Deluxe AWD

Please post here for questions and discussion about scenario design and general game modding. The graphics and scenarios are easily modifiable. Discuss your experiements in this area and get tips and advice!

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Lebatron
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RE: Uncommon Valor 2.1

Post by Lebatron »

Patch 1.040 is really nice. I will have to go through the data files and update everything. So the current UV3.0 beta will only work for 1.030 I believe. But feel free to play around with it until I replace with newer version. 
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RE: Uncommon Valor 3.0

Post by Lebatron »

The conversion to patch 1.040 is now complete. Over the last few weeks I added several major changes. UV3.0 beta3 now has a new Med sea design, better Spanish events, and a new Soviet Siberian transfer event just to name a few. In this version balance is better than it has ever been in any scenario. The Axis double team of Russia is no longer a no-brainer due to the new Soviet garrison in the East that is tied to the Siberian transfers event. The Axis overrun of Cairo is not as easy due to the new Med design. The WA no-brainer invasion of Portugal or Spain does not lead to easy capture of France like it used to in all other scenarios.
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RE: Uncommon Valor 3.0

Post by Lebatron »

Beta 4 is now uploaded. Modifications to the Med sea were made and numerous other improvements.
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RE: Uncommon Valor 3.0

Post by rjh1971 »

Hi Jesse

Where can I downloaded it from?
Does it need a separate AWd installation as v2.0 or can I just install it with the deffault one?

Cheers [8D]
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RE: Uncommon Valor 3.0

Post by Lebatron »

Right from the first post. The download link there has all versions of UV, but the one you will be interested in is beta4. 
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RE: Uncommon Valor 3.0

Post by Lebatron »

This is Beta4 version of the Med. It's in playtest right now. Others should feel free to play around with it, and post some feedback. At this point I'm working on getting the OOB just right so everything works well with the new map changes. Take note of the new one-way arrow between Spain and France. If the Allies invade Spain, Germany can try to hold them at the Pyrenees Mts with forces placed in Southern France. FYI Vichy will unfreeze if Spain is occupied by the Allies. Future plans include redoing the Russian areas, China, and some of the oceans. For Russia, Moscow will be placed one territory deeper and the spread between Moscow and Stalingrad will be greater. One massive German army should not be able to threaten both.

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Jesse LeBreton, AKA Lebatron
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RE: Deluxe AWD- formerly the UV project

Post by Lebatron »

Hello guys, I have made some rather big changes this time around. So much that I'm giving it a new name. Since I gave the game a major map overhaul in Russia, China, and the Med I'm going to call it Deluxe AWD. The 3 scenarios included are A World Divided, Arsenal of Democracy, and Axis Blitz. A World Divided will be the regular scenario with the other two filling in for solo play against the AI. As usual, it can be downloaded from the link in the first post.
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rjh1971
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RE: Deluxe AWD- formerly the UV project

Post by rjh1971 »

It really looks very interesting, a whole new strategy to be found in Russia and China...
Thanks Jesse
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RE: Deluxe AWD- formerly the UV project

Post by oldspec4 »

Just downloaded...a whole new game to play with. Thanks [&o].
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RE: Deluxe AWD

Post by Lebatron »

A minor issue came to my attention which I have now fixed. Op-fire against HF's was not working because of a last minute change I made. Download the tiny data file update I have posted at savefile to fix this. Also some other minor changes have been made. The changes made to update 1.01 are listed at the end of the readme. Thankyou.
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RE: Deluxe AWD

Post by christian brown »

Beautiful. Another masterwork from Lebatron.
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Petiloup
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RE: Deluxe AWD

Post by Petiloup »


Is there a game manual giving a summary of all the changes to the original game manual? new events explanation, rules changes,...
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RE: Deluxe AWD

Post by Marshall Art »

I noticed that CAG's cannot be teched up any longer to increase endurance/range? Was this change made on purpose or by accident? It seems that launching a CAG strike will be severly penalized due to the range penalty, as most sea borders are range 2 - or does in this case the penalty not apply?
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RE: Deluxe AWD

Post by SGT Rice »

There's no range penalty for a SPD-2 aircraft crossing a 2MP border.
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RE: Deluxe AWD

Post by Lebatron »

ORIGINAL: Polonthi


Is there a game manual giving a summary of all the changes to the original game manual? new events explanation, rules changes,...

Yes, look for it in the manuals folder where the others are placed.
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RE: Deluxe AWD

Post by Lebatron »

ORIGINAL: Marshall Art

I noticed that CAG's cannot be teched up any longer to increase endurance/range? Was this change made on purpose or by accident? It seems that launching a CAG strike will be severly penalized due to the range penalty, as most sea borders are range 2 - or does in this case the penalty not apply?


SGT Rice had reminded me that I forgot to mention this change in the readme. For the next update, I'll put that in or remove the feature if it proves unpopular.

To address your concern I don't believe I ever noticed a penalty for going over a 2MP sea border. The only thing that has changed is that CAG range can't be researched to 3 or more. If that was something you never bothered with, then this change will be unnoticeable. If on the other hand, you liked to outrange your oppenents CAG to make you immune to counterattack (never bothered with that myself), then you may be disappointed. But look at it this way, now it's off the table for both sides. Just spend the tech points on other things.

Some may be wondering why I fixed CAG range at 2, so I'll answer briefly. Simply put, at this scale both sides in a CV battle should be able to reach each others ships. It would be to gamey otherwise.

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nemesszili
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RE: Deluxe AWD

Post by nemesszili »

Nice mod, just tried it out. Although reaching Moscow is much harder, than it's in the original AWD, but it can be done.
Also, Minsk is the capital of Belorussia, then how it could be, that the capital is north of the country? Just rename it "Velikiye Luki".
Sevastopol shouldn't be together with Odessa; The Soviets haven't got the chance of defending the fortress of Sevastopol for as long as possible: it can seriously hinder the ability of Armeegruppe Sud.
But again, all the other stuff is wonderful. Good job!
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RE: Deluxe AWD

Post by toddtreadway »

Any way to post the mod anywhere else? I can't get to it.
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RE: Deluxe AWD

Post by Lebatron »

ORIGINAL: nemesszili

Nice mod, just tried it out. Although reaching Moscow is much harder, than it's in the original AWD, but it can be done.
Also, Minsk is the capital of Belorussia, then how it could be, that the capital is north of the country? Just rename it "Velikiye Luki".
Sevastopol shouldn't be together with Odessa; The Soviets haven't got the chance of defending the fortress of Sevastopol for as long as possible: it can seriously hinder the ability of Armeegruppe Sud.
But again, all the other stuff is wonderful. Good job!
I'm changing the Eastern Front further for version 1.2 of Deluxe AWD and I will go back to using Velikiye Luki. To address your other concern, if you have a better idea on how I can improve Sevastopol so this fort has some impact on play, then please post a pic. For now at least this fort gives some Russian troops a bonus. Going back to stock would leave the Russians with no benefit. That's assuming the Russians back into Rostov instead of Sevastopol. In my experience Sevastopol is always left empty by the Soviets in AWD. This fort does not work like it does in hex games because of the time and scale of AWD.
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RE: Deluxe AWD

Post by Lebatron »

ORIGINAL: toddtreadway

Any way to post the mod anywhere else? I can't get to it.
Seems Savefile is down for now. I'll add an alternate site.
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