1922 Aces8 (J) vs. Rysyonok (A): Statistics and analysis

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Rysyonok
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USN BB experience growth (2/25/23 - 3/24/23)

Post by Rysyonok »

USN BB experience growth (2/25/23 - 3/24/23)

There were 2 major battles involving my battle fleet in the last month - time to check the experience.

Name: current daytime / increase since 2/25 / current nighttime / increase since 2/25.

USS Arizona: 81 / +3 / 63 / +7
*Nice!
USS Connecticut: 91 / +3 / 55 / +1
**I guess getting torpedoed is good for crew training...
USS Georgia: 66 / - / 56 / -
USS Idaho: 67 / - / 56 / +27
USS Illinois: 72 / - / 58 / -
USS Maryland: 67 / - / 51 / -
USS Minnesota: 71 / +1 / 55 / -
USS Mississippi: 75 / - / 55 / -
USS Monandock: 68 / - / 55 / -
USS Nebraska: 79 / +3 / 60 / +1
USS Nevada: 62 / - / 42 / -
USS New Mexico: 71 / - / 56 / -
USS New York: 81 / +1 / 58 / -
USS Oregon: 66 / - / 57 / -
USS Pennsylvania: 81 / +3 / 62 / +3
***Nice!
USS Rhode Island: 71 / +3 / 56 / +1
****It's good to see a grandpa battleship learn a trick or two.
USS Tennesee: 70 / - / 55 / -
USS Texas: 99 / - / 58 / +1
*****I wonder if this one can reach 99/99 one day...
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USN BB Float Planes (4/2/23)

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USN BB Float Planes (4/2/23)

As 1923 goes on, American battleships are starting to get upgraded to receive float plane squadrons. While not to terribly useful with 3-day turns, those tiny aircraft can nevertheless provide some intelligence.

So far only BB Maryland and BB Nevada can accept them; Maryland has 2 and I still need to ship the proper squadron to Nevada.

Next month Tennessee becomes eligible for an upgrade.

Because I lost California and Oklahoma, I am going to have a surplus of 2 float plane squadrons, once I load New Mexico, Idaho, Mississippi, Arizona, and Pennsylvania in the next 10 months. That's not bad, considering that if both float planes in a squadron get shot down at the same time, the entire squadron is disbanded - and a good torpedo hit will do that to you.

I wonder if I can split the blimp squadron into two 2-blimp units and mount those on Nevada and Maryland instead... ^_^

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Aircraft losses (4/2/23)

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Aircraft losses (4/2/23)

At this stage both sides are building up inventories of aircraft at an alarming rate - it makes me long for a good air-to-air battle. Perhaps if I could just get planes into China or Korea...

Current totals for losses by type:

Lost on the ground: 41 (+2 since December)
Operations: 27 (+10 since December)
Flak: 14 (+4 since December)

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2nd, 3rd USA Divs (4/5/23)

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2nd, 3rd USA Divs (4/5/23)

Smart management of available political points is a key to success for an Allied player: even after 10 months of combat, I still haven't been able to save enough to unlock 2nd and 3rd divisions off of West Coast...

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US divisions supply status (4/5/23)

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US divisions supply status (4/5/23)

Here's a two-month follow-up on shortages in US Army divisions' orders of battle. I only included units not in full strength or of unknown status:

US division: shortage of infantry squads / shortage of 37mm guns / shortage of light tanks

1st Division: 0 / 19 / 11
2nd Division: 0 / 24 / 15
3rd Division: 0 / 13 / 0
4th Division: 8 / N/A / 0
5th Division: No data due to being split in three regiments
21st Cavalry Division : No data due to being split in three regiments
Hawaiian Division : No data due to being split in three regiments
2nd Marine Brigade: N/A / 6 / N/A
35th Regiment: 0 / 12 / N/A
159th Regiment: 15 / 0 / N/A
*20 squads have been added
184th Regiment: 30 / 0 / N/A
*9 squads, 2 guns have been added

It is very interesting that all the remaining US divisions in reinforcement queue keep using 75mm guns rather than 37mm; this should help with resupplying early-campaign divisions.

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Heavy armament comparison (4/8/23)

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Heavy armament comparison (4/8/23)

Here's the rundown on how many high caliber guns each fleet has at the moment:

IJN

16" guns - 36

10 Tosa
10 Kaga
8 Nagato
8 Mutsu

14" guns - 36

12 Ise
12 Hyuga
12 Fuso

12" guns - 68

12 Settsu
8 Kongo
8 Hiei
8 Kirishima
4 Aki
4 Satsuma
4 Ibuki
4 Mikasa
4 Hizen
4 Iwami
4 Shikishima
4 Fuji

10" guns - 37

12 Aki
12 Satsuma
4 Okinoshima
4 Mishima
4 Suwo
1 Kasuga


Total number of high-caliber barrels: 177.

