ORIGINAL: Bradley7735
ORIGINAL: Mark Weston
ORIGINAL: mike scholl 1
No argument that any intelligent Japanese player will pay more attention to ASW and escorting than his historical counter-parts did. At least he should. I've never complained about this. But Japanese ASW forces were poorly trained and poorly equipped on the day the war began (the day the player assumes command), and this should NOT change. Many didn't even have hydrophones, most had nothing to compare with ASDIC. I object only to making them what they weren't..., a well trained, well-equipped, capable force. Making better use of them is one thing..., making them better is something else.
It's like making the Chinese Air Force an effective force (say exp. 80). A player will undoubtedly make better use of it than the Chinese..., but that doesn't justify the game making it better than it was.
Well hang on a sec. I'm not sure I'm seeing the same Japanese Navy as you. The order of battle and device database in AE are entirely transparent, yet in this 11 page thread on Japanese ASW I don't recall a single post pointing out where the Japanese are given ships or devices that they shouldn't have had, or critiquing the way they are rated. And as previously discussed, we know that all Japanese experience levels are heavily discounted when resolving ASW combat. So where exactly is this "well trained, well-equipped, capable force" you're talking about?
Your presumption is that the Japanese are given some unhistorical in-game ASW advantage, but I've seen very little actual evidence for that in this discussion. And the historical record indicates that it wasn't technical factors that won or lost the ASW war anyway, it was the tactical and organisational. The evidence from World War I was that convoy sharply reduced merchant sinkings
even when convoys were unescorted. Earlier in this thread someone mentioned the Japanese flotilla that was based in the Mediterranean and earned a reputation for effectiveness against Central Powers submarines. The Japanese earned that reputation despite the fact that their ships
didn't have a single ASW weapon system on board. They won it with tight, efficiently crewed ships, good lookouts and the very simple tactic of spotting submarines early, then charging down and attempting to ram every submarine that they saw.
You can guarantee that almost every Japanese player will sail his merchants in convoy, not singly. And that he will add ASW-capable escorts whenever possible. We also see that most allied players are much more aggressive with their subs than the was historical - especially early on - and will operate them at a much higher operational tempo. Combine those changes from historical behaviour and you're already certain to see many more allied subs sunk; that would probably be true even if the World War II IJN were still relying on ramming as their only ASW weapon. Massive variation from historical behaviour inevitably leads to massive variation in outcomes. There's no need to look for some built-in Japanese ASW advantage to explain that variation.
I'm not arguing that the ASW system in AE is perfect. I'm not an expert on the game, and a lot of the mechanics are hidden from us. But if the ASW game was so horribly biased towards the Japanese, it would be useful if we could be shown a bit more evidence of it. In the meantime, I think it's mostly a simple case of hindsight changing behaviour and behaviour changing results.
In 1941 and 1942, the US subs made approximately 300 war patrols. In those 300 patrols, they sank about 180 Japanese ships. Japanese escorts sank 1 US sub confirmed, and probably 2 others. So, that's about 1 US submarine lost for every 60-90 Japanese ships sunk, historically. I think the AAR's are showing more along the lines of 1 US sub sunk (by Japanese ASW vessels) for less than 10 Japanese ships sunk (probably around 5 or so.)
Regardless of how each player uses their assets, the Japanese in WITP AE might have a factor of 10 better ASW than historic.
In that same time, US ASW ships sank around 17 Japanese subs (US subs sank 6 Japanese subs as well.) I don't have the US ship losses available, though.
I think some of the AAR's are showing a trend that might be about double that number. But, double is a lot more in the ball park than 10 times. Especially when players use their assets in a non historic manner.
Numbers are from "Silent Victory" by Blair.
You are right AND wrong.
Yes, the japanese asw sucked in reality.
But did they so bad because they were little yellow people? Or because they ignored the fact that the surviving merchant ship can sail another day?
Do we say, japanese impotence in asw is "hardcoded"?
No japanese player let his ships be without adequat asw-ships. So the difficulty for allied subs gets up. And 10 times sounds low. If you attack a defended convoy you bleed - if your submarine has no war experience, faulty torpedos and the sub itself is a huge slow pig if submerged.
Even the japanese asw can hit such subs - and can destroy them. The player will try to sink the sub. The japanese searched and left.
The player knows that american submarines are his death. So he will kill em. every chance is important, cause any killed sub is one big headache less.
So WW2 in the pacific has nothing to do with any game. Cause the players know the importance of asw.
What will you do? Reduce the asw-capability of japanese ships until the "well defended" convoys are as deadly as the single destroyer with a crew that thinks submarine hunting is against its warrior code?
Why do you want to play this game?
you don´t like results (because the gameplay allows your enemy something different to do instead of redoing history day for day)? don´t play the game
Same with the pearl harbour attack and the japanese fanboys
Sure - the game should allow heavy damages to american battleships.
But also should these ships be rebuilt faster as historical cause if the player decides he like the bbs he can give priority... so these damaged ships come online in december 42 instead of summer 1944.
it is a game, a great game.
The final question is:
is the history something one side achieved with maximum luck or something that an average player should be able to repeat?
if you belive that the japanese achived in history the best they could and in 99 out of 100 times the japanese expert player should be worse then you should NOT play this game.
Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit