will be a couple of "a week in..." scenarios that has you commanding a brigade over the course of 7 days. Each day has a new mission. Here's an example of the planning that goes into the scenario creation.

Image
Attachments
Screenshot..0001730.jpg
Screenshot..0001730.jpg (357.2 KiB) Viewed 711 times
User avatar
z1812
Posts: 1575
Joined: Wed Sep 01, 2004 12:45 pm

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by z1812 »

I am quite looking forward to this. I started playing digital wargames with Close Combat 2, followed by West Front.....then eventually all of the others CS titles. They have never been off my hard drive. Excellent games.
lecrop
Posts: 404
Joined: Tue Apr 14, 2009 12:49 pm

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by lecrop »

For me CS wargames have always had a distinctive feeling that is difficult to explain, very fun and at the same time interesting to play.
User avatar
Crossroads
Posts: 18170
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

Frequently Asked Questions section has been updated on our website with some CS: Vietnam 1948-1967 1.0 specific new tidbits: https://cslegion.com/about/faqs/

Any other questions you'd like to have raised there?
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
User avatar
Crossroads
Posts: 18170
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

Playtesting the French Indochina War scenario "Quest to Kem Pass" (13 Nov 1951) against the CSEE Scripted computer opponent with Fog of War on. A simple task of getting the column to Kem Pass while establishing a couple of check points on the way. Can't be that difficult now can it?

[*] 3440*1440 wide screen, 2D Normal View with NATO symbols, 3D unit images on Unit list side bar opted to left side. (I had to save this with less data to be able to upload here due to file size so a bit blurry, sorry about that)
[*] "Static All" toolbar option used at the bottom, as I prefer to have all icons in front of me. There's a really nifty toolbar option to group and show these per functionality, too!
[*] A night scenario, so map drawn with night hues. A couple of flares available only, seems the French were not quite prepared for what events are about to take place next...

Image
Attachments
HB2KemPass.jpg
HB2KemPass.jpg (1.21 MiB) Viewed 709 times
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
User avatar
Crossroads
Posts: 18170
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

ORIGINAL: Crossroads

Playtesting the French Indochina War scenario "Quest to Kem Pass" (13 Nov 1951) against the CSEE Scripted computer opponent with Fog of War on. A simple task of getting the column to Kem Pass while establishing a couple of check points on the way. Can't be that difficult now can it?

[*] 3440*1440 wide screen, 2D Normal View with NATO symbols, 3D unit images on Unit list side bar opted to left side. (I had to save this with less data to be able to upload here due to file size so a bit blurry, sorry about that)
[*] "Static All" toolbar option used at the bottom, as I prefer to have all icons in front of me. There's a really nifty toolbar option to group and show these per functionality, too!
[*] A night scenario, so map drawn with night hues. A couple of flares available only, seems the French were not quite prepared for what events are about to take place next...

And here's the same situation with

[*] HD (1920*1080) screen resolution,
[*] Dynamic toolbar with Combat related icons showing,
[*] 2D Normal View with 3D unit images on chits.

This is today's fresh BETA, so as always, everything subject to change until the release version.


Image
Attachments
HB2KemPassHD.jpg
HB2KemPassHD.jpg (949.71 KiB) Viewed 709 times
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
User avatar
R_TEAM
Posts: 187
Joined: Fri Aug 03, 2007 9:37 am
Location: Germany

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by R_TEAM »

mmhh .... nice ....
but one thing is for me "important" ...
native UHD support ... not native FullHD support and on larger screens it relays back on the windows 10 OS scaling api - and with win7 / win 8 you are loost on anything larger as FullHD ....
would be nice to get here an statement if the game run without OS scaling (DPI adjustment) - or simply - it is run on win 7 / win 8 on UHD the same way as on Win 10 then it is native (as older Win10 versions and anything lower [win 7/8/8.1] have not the requiered scaling api)

Regards
User avatar
Crossroads
Posts: 18170
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

ORIGINAL: R_TEAM

mmhh .... nice ....
but one thing is for me "important" ...
native UHD support ... not native FullHD support and on larger screens it relays back on the windows 10 OS scaling api - and with win7 / win 8 you are loost on anything larger as FullHD ....
would be nice to get here an statement if the game run without OS scaling (DPI adjustment) - or simply - it is run on win 7 / win 8 on UHD the same way as on Win 10 then it is native (as older Win10 versions and anything lower [win 7/8/8.1] have not the requiered scaling api)

Regards
I for one haven't had anything but Windows 10 systems for a while - although I know Berto runs autotests on older systems as well - but what you see is two screenshots with no Desktop scaling in place. I don't use it all, I prefer the screen estate that the native resolution offers.

So in my case, with a 3440x1440 what you see above is what you get with no Desktop scaling. The HD, ditto, with me having first changed my resolution to 1920x1080. The game is compiled with the latest MS Visual Studio C++ compiler, so what goes on with the OS scaling should be supported. Every now and then I do test how it displays with the various scaling options, and that seems to work, too.

