Pelton (GHC) vs KWG (WA) GHC Victory

Post descriptions of your brilliant victories and unfortunate defeats here.

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Peltonx
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The snowball caused by bombing exploit

Post by Peltonx »

Turn 58
WA Loses: 342,000
GHC Loses: 554,000

Turn 59 VP’s this turn: -18 Total: -96
WA Loses: 350,000 Loses this turn: 8,000
GHC Loses: 585,000 Loses this turn: 31,000
Ratio this turn: 3.75 to 1


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France

Post by KWG »

One of the surrounded German Infantry divisions, 346th, attacks toward Avranches and is met by the US 1st Infantry.


105 Shermans and 155 Howitzers stopped the German attack before the Panzers could be brought up or else it was due to lack of petrol.

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France

Post by KWG »

Week 59


I did more adjusments to my Air Forces this week. Been experimenting with the mission percentage and mission intensity.
Continued with rotating squadrons to rest status.

My main concern was what the Germans were doing on the their left wing. The Red Zone. Are the Germans moving up from south France? Is southern France being weaken?

RAF Bomber Command missions this week were to bomb the Brest Fortess and to hit the Vweapon launch sites. All in the daylight.


Even though I had ground attacks on the German line planned, none were given specific bombing missions as the Allied Command felt that the German left wing needed recon and interdiction in depth.

So air missions in this location with given large areas of operation.

2nd RAF TAC, 8th USAAF, RAF Fighter Command were assigned to these missions.

9th USAAF was assigned to Ground support with some low intensity interdiction.



Using the TOBY targeting system the Squadrons of 8th USAAF would leave England with a list of 10 potential bombing targets with the GO target to be determined by live recon and the weather.

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RE: France

Post by KWG »

RAF Bomber Command hit the Vweapon launch sites.

15th USAAF flying out of Italy bomb Austria.


B17s of the 15th USAAF saying GUTEN TAG to Austria.

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Looks like we will have to bomb Sankt Poelten next week[;)]

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RE: France

Post by KWG »

The focus this turn was to move to contact with the German left flank and to get into postion for the next phase.

We captured the port town of Brest, capturing its troops and in other battles captured 2 divisions in Normandy.

Lots of battles on the German left flank. But we did not advance everywhere, so as to keep our wanted formation for the next phase.


The main battle was the assualt against the 2nd SS, 12th SS. It was hit by a couple of missions from the 2nd RAF TAC, but the 2 division recieved no main focus from Air Forces. Ground support was in the battles.

Allied forces suffered heavy casualties and hopefully we weaked the Germans.


One interesting thing is that there was no Allied Engineer bonus in the combat odds. And just about every unit had engineers attached.

Not sure why.

EDIT
We did not dislodge the 10SS I mistook this pic for a previous one that did not show the battle north of 10SS that I mistook it for.


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RE: France

Post by KWG »

Battle 1
Those motorcyle squads put out the highest fire per element, with the most hits.

The Wespe had accurate stingers, but just too few of them.


For the Allies the Stuarts put out the highest fire per element.

The engineers got within 300.


I like to pair the light tanks with engineers as I noticed alot of times that work well together getting in close. Not as well this time.




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RE: France

Post by KWG »

Battle 2

German 120mm mortars ruled this battle.


Lackluster fire from the allies.


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Grinding

Post by Peltonx »

My captured men expect you to follow The Geneva Conventions four treaties, and three additional protocols,
that establish the standards of international law for the humanitarian treatment of POW's.

Of course Germany will follow none of these, but I expect you to
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RE: France

Post by kch »

Can anybody give me an informal explanation of how ground combat works? Does the game basically simulate to masses of men charging eachother with the longer ranged weapons firing as soon as the enemy is within range and the faster units closing with the enemy first and therefore firing more? I just find it odd that the motorcycle units cause the same number of hits as the much more numerous motorised infantry in the first battle. Or that the 100 or so Shermans in the second battle never really managed to hit much.
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Air Campaign

Post by KWG »

Week 60

The Big Pic of the Air Campaign

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RE: Air Campaign

Post by KWG »

Allied planes focus on the center of the German defenses.

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HELL'S HEX

Post by KWG »

HELL'S HEX

Nonstop fighting in the hedgerows. You cant always just hit the weak points, sometimes you have to take out the strongest to turn the tide.

For the 2nd week the 2SS and 12SS are the targets of Allied air and ground assaults. RAF Bomber Command and 2nd RAF TAC fly missions behind the front as 9th USAAF provides ground support. Repeated Allied ground attacks are blunted by the arrival of Germans reserves that pay a heavy price themsleves for running the Allied gaunlet.


A British ammo lorry is hit by German mortar fire.

