And now to the new scenario editor which is a massive improvement over the original editor released for PCOWS.
Major improvements (many minor improvements not listed)
. Unit placement map is now zoomable
. Units are now iconized according to their type and fully rotate to indicate their position
. 3D Terrain view (north fixed) in both rendered and wireframe (help designer visualise the battlefield)
. Fine tune unit placement in the game during the setup phase and then merge the updated positions into the editor
. Improved unit viewer with ability to see different unit camos and full stats
. Almost everything has a popup explaining its function / significance. For example you no longer need to read the manual to understand what "2^5" side armour means anymore (see screen shot)
. Colour coded terrain features now also have a popup describing them. Simply right click to see that mass of pink = "marsh"
. Order of battle (OOB) improvements, now sortable, experience colour coded, core/non core units indicated and unit points costs are continuously calculated and shown, another hand tool to help get the balance just right
. OOB report window shows more details including on which turns reinforcements are scheduled
. A full scenario report gives a complete statistical breakdown of each side to help with play balancing the scenario design
. Support for minefield editing
. Range bands for each selected unit's weapon system can be overlaid on the map, great for setting up ATG ambushes
. Improved support for various monitor resolutions (minimum res = 1024x768)
. Selecting the Platoon leader will now allow relative linked editing of all subordinates (eg moving, rotating). This helps to speed up unit placement
. Unit "precise" placement option (by right clicking on a map feature) allows exact unit placement (eg infantry in a foxhole, tank on road, etc)
