Borg and Relative spotting.

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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invernomuto
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Joined: Fri Oct 08, 2004 4:29 pm
Location: Turin, Italy

RE: Borg and Relative spotting.

Post by invernomuto »

ORIGINAL: thewood1
I think RS (relative spotting) is big step forward. What is still an issue in PCK, and in a lot of games, is that once one unit spots the unit, you know exactly what the enemy unit is in great detail. This is where I'd like to see PCK have a more CM/POA2-type FOW.

I agree. Add more fow please, it's really unrealistic to have immediate identification of units spotted. More FOW, more realism, more fun, at least IMHO.

Bye

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