TK or AO TF auto created by AI

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michaelm75au
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RE: TK or AO TF auto created by AI

Post by michaelm75au »

Fixed overflow on base screen - unexpected value[:D]
Michael
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michaelm75au
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RE: TK or AO TF auto created by AI

Post by michaelm75au »

ORIGINAL: GetAssista

WRT computer TFs I have the same problem in the x24 beta, but mirrored. I'm Japan against AI and captured all of India and Sydney. Computer is constantly creating computer controlled TFs out of my own ships disbanded in Colombo and Sydney, and directs them to allied bases. Not sure about other important allied bases I captured as I have no shipping there. Seems like the same issue with AC system not checking the ownership. Not a gamebreaking in any way as I just have ships either in repairs or in a TF instead of disbanded in port

Not sure if Michael already fixed this for both sides, or for Japan only, reporting just for more information

WRT Yokogama red lights, 33714 (AV) + 31822 (red) = 65536 <- every computer programmer would recognize this number [8D] Yes, it's an overflow error in displaying
Do you have a save where this is happening? Can't see any reason why this should be happening. Be nice to run against a save with issue to see if it has been plugged by fixed AI code.
Michael
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Tigrizzli
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RE: TK or AO TF auto created by AI

Post by Tigrizzli »


It's been a long time since the AI gave up after a successful landing in hokkaido then Hirosaki. Only the center pacific was resisting and was still interesting to play. After the fall of Kyoto, it became an absurd game but I went on for my personal training as allies (especially on atoll assault where I have to fight against my propension to go bersek and charge like at CRECY or AZINCOURT.
And As I never played the soviet, it was an unique (and logical) occasion to test them, so I played one or two turn on head on, the AI garrison against the soviet was very low and it makes them active (and they crushed everything remaining up to the doors of China even with their T26)
In my case, the soviet HQ would have had no excuse if it stayed passive!
Alas, the AI didn't really reacted except on the border near Vladivostok...

Now this game is nothing more than a construction game to "pass" the time ("passer le temps" in french, not sure how to tell the same in american...)
I have to wait for my future opponent (and friend) to be familiar with the game so I have to be patient. It will be a pleasure to start a real campaign with this friend from La Royale.(we used to play Flat top).

BACK TO THE TOPIC: Michael, your modification seems to work well with Osaka where the supply dropped close to the normal requirement but the fuel is stil stockpilling there trying to go back to the usual million (17000 required first then nothing) even with no ships based there. Not sure if it is related...
Alfred
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RE: TK or AO TF auto created by AI

Post by Alfred »

ORIGINAL: Tigrizzli


... BACK TO THE TOPIC: Michael, your modification seems to work well with Osaka where the supply dropped close to the normal requirement but the fuel is stil stockpilling there trying to go back to the usual million (17000 required first then nothing) even with no ships based there. Not sure if it is related...

Osaka will always have a demand for fuel even if no ships are based there. See my posts in this thread for how the fuel required figure is determined.

tm.asp?m=3697364

Alfred
GetAssista
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RE: TK or AO TF auto created by AI

Post by GetAssista »

ORIGINAL: michaelm
Do you have a save where this is happening? Can't see any reason why this should be happening. Be nice to run against a save with issue to see if it has been plugged by fixed AI code.
I ran several turns with the latest beta and AKs disbanded in Colombo and Sydney port and it looks like the issue is fixed, no computer transport TFs created any more. Have AI starving in Diego Garcia and Fiji so demand for autoconvoys is surely there.
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Tigrizzli
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RE: TK or AO TF auto created by AI

Post by Tigrizzli »

Yes? no problem with that 17000 fuel request with a few tankers based there and around 14000 when there is Osaka alone. The math are correct... ...I was wondering why there is still a BIG difference between Osaka and other towns in Japan and why it's still growing after the modification done:

situation observed:
town (amount of fuel turn n/amount of fuel n+1)

Osaka (879000/1016000) +137000 was 700 000 two turns before
Kobe (251300/192000) -59000
Ominato (240000/378000) +138000 (about 180 supply ships scheduled to arrive there in the next days...)
Nagasaki (230600/140000) +90600
Fukuoka (213000/189000) -24000
Nagoya (196500/147000) -49500
Yokohama (81000/57000) -24000
Sendaï (27000/9000) -18000
every other town have less than that...

No fuel delivered, no fuel taken except fuel consumption at Yokohama (most of the war vessels except CV are here)
Only 20 tankers heading to Osaka, nothing else... so Osaka must be still sucking most of the fuel in the HI, am I wrong?

There is a lot of movement of the fuel levels but I see no evident reason to stockpile in OSAKA which don't have the biggest fuel requirement (17540 in Yokohama Vs 14579 in Osaka). But I presume that it could be related to the amount of HI in this city: 5,3 time more than the next Industrialized city in the HI Nagoya (which is consistent with the amount of fuel in those two cities)


Maybe I didn't find the information related in your link wich can explain why there would be more than 1 000 000 of fuel request in Osaka only?
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BBfanboy
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RE: TK or AO TF auto created by AI

Post by BBfanboy »

As with supply, once all the fuel requirements have been met the AI tends to move any surplus amounts to the most developed base. Not sure if Industry is included in the determination but Osaka is 10/10 for port and AF. And if Osaka is the usual home base for Japanese Auto-Convoys the AI may be set up to ship all surplus there.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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