CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
42
20%
Custom drawing on map
17
8%
Ground operations: Make units recognize and use roads
31
15%
Tacview - AAR mode
23
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
3
1%
Scriptless downed/stranded crew (for CSAR)
12
6%
Scriptless carry-over of units between scenarios
6
3%
Weather/Day-night affects air sorties
30
15%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
5
2%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
7
3%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
4%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
4
2%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 205

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HalfLifeExpert
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by HalfLifeExpert »

I've got a feature request to consider:

Advanced Reference Point builder.

This wouldn't really have too much to it. Mainly, I'd like to see an option to place a reference point by entering Latitude/Longitude coordinates, and naming it at the same time. This would be very handy in scenarios that have special messages that mention sighting reports.
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nukkxx5058
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by nukkxx5058 »

ORIGINAL: Scorpion86

I don't know if this counts as a "gameplay feature", but I'll copy the request I made in another thread here:

"Hi there!
When CMO came out, being able to sort events by type in the message log was touted as a feature. However, I prefered the old CMANO style of message log, because I prefer events displayed in a timeline. I assumed there would be a way to switch between both modes, so I didn't worry.
However, when I got the game, sorting events by type was the only way to have them displayed in the Message Log tab. UNLESS... you separated the message log into a separate window, THEN you have the option to switch to CMANO-style logs.

So here's my request: could we have the possibility to have raw text logs in the Message Log without have to open a separate window?

Best regards,
Gonçalo Prôa"
+1
And I will add my remark : possibility, like in CMANO, so select and increase the size of the text by using the standard text files commands Ctrl+A then Ctrl++. It was possible in CMANO raw text separate window but not anymore in CMO.
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
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nukkxx5058
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by nukkxx5058 »

Another wish (for Christmas? [:D]): A back button to better navigate in the DB viewer
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
KnightHawk75
Posts: 1850
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by KnightHawk75 »

*edit: and to confirm the launch of missiles when using shift-F1
If I had to press ok every time after leaving the shift-f8 screen I think I'd stop playing [&:]...ok not really, but it would I think be far more frustrating than the couple times it might have saved me a munition imho. Just something to consider with a suggestion like that, maybe as interface option though for those that want the extra safety. /2cents

3. On the right, under "UNIT STATUS" down at Sensors Window (F9)... this usually is useless, as it just shows a check at Inherit from Parent and the bottom 6 cells are greyed out regardless of the sensor state of the unit selected.
This is useful when things are NOT inherited from parent, and usually it does show the current state (though sometimes it can't when you're manually turning certain things on and off and not blanket turn on\off all of a sensor category. I guess what you really want is it to be greyed active when anything of one of the 3 categories is active?, and also when in unit obeys emcon mode not get out of sync (yeah I've seen that happen sometimes - more rare now then it used to be though).
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ETF
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by ETF »

Any updates on Multiplayer options gents?

Thanks, Friends.
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

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BobTank63
Posts: 150
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by BobTank63 »

ORIGINAL: ETF

Any updates on Multiplayer options gents?

Thanks, Friends.
Someone actually made a fully functional WeGo multiplayer mod. You can find it under the Unofficial MP mod section of the forum. It just got an update too.
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ETF
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by ETF »

Thank you sir
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

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Cajer
Posts: 4
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Cajer »

I just really want a realtime multiplayer, especially with a co-op mode. That way you can both play against human opponents, and you can simulate what it's like to have multi-branch or multi-level collaboration. Eg: you're an air force working with a ground forces commander, who really needs some air support but you can't give it to him as there's too much anti-air. That way there's negotiation and give and take even among your own side.
Fido81
Posts: 172
Joined: Sat Jul 13, 2019 10:53 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Fido81 »

It'd be nice if the API included a LineOfSight function that returned whether or not 2 units had line of sight to each other based on the weather, their relative locations, and any terrain between them.
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nukkxx5058
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by nukkxx5058 »

A nice addition in the editor (a quick win) would be a hotkey for "unit action / set orientation".
It's quite a pain to navigate through the long menu ...
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
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goldfinger35
Posts: 149
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by goldfinger35 »

This would help a lot:


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Tcao
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Tcao »

ORIGINAL: Dimitris
ORIGINAL: Tcao
How about add a simple version of more advanced Air to Air DLZ?
In current game, the one that fly low and fly slow doesn't have any penalty in BVR engagement.

This sounds like a possible bug, because by design such AC are penalized in weapon reach when launching in such conditions. Can you please make a proper report on the Tech Support forum, with a suitable save. Thanks!

Sorry for the delay, I sent a report to the Tech support

https://www.matrixgames.com/forums/tm.asp?m=5103123&mpage=1&key=&#5103123
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nukkxx5058
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by nukkxx5058 »

In scenEdit, it would be real cool if the "edit hosted aircraft" interface was clickable with a link to the DB. Would be a great help to decide which stuff to add in a scenario.
I'm talking about this screen : >>


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lumiere
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by lumiere »

Is it reasonable to add, like other throttle options, "keep <10kt" option (=speed which retains both torpedo guidance wire and TASS) for submarine?

Edit: Or, add "2/3 speed" (6-10kt) between creep (1/3) and cruise throttle. many of nuclear sub have 12-20kts cruise speed in the database.
"How Do You Stay Calm With A 7,000 Ton Nuclear Predator Listening For Your Heartbeat?"
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nukkxx5058
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by nukkxx5058 »

A button "reset all units to inherited" doctrine settings would be very useful.
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
thewood1
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by thewood1 »

Does this button for side doctrine not reset all units or missions?

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nukkxx5058
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by nukkxx5058 »

ORIGINAL: thewood1

Does this button for side doctrine not reset all units or missions?

Image


Well, yes, you might be right ! Thank you !
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
thewood1
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by thewood1 »

There's a paragraph in the manual that also explains it under the doctrine section.
guanotwozero
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by guanotwozero »

ORIGINAL: eleos
ORIGINAL: guanotwozero

Request: When a Strike mission is created in the mission editor and aircraft assigned, the legs and draggable waypoints be immediately available even if the mission is tasked to happen later.

This would be useful for planning it out, e.g. entering distance/airspeed data in a spreadsheet to get the timing right, particularly if it's to be synchronised with other missions.
Be patient [;)][;)][;)]
Just wondering is this still on the cards? I'm aware of an accidental pre-release of a mission planner (which I missed, dang!), but is a proper version still intended for the retail game?
guanotwozero
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by guanotwozero »

Request: Hourly permanent autosaves.

The current rotating autosaves are very useful for bug reports, but only go back a short way. Having an hourly one (or configurable) would help make up for any absent-mindedness in making regular saves.
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