House rules and gameyness

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Dixie
Posts: 10303
Joined: Fri Mar 10, 2006 3:14 pm
Location: UK

RE: House rules and gameyness

Post by Dixie »

I trust my oppo not to go crazy with our game, hopefully he trusts me as well.  The only one we're using is paying to move restricted (India Command and Manchuria Army mostly) troops outside their usual area.
[center]Image

Bigger boys stole my sig
User avatar
Disco Duck
Posts: 552
Joined: Mon Nov 15, 2004 10:25 pm
Location: San Antonio

RE: House rules and gameyness

Post by Disco Duck »

I am little surprised at the response I got from my OP. Probably because I didn't word it very well. I had expected more post along the lines of the the thread "High altitude sweeps" where players run sweeps at the highest altitude possible because of the dive advantage. In reality the planes would have never been used that way. Another use of house rules to prevent a weakness in the modeling from making players to do things that just wouldn't happen.

In the "Thousand mile war" scenario, if I do nothing but run surface bombardments against Kiska with the PG Charelston I can destroy the base and the Zeros. On April 26th, switching to the Japanese side of the AI I can see that airfield damgage is at 46 and runway is at 35. 15 zeros have been destroyed and morale is in the dirt at 36. This is after only ten days of bombardment. Why waste my airpower? So to me a valid house rule is no bombardments. Leave that to the escorts on the invasion fleets.

Thanks to every one for the posts. I learned a few interesting things about pre December 7th politics.
There is no point in believing in things that exist. -Didactylos
Menser
Posts: 206
Joined: Sun May 01, 2005 9:55 pm
Location: Peabody, Massachusetts

RE: House rules and gameyness

Post by Menser »

I believe the house rules used over the years came under some serious scrutiny when AE was made. I am an old AI player but I frequent the AAR's alot and noticed some of the HR's commonly used in the old WITP came over to be incorporated into the AE engine. Like the limit of ASW task force size as one example.
"Alea iacta est." Caius Julius
"If you can't beat your computer at chess, try kickboxing." Emo Philips
"Caedite eos! Novit enim Dominus qui sunt eius." Abbot Arnaud Amalric
Post Reply

Return to “The War Room”