USN

16" guns - 8

8 Maryland

14" guns - 102

12 Arizona
12 Pennsylvania
12 Tennesee
12 New Mexico
12 Mississippi
12 Idaho
10 Nevada
10 New York
10 Texas

13" guns - 8

4 Illinois
4 Oregon

12" guns - 28

4 Connecticut
4 Georgia
4 Rhode Island
4 Nebraska
4 Minnesota
4 Ohio
4 Maine

10" guns - 16

4 Monandock
4 Charlotte
4 Missoula
4 Seattle

Total number of high-caliber barrels: 162.

With addition of older battleships, USN appears to be matching IJN in firepower. Of course, that's not a fair comparison - IJN's 16" guns remain very much a severe threat to any Allied vessel. Only in the middle of 1925 will USN finally achieve parity there - meaning I have to keep Maryland afloat at all costs until then.
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USN Submarine Damage (5/2/23)

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USN Submarine Damage (5/2/23)

More and more American submarines are pulled off the front lines to deal with growing operational and ASW damage.

Currently 10 hulks are being patched up in Seattle, main USN submarine repair hub.

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Allied Aircraft Experience (5/2/23)

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Allied Aircraft Experience (5/2/23)

Continuous spotting of Japanese transports and warships in North Luzon is paying off in terms of increasing experience for Allied pilots.

Unfortunately, Japanese anti-aircraft gunners are getting better at their jobs as well - one of my air squadrons is down to 52 morale, which pretty much means I have to give them a month of vacation.

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Case Study: DD Kane (5/2/23)

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Case Study: DD Kane (5/2/23)

Repairs are finally complete on DD Kane. Back on 10/22/22, it crawled back to Shanghai with 99 system and 84 flotation damage. Amazingly, it survived.

Note the daytime experience - 73, one of the highest values for USN destroyer fleet.



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Allied Aircraft Experience (5/5/23)

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Allied Aircraft Experience (5/5/23)

Let's examine the effect of one action-rich turn on experience growth:

ZP-1: +1
VP-6: +7
VP-1: +5
23rd: +7
VT-2: +16
28th: +5
9th: +4
VP-7: +15
19th: +1

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Heavy armament comparison (5/5/23)

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Heavy armament comparison (5/5/23)

As smoke clears from the Pacific Jutland, here are the updated standings:

IJN

16" guns - 16

8 Nagato
8 Mutsu

14" guns - 24

12 Hyuga
12 Fuso

12" guns - 68

12 Settsu
8 Kongo
8 Hiei
8 Kirishima
4 Aki
4 Satsuma
4 Ibuki
4 Mikasa
4 Hizen
4 Iwami
4 Shikishima
4 Fuji

10" guns - 37

12 Aki
12 Satsuma
4 Okinoshima
4 Mishima
4 Suwo
1 Kasuga

Total number of high-caliber barrels: 145.

USN

16" guns - 8

8 Maryland

14" guns - 102

12 Arizona
12 Pennsylvania
12 Tennesee
12 New Mexico
12 Mississippi
12 Idaho
10 Nevada
10 New York
10 Texas

13" guns - 4

4 Kentucky (just arrived)

12" guns - 52

4 Connecticut
4 Georgia
4 Rhode Island
4 Nebraska
4 Minnesota
4 Ohio
4 Maine
4 Missouri (just arrived)
10 Utah (arriving in 2 game turns)
10 Florida (arriving in 2 game turns)

10" guns - 4

4 Charlotte

Total number of high-caliber barrels: 170.

USN is showing a slight edge over IJN - however Japanese 16" guns on Nagato and Mutsu still pose a major threat.

Numerous Japanese AMCs pose a severe danger as well - with virtually all of Asiatic Fleet wiped out they can engage in unrestricted mine warfare as well as provide first and second wave cannon fodder for IJN dreadnought fleet.

Two American ships are barely holding on to their life - so far they are included in the numbers above. Three had to be scuttled - they are not.

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Case Study: CA Huron (5/5/23)

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Case Study: CA Huron (5/5/23)

There is no way to undermine what this old cruiser was able to do: for several rounds, it stood alone against the entire IJN dreadnought lineup, firing its 3" shells nonstop.

I have never seen a ship take so much abuse, and survive (the fact that IJN ships were down to 8cm ammo will be overlooked).

I have never seen a ship spend so much of its ammo (it never showed its back to the enemy - the rear guns didn't engage).

The 22 experience points it got for this battle are well-deserved. Welcome to the 2nd USN ship to achieve 99 daytime experience!