I am not sure if I answered your question though as I don't have an older OS to compare...
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
User avatar
Crossroads
Posts: 18170
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

... so the game works very well with no scaling in place, but it supports scaling as well, if that's what you asked?
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
User avatar
R_TEAM
Posts: 187
Joined: Fri Aug 03, 2007 9:37 am
Location: Germany

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by R_TEAM »

it looks so ;)
(more the part with "... so the game works very well with no scaling in place" )
as i have bought Command Modern Operations (an not old title..) and he work only on FullHD native ....
On UHD it uses an little extra exe to set the (new) Win10 scaling options on start - so here it works o.k. too ...
But on older OS (win 7/8/8.1 and Win10 before version~1700) this new functions not here - so it looks horrible ...
Have CS:ME and here i know it is an old engine and dont work with UHD .. but on CMO i was shocked ... so i better ask before ...

Regards
User avatar
Crossroads
Posts: 18170
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

I am sorry to hear about your experience with CMO R_TEAM. Scaling is as far as I know nothing we do or handle at our code level, it is something the Windows OS does. Since CS Middle East 2.0, there's a newer Visual Studio out now that is in use iirc, also, W10 and it's various updates handle scaling better than the older versions. I believe scaling started with W7?

What you see with Middle East 2.0 is what you should see with Vietnam 1.0, more or less, albeit both W10 and Visual Studio have newer versions since then.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
User avatar
R_TEAM
Posts: 187
Joined: Fri Aug 03, 2007 9:37 am
Location: Germany

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by R_TEAM »

On older OS than Win10 version~1700 (dont know win xp have this) was only an compatibility option "disable high dpi scaling for this app" ....
So it was 2 situations
- without this option active :the OS scaling the app more or less, thats give mostly bad results (overlapping buttons etc..), and so many dont like this on older apps
- with option active the app stay "small" - but usable
With win 10 ~v1700 it becomes more granular options -> advanced scaling settings - and with this, the OS scaling is surprisingly good (not as perfect as native .. but very usable)

So it is nothing bad CMO use this "fix" to get here actual only FullHD native user interface to work nice on UHD .... but thats was nothing i expected in 2021 (where 5k - 8k .. and even 16k on the horizont ..)
[the small exe that is running at every CMO start is "4KFix.exe" - it sets the right settings on advanced scaling settings, but naturaly dont help if the OS dont have this options..]

Regards
User avatar
Crossroads
Posts: 18170
Joined: Sun Jul 05, 2009 8:57 am

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Crossroads »

OK, gotcha. We should be good with Campaign Series regarding scaling afaik.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by berto »


Another recent (private) Dev Forum post...
Here is a technique to have a company defend randomly selected fortified hexes around a central point:

function battle_plan_a (turn, side)

...

do local units = _3RD_41ST_INF_BTN_60_B_125
if is_dawn (turn) then
local positions = hexes_fortification (hexes_within (counters_center_hex (units), NODIR, 8))
for i=1, #units do
defend_strong (units[ i], random_pick(positions))
end
end
end

...

end

counters_center_hex() returns the central point of a collection of units. hexes_within (counters_center_hex ()) roughly describes an area around those units. We use hexes_fortification() to get the list of fortified hexes within that area. (You could instead use hexes_bunker() or hexes_trench() etc.)

If you have set defensive zones in init_constants(), you might instead have something like

local positions = hexes_fortification (ZONE_D)

What if the enemy might occupy some of those fortification hexes? You might instead do something like

local positions = hexes_fortification (hexes_not_occupied (ZONE_D, other_side(side)))

In any case, you use random_pick() to assign each unit's defensive position randomly from among the different alternatives.

The

if is_dawn (turn) then

has the defend orders reassigned only once each day, at dawn. What if you want these reassignments done in the turn just before dawn (while it is still the darkness of night)? You might instead have

if is_dawn (next_turn (turn)) then

Loads of exciting possibilities with these techniques.

Happy scripting!
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
Jason Petho
Posts: 17492
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Post by Jason Petho »

You will notice in the screenshot the long red line. That's the Cambodian and Vietnamese border.

You will also notice that each hex is assigned a "n/a" or an "A". This representation is found in the scenario editor and shows you the exclusion zones.

This means, that any hex that is classified as an "A", will not allow Side A units to cross into (on the ground, you can still fly over them). And, as you look along the border, there is a couple/few hex buffer along it that will not allow Side A (aka the USA/ARVN/etc) to cross into Cambodia.

Well, what is the point of the landing zones then, with "A" shown? Because there are some units that will be allowed to do so, of course. In the particular scenario that this comes from, there are LRRP units that can be inserted "behind the lines" to keep an eye on NVA/VC supply routes - and avoid being detected.

So what happens if you load up a regular infantry unit and cross into Cambodia and try and land? Well, because they don't have the right flag, they will not be able to unload, forcing them back to their own operating area.

A whole new world for the Campaign Series!

Image
Attachments
Screenshot..7212806.jpg
Screenshot..7212806.jpg (645.23 KiB) Viewed 707 times
Post Reply

Return to “Campaign Series: Vietnam”