A Churchill tank is resupplied.

In other fighting, behind the Allied front:
Allied soldiers make a sign that tells the Germans they are surrounded, as 3 German divisions are taken into captivity.

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RE: France

Post by KWG »

ORIGINAL: kch

Can anybody give me an informal explanation of how ground combat works? Does the game basically simulate to masses of men charging eachother with the longer ranged weapons firing as soon as the enemy is within range and the faster units closing with the enemy first and therefore firing more? I just find it odd that the motorcycle units cause the same number of hits as the much more numerous motorised infantry in the first battle. Or that the 100 or so Shermans in the second battle never really managed to hit much.


That will take a better explanation than mine. but from what I notice:

The motorcycle units would be out front, without bikes in defense maybe as recon.

Elements fire and move, sometimes even the long-range will fire pointblank.

Ive noticed for, both sides, the amount of fire for the attacker is WAY LOWER than what the defender is putting out. This seems to be the case in almost every battle.
Maybe its due to attacking units moving too much, instead of some elements stopping and putting out a good amout of fire as other units move. Bound and Overwatch.
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RE: France

Post by loki100 »

I remember when the game first came out that Stuart Tanks (as opposed to Kings) were real killers compared to other allied weapon systems ... can't now remember where that discussion got to but I think something was over-counting their effectiveness?
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Week 61

Post by KWG »

Air Forces' missions for week 61.

Operation Zeus continues and refinements are made to better aid our ground forces.


Bombing Germany; as we hit the Ruhr, and fuel/oil in Austria. New mission parameters seem to be doing well.

V-launch sites get a visit by RAF Bomber Command.



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RE: Week 61

Post by KWG »

15 more battles notched on the gunstock.

The Allies have broken through the German line in several places.

2 weeks of battles in Hell's Hex caused the Germans to send more forces to that area, as we hoped so we switched focus and hit the German front further south.


Word comes down from SHAEF to press the enemy, as any concentration of German units into one "counterattack" area could leave them vulnerable in key locations.
Allies take a chance and advance at all opportunities.

Reserves at the ready as supplies go to where they are needed most.



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RE: Week 61

Post by KWG »

Luftwaffe took high losses from combat this week. In some battles the entire patrol ended up as gun camera footage.


We took heavy transport losses due to staff error.


Other changes in Allied Air Tactics seem to have reduced losses.

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RE: Week 61

Post by loki100 »

ORIGINAL: KWG


...

Other changes in Allied Air Tactics seem to have reduced losses.


do share ... always interested in ideas that improve the effectiveness of the allied tactical air war
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Week 62

Post by KWG »

Germans retreating across France.

Liberation of Europe rolls on.

Churchill is informed in the middle of the night.



Allied Command has stated that Operation Godwinson -Normandy Invasion- has been a success. The Allied Army is in Europe to stay.

Some call for a direct drive on Paris, others for the destruction of German forces as the main focus.


Bradley, Patton and Montgomery discuss the next phase of Allied Operations.

After liberating Rome, Montgomery was quietly transferred to Normandy and put in charge of the British 2nd Army.

Patton has turn down repeated promotions in order to command at the corps level. He has been leading US VII Corps since the begining of the Normandy Invasion.

Bradley commented "Patton drives 1st Army, I just do the paperwork." [;)] Game - a tactical strategy we do.


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RE: Week 61

Post by KWG »

ORIGINAL: loki100

ORIGINAL: KWG


...

Other changes in Allied Air Tactics seem to have reduced losses.


do share ... always interested in ideas that improve the effectiveness of the allied tactical air war

Things I need to be more aware of and do more. Nothing too camouflaged.


1- Flight path and flak guns!!!
Something that often goes overlooked. One hex can make a difference in losses. Stay away from them as much as possible.
Transport missions can be so disastrous due to the flight plan that is flown is unadjustable.


2- Lesser planes - better results.
Sometimes less planes bombing will cause more damage. Strategically and tactically.

Although there are times when you want/need everyone to fly it does not always produce the best results.

When everyone is well rested and has high morale its great to have all aircraft flying as much as possible. Once fatigue and especially moral goes bad it starts to have diminishing returns that can snowball the numbers of less damaged produced and more damage taken.

Except for the rare case where it's absolutely necessary, it's best to not fly with low moral or high fatigue pilots as it causes your aircraft to take more damage thus lowering morale even more.

This leads to : Mission intensity, mission percent and number of days to fly.


Missions for the Week - Let a squadron Fly and Not Fly.
By adjusting mission intensity, mission percent and number of days to fly you can keep your pilots from high fatigue/low morale WHILE still flying them.
Less need to put the majority of squadrons on rest during good weather weeks.



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