Disrupted engineers, bicycles that shoot back and all that ...
Moderator: Jason Petho
RE: Opportunity fire individual unit
Other errors in obx (oob) files
East Front
platoon01
- unit number P01807 - missing VP value
platoon05
- unit number P05006 - wrong sequence for Rear Armor and Unit name (some extra characters there)
West Front
platoon09
- unit number P09232 - in obx file are wrong delimiters after fire cost and concealment values
platoon10
- unit number P10095 - two spaces betwen end mont and front armor values
East Front
platoon01
- unit number P01807 - missing VP value
platoon05
- unit number P05006 - wrong sequence for Rear Armor and Unit name (some extra characters there)
West Front
platoon09
- unit number P09232 - in obx file are wrong delimiters after fire cost and concealment values
platoon10
- unit number P10095 - two spaces betwen end mont and front armor values

- Jason Petho
- Posts: 17402
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: Opportunity fire individual unit
These unit problems will be fixed with 1.03.
Jason Petho
Jason Petho
RE: Opportunity fire individual unit
Jason,
Here's a couple of minor mistakes I found recently in the latest datafiles.
East Front\weapon.pdt, Line: 341, P00743 appears for a second time in the file
West Front\unittext.txt, Line: 20781, P27206 appears for a second time in the file
West Front\unittext.txt, Line: 22803, P13302 appears for a second time in the file
Regards,
/coralsaw
Here's a couple of minor mistakes I found recently in the latest datafiles.
East Front\weapon.pdt, Line: 341, P00743 appears for a second time in the file
West Front\unittext.txt, Line: 20781, P27206 appears for a second time in the file
West Front\unittext.txt, Line: 22803, P13302 appears for a second time in the file
Regards,
/coralsaw
A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.
-
- Posts: 173
- Joined: Fri Oct 26, 2007 3:20 am
RE: Opportunity fire individual unit
I would to see all the nationalities Unit available in all three version through the Quick Battle Generator. Some more Danymic Campaigns like the Manchurian 1945 campaign and the incidence over the Border between Manchuria and Mongolia in the nineteen thirties. I would also like to see a Hypothetica campaign of a Russian Invation of Japan.
Operation Koronet invation of Japan and the invation of Singapore 1942 and a Hypothetical Signapore 1946.
Corrigador 1942 and 1945.
Campaign of the Marianas 1944.
Campaign of the Philippines that would include Leyte and Lozon plus Mindanao and perhaps Midoro and Panay Island.
Burma 1943-1945.
and many more campaigns for the Pacific Theater since I believe this is the Theater that is most under represented.
Thank you!
Operation Koronet invation of Japan and the invation of Singapore 1942 and a Hypothetical Signapore 1946.
Corrigador 1942 and 1945.
Campaign of the Marianas 1944.
Campaign of the Philippines that would include Leyte and Lozon plus Mindanao and perhaps Midoro and Panay Island.
Burma 1943-1945.
and many more campaigns for the Pacific Theater since I believe this is the Theater that is most under represented.
Thank you!
-
- Posts: 173
- Joined: Fri Oct 26, 2007 3:20 am
RE: Opportunity fire individual unit
What about a few Dynamic campaigns in China 1937-1945. Now that would bee original.
-
- Posts: 173
- Joined: Fri Oct 26, 2007 3:20 am
RE: Opportunity fire individual unit
What about French Indochina March 1945!
How can I forget Iwo Jima!
How can I forget Iwo Jima!
German raft op fire
* GAME
West Front (updated and loaded with Temp 1.02B patch)
* NATIONALITY
German
* UNIT NAME
Raft (loaded with infantry)
* SCENARIO IN WHICH THE PROBLEM WAS FIRST NOTED
Across the Meuse
* NATURE OF THE PERCEIVED PROBLEM
During replay my loaded raft units conducted op fire against an enemy hex outside of their line of sight. My regular units conducted op fire then the raft units would fire, another French unit would fire and the same raft units would fire again.
West Front (updated and loaded with Temp 1.02B patch)
* NATIONALITY
German
* UNIT NAME
Raft (loaded with infantry)
* SCENARIO IN WHICH THE PROBLEM WAS FIRST NOTED
Across the Meuse
* NATURE OF THE PERCEIVED PROBLEM
During replay my loaded raft units conducted op fire against an enemy hex outside of their line of sight. My regular units conducted op fire then the raft units would fire, another French unit would fire and the same raft units would fire again.
