ORIGINAL: PDiFolco
Frankly, I mostly agree with this review, and the final score is the one I would have given. All this "it's a mainstream site bleh" makes not much sense, did you READ the review?
Well, you can see my disagreements in the reply I posted.
The reviewer shows he know some classics , that he likes the exact spotting, the details of the game, etc...
Yes, ironically he says that no "real wargame" can be without relative spotting and then proceeds to recommend CMBB (an outstanding game, don't get me wrong, but rather ironic given his earlier statement).
He also states that models are blocky, textures low res, and sounds not very good. It's just the truth.
I'll admit some of the textures look a bit low res _if you zoom way in_ but none of the models look blocky to me and in general things look better than CMBB, so that's where the subjective disagreement comes from. Why not consider such "eye candy" within the wargame sub-genre. There has never been a case when the most graphically beautiful wargame is really up to the state of the art graphically as far as the mainstream and there's a simple reason for that - sales = development resources. The insistence to compare all games to the level set by something like COD4 means that wargames can never score a truly high score unless these guys selectively ignore their own ratings system.
He finds the "platoon" commands awkward, so do I (in some of the Boot Camp scenarios, with 1 platoon to play, it just doesn't work properly).
I'm sure we could make them more user-friendly, but frankly I think what we have is a realistic command system that's just not as easy to get used to for folks used to CM. As I noted before, I think some of the CM similarities actually might make the learning curve harder mentally than it should be.
For the 40 sec action/reactions half-turns, it's more a matter of personal taste, it has some merits but makes imho for a somewhat less "smooth" gameplay, as you can choose from a list of actions on one "turn" (seen from the player that is, when you issue orders), then you have another, then the first choice again etc..
You know though, he didn't even seem to understand the purpose of this. It's clearly explained and I just don't see how it's so hard to figure out. He said "i've tried to think of a reason why you might be limited in your commands during one turn and not in another but it still doesn't make sense to me." I just don't see what's so darn confusing about an 80 second turn with a mid-turn "adjustment" phase.
Eventually he recognises the game system strengths, give 7.5 to Presentation Gameplay, and Lasting appeal, the score are lower for graphics (5.5) and sounds (5.) I'll have given 7 to graphics but 4 on sounds, they're really dull, it evens out to the same average.
Well, I can't argue with your opinion or his, I just disagree with some of the mistakes or omissions he made and I disagree with rating things based on a "put every mainstream game in there" scale.
Regards,
- Erik