1:1 representation

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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Mad Russian
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Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: 1:1 representation

Post by Mad Russian »

ORIGINAL: Mobius
ORIGINAL: James Crowley
Given the likely development time of another full release (1.5 - 2 yrs?)
If things are linear. OTIH they could be geometric. 2^2=4 then 2^2^2=8....[:D]

OTOH, they could be on the bell curve and with the experience gained so far by the design team and the playtesters the next full release could be in 18/2 or 9 months. It's all in how you look at it.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Prince of Eckmühl
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RE: 1:1 representation

Post by Prince of Eckmühl »

ORIGINAL: jomni
ORIGINAL: Erik Rutins
That's definitely on our to-do list, it just didn't make it for this release. I agree that it's a good visual method. For the next release I'd also like to start out by showing full strength (i.e. 8-12 men) squads rather than the max 5 we have now, assuming we can make some performance improvements and that hardware performance continues to improve. That will make the eventual display of casualty effects more effective.

Wow nice to hear. That will looks like Close Combat in 3D. :)

Wasn't that called G.I.Combat?

PoE (aka ivanmoe)
Government is the opiate of the masses.
Grell
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Location: Canada

RE: 1:1 representation

Post by Grell »

ORIGINAL: Prince of Eckmühl

ORIGINAL: jomni
ORIGINAL: Erik Rutins
That's definitely on our to-do list, it just didn't make it for this release. I agree that it's a good visual method. For the next release I'd also like to start out by showing full strength (i.e. 8-12 men) squads rather than the max 5 we have now, assuming we can make some performance improvements and that hardware performance continues to improve. That will make the eventual display of casualty effects more effective.

Wow nice to hear. That will looks like Close Combat in 3D. :)

Wasn't that called G.I.Combat?

PoE (aka ivanmoe)

Oh no, don't say GI Combat, yeesh.

Regards,

Grell
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