RE: Disrupted engineers, bicycles that shoot back and all that ...
Re: Mounted cavalry caught in a loop.
Scenario: Rising Sun, Liberate our Brothers, first scenario of Japanese LCG Philippines Invasion 1941
Mounted Philippines cavalry will take unlimited shots at you & you have to End Task to get out of the program. This happens to both infantry & tanks i.e. they are taking unlimited shots at my HA-GO tanks & squads as well.
I am playing the downloaded Campaign series on Vista with patch 1.02
Also, mounted cavalry seem to be harder to kill than before, they are taking a lot of shots & only getting disrupted or 1 or 2 points loss, whereas I remember from playing EastFront that these units are normally very vulnerable, they should get sliced & diced easily like motorbikes.
Scenario: Rising Sun, Liberate our Brothers, first scenario of Japanese LCG Philippines Invasion 1941
Mounted Philippines cavalry will take unlimited shots at you & you have to End Task to get out of the program. This happens to both infantry & tanks i.e. they are taking unlimited shots at my HA-GO tanks & squads as well.
I am playing the downloaded Campaign series on Vista with patch 1.02
Also, mounted cavalry seem to be harder to kill than before, they are taking a lot of shots & only getting disrupted or 1 or 2 points loss, whereas I remember from playing EastFront that these units are normally very vulnerable, they should get sliced & diced easily like motorbikes.
Playing WestFront DCG as German
Game: Downloaded version of WestFront on Vista updated with patch 1.02
Nationality: German
If you try to play The Big Red One or II Corps in Tunisia Dynamic Campaign as a German tank battalion then when you start the first scenario you have no units & there are no victory hexes. There are no enemy (American) units either.
A fix would be nice as I would like to test fire the PzIV F2 i.e. Panzer IV with long barrelled 75mm gun against the American tanks.
Nationality: German
If you try to play The Big Red One or II Corps in Tunisia Dynamic Campaign as a German tank battalion then when you start the first scenario you have no units & there are no victory hexes. There are no enemy (American) units either.
A fix would be nice as I would like to test fire the PzIV F2 i.e. Panzer IV with long barrelled 75mm gun against the American tanks.
RE: Playing WestFront DCG as German
ORIGINAL: vergissmeinnicht
Game: Downloaded version of WestFront on Vista updated with patch 1.02
Nationality: German
If you try to play The Big Red One or II Corps in Tunisia Dynamic Campaign as a German tank battalion then when you start the first scenario you have no units & there are no victory hexes. There are no enemy (American) units either.
A fix would be nice as I would like to test fire the PzIV F2 i.e. Panzer IV with long barrelled 75mm gun against the American tanks.
These problems have been fixed with the upcoming patch. Initial reports have the medals working as well.
You will also have more choices of command in Tunisia, like 10. 15. or 21. Pz (tank) or Ramke's Parachute brigade (Infantry). Maybe even a schwere-panzer abteilung.
For US you will be able to command one of the historical Regiments of the US 1st Division instead of a generic one.
simovitch
RE: Playing WestFront DCG as German
I have installed temporary patch 1.02b & that has resolved both problems i.e. mounted cavalry are no longer taking endless shots & you can now play II Corps in Tunisia DCG as a German tank battalion. Only relatively minor problem remaining is that cavalry is still way too tough, they are at least as difficult to kill as infantry in Rising Sun LCG Scenario 1.
RE: Playing WestFront DCG as German
ORIGINAL: vergissmeinnicht
& you can now play II Corps in Tunisia DCG as a German tank battalion.
Yes, it works less than half the time depending on the type of mission played. There's one 1942-43 pzgr company that will cause the "no units" bug when (if) it is culled by the scenario generator for both DCG's and random battles occuring during that time period.
simovitch
- Crossroads
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RE: Disrupted engineers, bicycles that shoot back and all that ...
This is propably the correct thread, moved the information here.
I will collect the anomalies found with Finnish units into this message.
