(Informally) Announcing a New Civil War Game from WCS

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

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Gil R.
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by Gil R. »

Glad to know you liked COG. We do have at least one such game planned, though not in a terribly advanced state.
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Addtional Functionality

Post by bugwar »

Will "Brother Against Brother" (BAB) integrate with the strategic portion of FOF?

That would give me a good reason to buy a copy of BAB.

I like the tactical combat option for FOF, but it could really use an upgrade.

[&:]
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RE: Addtional Functionality

Post by Gil R. »

ORIGINAL: bugwar

Will "Brother Against Brother" (BAB) integrate with the strategic portion of FOF?

That would give me a good reason to buy a copy of BAB.

I like the tactical combat option for FOF, but it could really use an upgrade.

[&:]

No, two completely different games. When you see the changes made to the engine for BAB you'll see why it would be nearly impossible to have it merge seamlessly with FOF.

I'm curious, what aspect of FOF detailed combat would you like to see improved?
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RE: Addtional Functionality

Post by bugwar »

No, two completely different games. When you see the changes made to the engine for BAB
you'll see why it would be nearly impossible to have it merge seamlessly with FOF.


Pity, I hoped that the strategic troop OB’s, terrain and weather conditions for a FOF battle would
export to BAB, and the results of the BAB tactical battle would import to FOF as an update


I'm curious, what aspect of FOF detailed combat would you like to see improved?

Cosmetic changes mostly.

1. I would like it better if I had time to see where the opponent moves. Currently, I usually see
one or more blurs zip around the map, and unless they stay in my LOS, I am seldom sure where
on the battlefield they exited. In addition, when making the final formation/facing change with a
unit, let me see that the order finish before jumping the view to the next unit to activate.

2. In addition, everything is TINY, even at maximum zoom. When I zoom in, the hexes should be
large, where at least twice as many figures could fit as currently do.

3. When being presented with battlefield setup options, I would like it if I could review my OB while
deciding. If I see from my OB that I am artillery shy, I might want more cover and fewer heights.
Conversely, if I had many cavalry, I might want more terrain that is open. Knowing what I am
working with would help my decision process. Of course, if you want to also provide me with what
my G2 ‘thinks’ is the enemy OB, it would be amusing.

4. Have the units face a hex corner rather than a hex side. Facing a hex corner gives a much better
forward arc, while graphically providing clear indications of the flank and rear arcs.

5. When activating troops, don’t have one side move all its troops, then the other side move all of theirs.

Instead, at the start of a turn, a random side takes an action with one of their units, and then makes a
check to see if they may do so with a subsequent unit. If they succeed (chance of success falls with each
consecutive attempt) then they activate another unit. This continues until they fail an activation check, run
out of units, or voluntarily pass to the opponent. Then the opponent uses the same process.

Now if you want to get inventive, you can modify the chance of activation success with the respective unit
commander skills, staff abilities, unit fatigue, terrain, activity type, and so forth.


[:D]
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by olred »

I would like to help with the beta test
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by jnpoint »

Any news? I am still waiting for the grand strategy game [;)]
And do you have any plans for a ww2 game like COG - that would be great?
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by Gil R. »

A WWII COG-like game is one we'd love to do, but we have no immediate plans:
1) We have too many projects as it is;
2) The FOF/COG engine is now too old for us to make such a game using it, and developing a new engine would take at least a year, and quite possibly two;
3) There is insufficient evidence that such a game would sell well enough to justify that massive investment of time.
It is something that we would definitely enjoy doing, and have talked about, but I think we need to have one or two big hits before we can decide to make particular games more as a hobby than as a calculated business decision.

Fortunately, BAB is both a hobby AND a calculated business decision, so we're going to finish that sucker...!
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by mkr8683 »

Any news on this?
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by Bamilus »

ORIGINAL: mkr8683

Any news on this?

I think this game is dead, bruh. I hope not, but waiting for someone to prove me wrong.
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by mkr8683 »

That's a damn shame. I have something in the works, but was looking forward to this.
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by gdrover »

Great news! Can't wait to buy and play!

Thanks!

G
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by Bamilus »

ORIGINAL: gdrover

Great news! Can't wait to buy and play!

Thanks!

G

You might be waiting a long time
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by mkr8683 »

G, what can you not wait to buy and play?

I'm working on a ACW mod for WinSPWW2 (see avatar)
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by mkr8683 »

Hate to hijack a thread..



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RE: (Informally) Announcing a New Civil War Game from WCS

Post by mkr8683 »

Another one..

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RE: (Informally) Announcing a New Civil War Game from WCS

Post by RedArgo »

that looks really good
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by czert2 »

is anyone rembering ciwil war generals II ? any chance to this be more modernized version of that game ?
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by Anguille »

ORIGINAL: czert2

is anyone rembering civil war generals II ? any chance to this be more modernized version of that game ?

Remembering? no. Still playing? yes...[;)]
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by Gil R. »

ORIGINAL: czert2

is anyone rembering ciwil war generals II ? any chance to this be more modernized version of that game ?

It will not be a modernized version, but multiple testers have compared it to CWGII (compared it favorably, that is), so I am optimistic that most fans of that game will like this one.

And yes, progress is still being made. Things have slowed down for various reasons, but it is most certainly still under production. I might have some new screenshots in the not too distant future, in fact...
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RE: (Informally) Announcing a New Civil War Game from WCS

Post by Alan Sharif »

Good to hear.
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