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Pacific Jutland (4/30/23 - 5/11/23)

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Pacific Jutland (4/30/23 - 5/11/23):

IJN losses:

6 battleships
1 light cruiser
14 commerce raiders
6 destroyers
6 airplanes

USN losses:

4 battleships
2 heavy cruisers
2 light cruisers
38 destroyers
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Allied CA/CL experience growth (2/16/23 - 5/17/23)

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Allied CA/CL experience growth (2/16/23 - 5/17/23)

Name: current daytime / gain since 2/16/23 / current nighttime / gain since 2/16/23.

10":

USN CA Charlotte: 65 / +13 / 59 / +7

8":

USN CA Huron: 99 / +22 / 69 / +7

6":

USN CA Charleston: 89 / +11 / 62 / +3
USN CL Cincinatti: 67 / New / 55 / New
USN CL Omaha: 74 / New / 55 / New
NCN CL Chao Ho: 79 / - / 58 / -
NCN CL Hai Yung: 79 / - / 57 / -

5":

USN CL Clicago: 84 / +12 / 59 / +1



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VP Status (5/17/23)

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VP Status (5/17/23)


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Top Pilots (5/17/23)

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Top Pilots (5/17/23)

Here are top Allied pilots of the war so far.

Air-to-air combat is so rare in WPO, that it was a real pleasure to see these dogfights. Nevermind the fact that USN planes achieved victories purely by outmassing opponents on the battlefield.

The first kill of the game was that from a... bomber. Go figure :)



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The battle for Hungnam (5/7/23 - 5/23/23)

Post by Rysyonok »

Here's a quick recap of assault values at Hungnam - I am curious as to whether all my guns are doing anything at all:

Date: IJA AV / USA AV

5/5/23: 878 / 1155
5/6/23: 877 / 1156
5/7/23: 876 / 1158
5/8/23: 870 / 1160
5/9/23: 873 / 1159 *21st USA CD arrives
5/10/23: 873 / 1339
5/11/23: 871 / 1338
5/12/23: 871 / 1338
5/13/23: 874 / 1340
5/14/23: 862 / 1343
5/15/23: 854 / 1346
5/16/23: 850 / 1351
5/17/23: 847 / 1354
5/18/23: 846 / 1761 *6th USA ID arrives
5/19/23: 839 / 1763
5/20/23: 821 / 1764
5/21/23: 797 / 1768 *IJA base forces leave
5/22/23: 799 / 1768

Trench warfare can be a real drag - thousands of shells flying around, all for little to no effect. This makes me wonder, if it's time to outflank the Korean IJA army group. I know there are 3 to 4 divisions farther north, but they have not seem to move from Peking suburbs for quite some time, perhaps I can sneak right under them? Of course, I could keep on bombarding.

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USN DD Experience (5/23/23)

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USN DD Experience (5/23/23)

Some may I say I killed off 4 dozen of those flush-deckers in the last month alone just so that I can manage the rest of them better... ;)

USN destroyers typically start up with 55 daytime and 30 nighttime experience. Here are their current values, daytime / nighttime:

Babbitt 80/58 Nice!
Boggs 72/58
Buchanan 67/60
Champlin 69/58
Claxton 73/59
Crane 68/57
Decatur 76/60
Dorsey 78/59
Doyen 70/66
Elliott 68/55
Farragut 70/56
Fuller 66/61
Greer 79/59
Hopkins 74/60
Humphreys 66/65
Kane 73/55
John D. Ford 73/55
La Vallette 79/58
Laub 76/57
Lea 76/59
Lichfield 68/56
MacDonough 65/55
McCawley 73/60
McDermut 73/55
McFarland 67/59
Meade 69/57
Melvin 65/57
Mervine 73/60
Palmer 67/60
Paul Hamilton 73/62
Paul Jones 68/55
Perry 73/58
Radford 67/55
Rathburne 70/56
Reuben James 72/56
Robert Smith 75/58
Shubrick 70/57
Southard 67/57
Stoddert 66/58
Sumner 69/60
Swasey 74/60
Upshur 74/57
Wasmuth 78/61
Wickes 70/57


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IJN DD Survey (5/23/23)

Post by Rysyonok »

Here's what I am showing for the current lineup of IJN destroyers:

53cm torpedoes / ASW capability:

#3
#10
Keyaki
Kiku
Kuri
Maki
Momi
Sumire
Tsuta

45cm torpedoes / ASW capability:

Amatsukaze
Kaede
Kashi
Tanikaze
Yanagi

45 cm torpedoes / no ASW

25 destroyers of Asakaze class

So, the question remains: is IJN upgrading its Asakaze destroyers to Minesweepers for a moderate gain of firepower but loss of torpedoes in July?
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Do leaders get experience?

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To summarize thorough research involving some of my most battle-scarred land, sea, and air commanders, they do not, even if their units max out on experience themselves.
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