(Closed) My version of the 'Frontline' Mod

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cookie monster
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RE: My version of the 'Frontline' Mod

Post by cookie monster »

icons look good

BTW Sevastapol and Simerferapol have city art but they are really pop 4 towns maybe you wanna change that
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Pipewrench
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RE: My version of the 'Frontline' Mod

Post by Pipewrench »

icons are a very nice addition.
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bcgames
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RE: My version of the 'Frontline' Mod

Post by bcgames »

Your choice of icons is very functional...easy to understand.
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Texas D
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RE: My version of the 'Frontline' Mod

Post by Texas D »

The icons look great.
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vilcum
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RE: My version of the 'Frontline' Mod

Post by vilcum »

You are doing a fantastic work, I ´m eager for downladable version.

As for the icons, the Port one is superb in every concern , the black ones for resources,oil, etc  seems a little too big , perhaps reducing them to about same size as the port one would be in order.
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Redmarkus5
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RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

Thanks gents.

I tried smaller icons, but you can't really see what they are saying. An anchor is fine, but once you start trying to say 'oil rig' or 'factory' the bigger size is needed. However, I will keep playing around with that.

If anybody has examples of icons they like, for example from another game, please post them here or PM them to me.
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Redmarkus5
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RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

ORIGINAL: cookie monster

icons look good

BTW Sevastapol and Simerferapol have city art but they are really pop 4 towns maybe you wanna change that

Done, but I can't fix the CAPS in Sevastopol without access to the dev's base files. Maybe they will fix it for us.

I will complete this map when I get to it in the sequence of work.

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Redmarkus5
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RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

How about just putting a number next to the name of Pop4 and above towns?

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Redmarkus5
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RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

This is how it's looking in 'action'. You need to remove units to see all of the icons.

Comments on all aspects welcome!

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JocMeister
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RE: My version of the 'Frontline' Mod

Post by JocMeister »

I like it! :)

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Zort
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RE: My version of the 'Frontline' Mod

Post by Zort »

Do the numbers change once there is an evacuation?  
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Redmarkus5
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RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

ORIGINAL: Zort

Do the numbers change once there is an evacuation?  

I am not really sure, but I was figuring that the blizzard benefits must be based on how many houses there are and not people - unless everyone is planning to get snuggly... ;)

Anyway, at least it's an indicator that there MAY be extra beds available at that location...

Also, if the factories are evacuated, then the icons have no meaning to the Axis player, but at least they indicate objectives that should be seized quickly.
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Redmarkus5
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RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

I am now going for just 1 icon per hex. The + sign on some factories means that there are other items in the hex (resource production, etc.)

I am also placing the icons ON the towns and not next to them to minimize their footprint.

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carnifex
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RE: My version of the 'Frontline' Mod

Post by carnifex »

My advice get rid of the population indicators. Only useful for one side and briefly, and it clutters the map. German players facing winter will manually poll every town along the front anyway. And it's not like 4 is a magic number anyway where anything lower is completely useless.
scalp
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RE: My version of the 'Frontline' Mod

Post by scalp »

You ve got some mistakes in russian names for cities. Simerferapol is actually Simferopol, Barvenkovo not Barenkovo. I speak russian so if you d like me to check all the spellings send me a PM.
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RE: My version of the 'Frontline' Mod

Post by bcgames »

ORIGINAL: redmarkus4
How about just putting a number next to the name of Pop4 and above towns?
Yeah! This is a great idea. It provides a good reminder mechanism for those learning the game; the unobtrusiveness of the idea will not offend others. Like it.
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bcgames
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RE: My version of the 'Frontline' Mod

Post by bcgames »

ORIGINAL: redmarkus4

I am now going for just 1 icon per hex. The + sign on some factories means that there are other items in the hex (resource production, etc.)

I am also placing the icons ON the towns and not next to them to minimize their footprint.
This is good stuff. I like how you are developing this mod and the sharing of your thoughts along the way. I think your approach is very helpful to a) understanding what is important to game play, and b) providing options for the graphical represention of significant game data.

Drive on!
vilcum
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RE: My version of the 'Frontline' Mod

Post by vilcum »

ORIGINAL:  redmarkus4

I am now going for just 1 icon per hex.  The + sign on some factories means that there are other items in the hex (resource production, etc.)

I am also placing the icons ON the towns and not next to them to minimize their footprint.

Strongly agree with no more than 1 factorie/resource icon per hex, as for the population numbers, totally with carnifex
ORIGINAL:  carnifex
My advice get rid of the population indicators.  Only useful for one side and briefly, and it clutters the map.  German players facing winter will manually poll every town along the front anyway.  And it's not like 4 is a magic number anyway where anything lower is completely useless.
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Redmarkus5
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RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

ORIGINAL: scalp

You ve got some mistakes in russian names for cities. Simerferapol is actually Simferopol, Barvenkovo not Barenkovo. I speak russian so if you d like me to check all the spellings send me a PM.

Thanks. I am using the spellings from the game itself, but there will be some typos for sure. I don't think I need a Russian speaker at this stage, but if you see errors in the screenies or after I upload the files, post here and I will fix them.
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Redmarkus5
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RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

OK, all comments are being taken on board and processed. Many thanks!
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