ORIGINAL: clamel
ORIGINAL: Kull
Even if your transport mode was correct, but you had chosen to carry it in xAP and xAK ships.....well, it will take a LOT longer to unload because unlike AK and AP vessels, there isn't a built-in ship-to-shore capability. And while spending more time than necessary is inconvenient in friendly locales, on a hostile shore it means that unit (and others) will be coming ashore in dribs and drabs, and, well, your casualties will be enormous.
So this was an opportunity - an optional one - for you to pick up some never-to-be-forgotten knowledge. And I'd say it worked! [:)]
I understand this could be true, but really can't find anything of this in the manual. Exclude Amph TF, but just a normal cargo TF. Lots of tables in the manual but I can't grasp what makes a AK unload faster than a xAK of same size and in same size port.
Blunt saying that I can't even find if these 155mm guns can unload in time or not at all. Some tables I read got numbers that is far lower than the 1440 that ship got on those guns. Since it stuck for several days I just deduct it can never unload.
The message I read in the Op Rep say TF can not completely unload at Channel Island.
That might be info enough.
But I can't mathematical see numbers on why not.
I do see the tables with the size of ship that can dock in ports of different sizes but not that specific equipment had a play.
I got these 3 guns at Load cost 480 each (155mm M1918) laod cost for them in database is 60
In a Capacity Usage table in Manual I find load cost for Heavy(load cost > 9) is 3Xload.
So 480x3 then = 1440
Well what now. How do I understand that these will not ever unload ?
I looked in this 6.3.3.2.4 SHIP AND PORT LOAD ABILITY TABLE and found not numbers I grasp in this case.
I read this too, which don't indicate a total stop
6.3.3.3.1 NORMAL UNLOADING
2. Port Rate Limitations: The Daily Port Rate applies to Loading and
Unloading together. If a Loading TF uses 70% of the Daily Port
Rate, then only 30% remains available for Unloading
Sorry if I just don't see this. Most searches in forum comes up with amph problem or speed of unloading, not total stop.
Edit:
at last I found this thread.
https://www.matrixgames.com/forums/tm.asp?m=3903886
It also state in that htread
"Typically the xAK/xAP won't unload heavy equipment (radars, tractors, etc) unless it can dock at the base. If it can't dock, it won't unload them or may take an excruciatingly long time to do so w/ naval support at the base."
But in my case my ship is docked in a port 1.
The numbers are provided in the manual where I directed you to look up.
I don't provide useless information in my posts because I tend to recheck the source material to confirm it is on point before I answer. As this forum isn't good enough for you I suggest you direct your future questions to all those great YouTubers who are obviously brilliant in fully explaining everything about AE. Makes one wonder why anyone who watches them even bothers coming to this forum for anything.
Alfred