ORIGINAL: Flaviusx
I love these guys. [:)] A lot of folks want to rush them off to the Finnish border or somesuch thing, but I use them for delaying tactics on the actual front.
Why do you love them? I have already explained my position.
Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: Flaviusx
I love these guys. [:)] A lot of folks want to rush them off to the Finnish border or somesuch thing, but I use them for delaying tactics on the actual front.
ORIGINAL: Flaviusx
I love them because they can delay the enemy for a bit.
But within a few turns they're mostly gone.
My sense is there is nothing we can do with these units that will please German players. There have been complaints about them when they get sent to man the Finnish border. Now folks are complaining about them being used to delay the Germans on the main front.
Short of getting rid of these guys altogether, I really don't see what you want to do. And that's exactly what I am getting out of this.
There's no play balance issue here.
I really hope the current testers/devs have a different view to your general take on stuff like this. Otherwise WITE and its offspring are going to have a plethora of irritating anomalies. I will leave it at that.ORIGINAL: Flaviusx
What's the issue? How is this harming the game, exactly?
ORIGINAL: Michael T
I really hope the current testers/devs have a different view to your general take on stuff like this. Otherwise WITE and its offspring are going to have a plethora of irritating anomalies. I will leave it at that.ORIGINAL: Flaviusx
What's the issue? How is this harming the game, exactly?
ORIGINAL: Jakerson
By spending time in army in real life I can say that. Border guards in most of countries witch these NKVD security units represent are specially trained for delaying enemy advance if country is surprise attacked. They are equipped and trained to blow up bridges, deploy mines and deploy snipers and guerilla warfare in short notice. Removing their ability for delaying would be step toward removing realism and historical use of border guards.
ORIGINAL: Flaviusx
They will sometimes rout and shatter. And those that don't do either will frequently auto disband. If you throw them out there to screen the German advance, they rapidly disappear.
Do they annoy the enemy? Sure. But hardly more than that. I've yet to see a game wrecked by these alleged NKVD "super soldiers." This is hyberbole.
They're not going to seriously slow down a German who knows his business, they will make him work a bit harder to get to places. Which is fine.
Bottom line is the 1941 game is in a pretty good place right now. Leave well enough alone. There are bigger fish to fry.
ORIGINAL: 76mm
ORIGINAL: glvaca
Be that as it may, in most games of this complexity, you just overrun the critters and be done.
Having no pursuit phase not only makes tanks ineffective but only makes this possible.
You have 50 MP and want a pursuit phase as well?! [X(]
MOAR NKVD!
ORIGINAL: ComradeP
Yes, the lack of a chase phase can make it annoying to attack ant units, but I personally feel that's much more of a problem when the swarm of brigades show up in late 1941 than in the first few turns. Generally speaking, you'll be attacking blocking units with infantry most of the time in 1941 so they rarely actually hinder your mobile units.
ORIGINAL: Klydon
Yes, they are annoying and Russian players will now probably take a second look at improving their play with these units to make them more annoying. They are a smaller part of a larger issue with ants on both sides (imagine the outrage of a Russian that unloads 9 corps plus artillery on a Luftwaffe regiment only to have it take a limited amount of casualties because of the cap, so it works both ways).