GAME: JTCS 1.04 / EF
SCENARIO IN WHICH THE PROBLEM WAS FIRST NOTED: **The Bitter Kuuterselka (Available now at the Blitz scenario Database)
(1)
NATIONALITY: Finnish
UNIT NAME: P5015 Bicycles (Also: Hungarian Bicycles P4025)
NATURE OF THE PERCEIVED PROBLEM:
EF: Bicycles are not able to move apart from railroad tracks.
cw58: Interesting. In the old Talonsoft games, bicycles were coded 1024. But in Matrix, the German bikes are now 512 ( same as motorcycles) and rail cars are 1024. I guess not all countries' units got changed.
tm.asp?m=2496779
=> This is indeed the case. With help from Jason I modified the code to 512, and it works now.
(2)
NATIONALITY: Finnish
UNIT NAME: Rifle Platoons (tested with P5002, 5214, prop. also P5201 ), Jaeger Platoons (tested with 5217, 5213, prop. also P5209)
NATURE OF THE PERCEIVED PROBLEM:
"Cannot load to non-carrier"
These units cannot ride on tanks. Tested with Finnish Stu-40s and German StuG IIIGs, neither Finnish unit can load, a German Panzergrenadier can load on both of them. Tested with various strengths.
Finnish Rifle units cannot ride bicycles either, while Jaegers can...?
(3)
NATIONALITY: Finnish
UNIT NAME: Jaeger Platoons (tested with 5213, prop. also P5209, 5217)
NATURE OF THE PERCEIVED PROBLEM:
Finnish Jaeger Platoon has significantly less firepower than a regular Finnish Rifle Platoon.
Huib: I think the Jaegers values are a plain mistake similar to the Dutch Jagers.
=> I have modified the Jaeger units to reflect they are rifle units with a bit more rapid-fire weaponry (lmg, smg), but still rifle units, not smg units.
Jaeger Engineer unit continues to be a pure smg unit, but I left them as such as Finns did come up with smg units for special purposes.
(4) New units
ISU-152 as of 6/1944 to represent the few monster captured and put to use.
PzKpfw IV J to represent the 15 tanks received from Germany in 7/1944
=> I am in the middle of creating these units.
(5) Finland as an Allied nation 9/1944 - 5/1945
Finnish Wars during the WW II era:
Winter War 11/1939 - 3/1940
- Against Soviet Union, as a neutral
Continuation War 7/1941 - 8/1944 (armistice in September)
- Against Soviet Union, with Germany
Lapland War 9/1944 - 5/1945
- Against Germany, as a neutral (to fulfill the terms agreed in September armistice all German units must be pushed out Northern Finland
=> I am in the middle of creating Allied Finland, possibly using Belgium country code for EF for the purposes.
I will collect the anomalies found with Finnish units into this message.
GAME: JTCS 1.04 / EF
SCENARIO IN WHICH THE PROBLEM WAS FIRST NOTED: **The Bitter Kuuterselka (Available now at the Blitz scenario Database)
(1)
NATIONALITY: Finnish
UNIT NAME: P5015 Bicycles (Also: Hungarian Bicycles P4025)
NATURE OF THE PERCEIVED PROBLEM:
EF: Bicycles are not able to move apart from railroad tracks.
cw58: Interesting. In the old Talonsoft games, bicycles were coded 1024. But in Matrix, the German bikes are now 512 ( same as motorcycles) and rail cars are 1024. I guess not all countries' units got changed.
tm.asp?m=2496779
=> This is indeed the case. With help from Jason I modified the code to 512, and it works now.
(2)
NATIONALITY: Finnish
UNIT NAME: Rifle Platoons (tested with P5002, 5214, prop. also P5201 ), Jaeger Platoons (tested with 5217, 5213, prop. also P5209)
NATURE OF THE PERCEIVED PROBLEM:
"Cannot load to non-carrier"
These units cannot ride on tanks. Tested with Finnish Stu-40s and German StuG IIIGs, neither Finnish unit can load, a German Panzergrenadier can load on both of them. Tested with various strengths.
Finnish Rifle units cannot ride bicycles either, while Jaegers can...?
(3)
NATIONALITY: Finnish
UNIT NAME: Jaeger Platoons (tested with 5213, prop. also P5209, 5217)
NATURE OF THE PERCEIVED PROBLEM:
Finnish Jaeger Platoon has significantly less firepower than a regular Finnish Rifle Platoon.
Huib: I think the Jaegers values are a plain mistake similar to the Dutch Jagers.
=> I have modified the Jaeger units to reflect they are rifle units with a bit more rapid-fire weaponry (lmg, smg), but still rifle units, not smg units.
