Win10 upgrade issue

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supermarina
Posts: 51
Joined: Sat Apr 29, 2006 10:22 am
Location: Naples, Italy

RE: Win10 upgrade issue

Post by supermarina »

Hi guys,

I upgraded to win 10 and had the same problems. I followed your instructions and all seems to work fine (for now), except for Aicraft artworks that ...disappeared from each unit's information box. Ships and land units seem to be present without problem.

Does anyone know if there is any "switch" to get my aricrafts back to my flying deck?[&:]

thanks!
supermarina
Posts: 51
Joined: Sat Apr 29, 2006 10:22 am
Location: Naples, Italy

RE: Win10 upgrade issue

Post by supermarina »

by the way... the game skips completely the combat animation phase when aircraft are involved. It shows only the final result after the battle...
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BBfanboy
Posts: 20292
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
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RE: Win10 upgrade issue

Post by BBfanboy »

ORIGINAL: supermarina

by the way... the game skips completely the combat animation phase when aircraft are involved. It shows only the final result after the battle...
If you have the Preferences set to "Show Animations", and the aircraft ones are not showing but other animation are, the problem is that you have the "delay" set to 0.0 seconds so the computer skips over everything.
Go to the Preferences/Options button at the top left of the screen (second button) and click on it. Then go to the Air Combat message delay sections and change the delay time. One second is usually good enough to read what his happening during combat.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
kaplumber
Posts: 17
Joined: Sun Nov 27, 2005 4:38 pm
Location: NC

RE: Win10 upgrade issue

Post by kaplumber »

Pay close attention to the fact that "C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" does not have Admiral as plural in the second part. After banging my head on the countertop for hours, I had a couple of beers and put my reading glasses on. All is good now after putting switches in.

Thanks. [:)]
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Korvar
Posts: 813
Joined: Wed Sep 03, 2014 4:04 pm

RE: Win10 upgrade issue

Post by Korvar »

90% of the purpose of SeaBee is to catch little typos like that as they are easy to make and often hard to catch. The use of the wrong dash (most often copied from the original switch PDF reference guide) is another common error made when first setting up switches.
VTFL
Posts: 13
Joined: Sat Feb 18, 2012 12:13 am

RE: Win10 upgrade issue

Post by VTFL »

I have a relatively new HP laptop with Windows 10. I have the WITPA 1.01.24 update installed. I have two problems:

(1) Both the command and map/gameplay area scroll speed proceeds at a snail's pace. They are so slow to respond that initially I thought they were not working at all.
(2) The game play area will not fill my entire screen. 1600 x 900 is what the HP "recommends" and that appears to be the maximum I can set it.

I do not have any of these problems on my War in the East, War in the West, Civil War II, or Strategic Command games. I have a very old, very weak PC with Windows 7. It is dying but this updated version still works fine on it (Dell). But I cannot rely on this PC to last much longer.
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Yaab
Posts: 5445
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Win10 upgrade issue

Post by Yaab »

I am running WITP:AE on a Dell 15.6inch laptop with Win10 in 1600x900 resolution. Laptop's screen native resolution 1920 x 1080. Here are my switches:

"C:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -altFont -skipVideo -archive -deepColor -dd_sw -px1600 -py900

Game runs OK with no problems.
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Dante Fierro
Posts: 331
Joined: Thu Feb 23, 2012 1:02 am
Location: Idaho Falls

RE: Win10 upgrade issue

Post by Dante Fierro »

I reloaded the game today on Windows 10, but like to use two screens when game playing. I noticed the game is slower when playing in full screen mode, as opposed to windowed mode - and in windowed mode I can switch the cursor between monitors, and open up the manual and other AE resource apps as needed.

In windowed mode, I found the game plays smoother (yeah, I know odd). However, the only windowed mode I could get to work was with 1920x 1080y resolution (which is my default monitor resolution). If I attempted to adjust the parameters any differently the game would simply default to a small window that was not palatable. The window only worked with 1920x 1080y. Which fits, with a slight bit of cut-off at the bottom which one can live with. There is not unfortunately, a full-screen/window mode for the game which would be ideal. Using Full screen mode and trying to switch out and back in caused unrecoverable graphic glitches in the game.

In addition, I found using -dd_sw helped speed things up a bit on my rig, but might not work for everyone. However, if you do use -dd_sw switch, you may need to autohide the bottom task bar before running the game.

Note: if you are coming back to the game after a hiatus, there is a more recent beta version (than the March 2015 version) in the members only section of Matrix games (11.26a) - so make sure you double check. There are quite a few fixes and revisions in this beta.
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