Bug Reports and Enhancement Requests

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Williamb
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RE: Database screens

Post by Williamb »

probably not a workable idea but thought Id shoot it out (IF there still is any kind of upgrade for another patch)

a report on naval battles blow by blow. I know watching the replay of them we see like

CA FURUTAKA fires 8 inch guns at PT 75..

then the result.

Would be nice to see a report of each shot and each hit. Sort of a running tally of the battle blow by blow.

is it possible to print to the combat report such a battle recap ?
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Banquet
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RE: Database screens

Post by Banquet »

This has been mentioned before, but not patched as yet..

Can we get the combat summary moved away from the centre of the screen (on the right maybe, like the combat animations) I'm not a geography expert on PTO and I'd like to be able to see the spot on the map that the summary refers to [:)]
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Arkady
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RE: Database screens

Post by Arkady »

Possibility to export data from overview screens to text file (eg. CSV format)

something like this - http://www.matrixgames.com/forums/tm.asp?m=792726

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Admiral DadMan
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Leader Filter

Post by Admiral DadMan »

Any chance a "Leader Filter" being implemented? It still takes far too long to "click click click click click click" my way through to sort out the Carrier Commanders from the Gun Clubbers.
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Terminus
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SigInt report

Post by Terminus »

I'd like a feature in the SigInt report that allows me to click on a report and jump to its location. Would help when looking for subs...
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Bodhi
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RE: SigInt report

Post by Bodhi »

ORIGINAL: Terminus

I'd like a feature in the SigInt report that allows me to click on a report and jump to its location. Would help when looking for subs...

Not in-game, but you might want to look at my utility.
  • Option for automatic saving and compilation of sig intel, operations and combat reports for game turns (Win2000/XP only)
  • Option for automatic archiving of game saves (Win2000/XP only)
  • Display of the sig intel data on a game map
  • Display of operations report data on a game map
  • Display of combat report data on a game map
  • Display of all acccumulated information on opponents major naval vessels (CV, CVL, CVE, BB, BC, CA)
  • Filtering of intel by age of intel and intel type
  • Filtering of combat reports by age of report and combat type
  • Basic information for all bases in the selected scenario
  • Display of aircraft range radii for any aircraft at any base
  • Calculation of inter-port distances (both direct and minimum distance by sea)
  • Estimated time required for task forces to travel between two ports, and ETA for a user-defined departure date
  • Output of basic base, ship unit, land unit, and aircraft unit data contained in the scenario database files
  • Option to save data for multiple games in progress as the data for each game in the user save slots (3 to 200) is handled separately

More details in this thread.

tm.asp?m=804557&mpage=1&key=
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Terminus
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RE: SigInt report

Post by Terminus »

Thanks! I'll have a look at it...
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hexgod
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New Air Group Option

Post by hexgod »

I just want to make sure I get my idea into the wish list....


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jimh009
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RE: WitP Wish List

Post by jimh009 »

First, just let me say WITP is an awesome game.

That said, here's a few wishes I have for future updates.

More "small scenarios"

I realize WITP main purpose is to be a "big game". However, at times it is just nice to focus on a small part of the war or world or a particular time of the war. It would be nice if more smaller, limited map scenarios were available (perhaps some more in the south pacific and central pacific). These scenarios could be both hypothetical and historical.

Option to turn off Recon flight messages.
All those recon flight messages get annoying and irritating after a while. They also slow the speed of the game down, too. Allow players to toggle it off.


And lastly, how about getting rid of "carrier regeneration" for the Allies. Instead, just introduce the "replacement" carriers as they came in during the war, labeling them Yorktown2, Lexington2, Wasp2, Hornet2 - much as the ancient Pacific War board game did. Doing so keeps the realism of the game by introducing the carriers at their alloted time during the war. It also prevents the allies from being "gipped" out of 4 carriers they may otherwise have.
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Belphegor
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RE: WitP Wish List

Post by Belphegor »

I know it's probably too late...

Please restore rule 5.1.3.1 to its proper functioning
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LargeSlowTarget
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RE: WitP Wish List

Post by LargeSlowTarget »

We already have a 'Do not upgrade' and 'Do not expand' toggle in the preferences - how about a 'Do not refuel' toggle as well? I tend to forget to toggle off the odd TF now and then and then scream murder when the precious fuel supplies at front bases are sucked dry needlessly, leaving my PTs without juice.
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Ron Saueracker
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RE: WitP Wish List

Post by Ron Saueracker »

And lastly, how about getting rid of "carrier regeneration" for the Allies. Instead, just introduce the "replacement" carriers as they came in during the war, labeling them Yorktown2, Lexington2, Wasp2, Hornet2 - much as the ancient Pacific War board game did. Doing so keeps the realism of the game by introducing the carriers at their alloted time during the war. It also prevents the allies from being "gipped" out of 4 carriers they may otherwise have.