Jaeger Engineer unit continues to be a pure smg unit, but I left them as such as Finns did come up with smg units for special purposes.
(4) New units
ISU-152 as of 6/1944 to represent the few monster captured and put to use.
PzKpfw IV J to represent the 15 tanks received from Germany in 7/1944
=> I am in the middle of creating these units.
(5) Finland as an Allied nation 9/1944 - 5/1945
Finnish Wars during the WW II era:
Winter War 11/1939 - 3/1940
- Against Soviet Union, as a neutral
Continuation War 7/1941 - 8/1944 (armistice in September)
- Against Soviet Union, with Germany
Lapland War 9/1944 - 5/1945
- Against Germany, as a neutral (to fulfill the terms agreed in September armistice all German units must be pushed out Northern Finland
=> I am in the middle of creating Allied Finland, possibly using Belgium country code for EF for the purposes.
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RE: Disrupted engineers, bicycles that shoot back and all that ...
Hello
In East Front, it appears that german unit P01614 (SPW 251/17, AA Halftracks) is not considered to be armored as it should be.
In East Front, it appears that german unit P01614 (SPW 251/17, AA Halftracks) is not considered to be armored as it should be.
- Jason Petho
- Posts: 17402
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: Disrupted engineers, bicycles that shoot back and all that ...
ORIGINAL: javanabal
Hello
In East Front, it appears that german unit P01614 (SPW 251/17, AA Halftracks) is not considered to be armored as it should be.
Thanks for the heads up!
Jason Petho
RE: Disrupted engineers, bicycles that shoot back and all that ...
Hope this hasn't already been posted.
West Front (1:04)
US: Horses can only move 4 hexes whereas all other natinalities can move 7.
US: Bicycles cannot load troops, including parachute infantry (B).
US: M20 Scout car (3 & 2pt) silhouete is off center.
US: Motorcycle (both 6pt & 4pt) can only move at infantry speed.
US: 5 inch rockets cannot fire/move from sea/shallows. It can fire as off board Arty.
Dutch: M36, M38, M39, armored cars have jet engine sound when they move.
Russia/Soviet: BM8-48 rail car has infantry movement sound. Same for East Front.
West Front Organization editor:
United States
!945-1953 The T89 8 inch how. at company/btln/bde/divisional level is actually T83 155mm
1944+++ The M36 TD at company & battalion level is M 18 TD.
1952-1953 US Armored Divisions infantry companies have insufficent transport. The M 59, M 75's supplied are 4 x 2pt APC's and 2 x 3pt APC's.
There needs to be 4-5 3pt APC's.
East Front
Russia/Soviet/German Troop trains cannot carry troops (i.e. infantry) although they can carry artillery. Same for Supply trains.
Russia/Soviet/German Armored trains can carry infantry but have no carrier symbol. Russia/Soviet AA Train as well.
Looking forward to 1:05. Thanks
West Front (1:04)
US: Horses can only move 4 hexes whereas all other natinalities can move 7.
US: Bicycles cannot load troops, including parachute infantry (B).
US: M20 Scout car (3 & 2pt) silhouete is off center.
US: Motorcycle (both 6pt & 4pt) can only move at infantry speed.
US: 5 inch rockets cannot fire/move from sea/shallows. It can fire as off board Arty.
Dutch: M36, M38, M39, armored cars have jet engine sound when they move.
Russia/Soviet: BM8-48 rail car has infantry movement sound. Same for East Front.
West Front Organization editor:
United States
!945-1953 The T89 8 inch how. at company/btln/bde/divisional level is actually T83 155mm
1944+++ The M36 TD at company & battalion level is M 18 TD.
1952-1953 US Armored Divisions infantry companies have insufficent transport. The M 59, M 75's supplied are 4 x 2pt APC's and 2 x 3pt APC's.
There needs to be 4-5 3pt APC's.
East Front
Russia/Soviet/German Troop trains cannot carry troops (i.e. infantry) although they can carry artillery. Same for Supply trains.
Russia/Soviet/German Armored trains can carry infantry but have no carrier symbol. Russia/Soviet AA Train as well.
Looking forward to 1:05. Thanks
- Jason Petho
- Posts: 17402
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: Disrupted engineers, bicycles that shoot back and all that ...
Thanks for the list, that helps a lot!
Jason Petho
Jason Petho