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Nomad
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RE: WitP Wish List

Post by Nomad »

Easy Ron, Easy, remember your blood pressure and heart. [:)]

I have only one wish at this time. Please fix the bugs. the game is the game and this how it will be. I
just want things to work like the manual says they do. Thank you all. [:D]
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Terminus
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RE: WitP Wish List

Post by Terminus »

ORIGINAL: Nomad

Easy Ron, Easy, remember your blood pressure and heart. [:)]

I have only one wish at this time. Please fix the bugs. the game is the game and this how it will be. I
just want things to work like the manual says they do. Thank you all. [:D]

I second, third, fourth and fifth that!
We are all dreams of the Giant Space Butterfly.
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Nomad
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RE: WitP Wish List

Post by Nomad »

a fifth is always a good thing, although a quart is really nice. [8D][:D][8|]
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Terminus
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RE: WitP Wish List

Post by Terminus »

We are all dreams of the Giant Space Butterfly.
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bstarr
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RE: WitP Wish List

Post by bstarr »

Make LCUs under restricted commands have to set bases under the same command as their destination when moving. With a little tweaking this would solve the overactive china problem. Units would have to be purchased using political points in order to activate them for offensive operations in China. This would probably require all scenarios to have “active and inactive” China commands (for both sides), but the end result would be worth it.

ps. It would also prevent using Manchu LCUs without paying a price.

shawn118aw
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RE: WitP Wish List

Post by shawn118aw »

First off, I love this game. But if you can, please consider the following for other modifications

VIEW INTELLIGENCE REPORTS

AIRCRAFT LOSSES
Add a column that defines unit nationalities (US, GB, Dutch, ect) and all the ability to look at only those countries aircraft losses

AIRCRAFT REPLACEMENTS
Add a column that defines a unit’s nationality (US, GB, Dutch, ect)

TOP PILOTS LIST
Add Nationality
Add those that are KIA and Missing

SHIP SUNK
Add Nationality
Add a counter that totals (like the # of ships in port)

SHIPS AVAILABLE
Add Nationality

GUNS UNIT REINFORCEMENTS
Add Nationality

NEW REPORT BUTTON (a Commanders Executive report)
This is like a new paper that only has information about the previous days events, to include
Losses (by Nationality) for Land unit losses #, ship sunk (type and name and where) and air losses by type and total #
Bases lost or captured
New ship arrivals (Nationality, type and location)
Estimated Enemy losses (land, ship, air)

LAND BASED AIR TAB
Add nationality

NAVAL AIR UNITS TAB
Add Nationality

OPS REPORT TAB
Section data off by control zones

SIG INTELLIGENCE REPORT
Section data off by control zones

WEATHER REPORT TAB
Add a Forecast for the next day in YELLOW print under the White type for today

PORTS and Ship repairs
Add a “SHIP UNDER REPAIR” button to each ship data card and would allow the play to control what ship get repaired in the players priority and show estimated time to complete repairs.

SHIP DATA Cards
Next to the Endurance # add a % of Fuel Remaining

LAND UNIT DATA Cards
Add a % of strength next to the (Current unit#/total unit #)
A 100% units has all unit assigned
A unit that show a (85/100) is 85%

SUB OPS
Allow the player to set a Bingo for total damage level

ALL DATA screens
Add a Nationality and allow a sort and count to each

AIR UNIT DATA Cards
Under the PILOTS button
Include all pilots that have been assigned to that squadron including the ones KIA or Missing and their mission data

AIR UNIT DATA Cards
Add a new target button that targets attacks on only Costal Defensives

COSTAL DEFENSIVES Combat operations
1. Only allow CD Guns, Field Guns, and (H) larger than that 70 mm (no Mortars or AT)
2. CD units attack at full strength against ship at sea
3. Other units attack at ½ strength against ship at sea
4. Once a beachhead is established, all losses are take from the CD units first
5. CD units cannot used there attack values in normal ground combat (only for targets at sea)
6. Other units can only use there attack values against EITHER ground force on land at full strength or ship at sea at half strength, both not both.

ALL UNITS
Add a HQ assigned button below the Command button
BE able to cross lines of Nationality (any one can report to any one)
For Air units it would be assigned to Air Force HQ unit
For Land units, a Corp HQ or Army HQ
For Ship, they are assigned to a Fleet HQ
This will be used to establish a chine of command for supplies and replacements

REPLACEMENTS
When requested by a unit the replacements show up at the units HQ targeted fro that unit, or if no HQ is available then the units home base (i.e. San Fran for the US)
The replacement force must be transported by the player to the requesting unit

NAVAL UNITS TAB / TASK FORCE
Add a pull down note pad that the play can to type in instruction or notes for that TF or ship, (i.e.…go to Pearl and load the 25ID, move to Midway). Only about 80 characters

TF MISSION COMPLETE
Notify the play when a TF is mission complete and awaiting new orders, this can be a new Tab

AUTO CONVOY SYSTEM
Allow the player to set up new hubs locations for distribution for supplies and fuel. If I want Pearl Harbor a Hub or Guam, Why not?
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Feinder
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RE: WitP Wish List

Post by Feinder »

Ability to turn OFF production of Oil and Resources (like the repair toggles).

This would compel Japan to actually capture the SRA as historically necessary, since the Dutch won't be neatly stacking the oil for them.

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Sharkosaurus rex
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RE: WitP Wish List

Post by Sharkosaurus rex »

Shouldn't static units have some sort of immunity from malaria if they have adequate support and supplies? All the static units will just wither unless you keep the replacements rolling but it will be a waste.
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