The Road Ahead (Subject to change)
Moderator: Jason Petho
- Jason Petho
- Posts: 17422
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: The Road Ahead (Subject to change)
For added clarification , West Front II will follow same model, 1939-1941 released as the core game, 1942-1943-“ and 1944-1945 released as the primary DLC’s.
Pacific Front will be the same.
Pacific Front will be the same.
- Crossroads
- Posts: 18153
- Joined: Sun Jul 05, 2009 8:57 am
RE: The Road Ahead (Subject to change)
ORIGINAL: 76mm
I dont understand...so East Front covers 1939-41 and will have DLCs, but East Front 1942-43 will be a separate game?
What will the ‘39-41 DLCs cover?
I guess we won’t see ‘42-43 (much less ‘44-45) for several years? Why not make them DLCs rather than separate games someverything can be played together?
ORIGINAL: Jason Petho
42-43 and 44-45 will be the core DLC’s for East Front III 1939-1941
Everything indeed to be made available within one game:
Campaign Series: East Front III (1939-1941)
[*] EF III DLC#1: 1942-1943
[*] EF III DLC#2: 1944-1945
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
RE: The Road Ahead (Subject to change)
Just saw that there's a Cold War version down the road. Will this include the early Cold War era, like the Hungarian Uprising in '56, Berlin Crisis in '61 or Cuba crisis in '62?
- Jason Petho
- Posts: 17422
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: The Road Ahead (Subject to change)
ORIGINAL: hellfish6
Just saw that there's a Cold War version down the road. Will this include the early Cold War era, like the Hungarian Uprising in '56, Berlin Crisis in '61 or Cuba crisis in '62?
Maybe not in the first Cold War 1.00 release, but yes, eventually those will be included.
-
- Posts: 5
- Joined: Sat Nov 10, 2018 1:04 pm
RE: The Road Ahead (Subject to change)
Hi fellas--
Will there be a rough roadmap update posted at any point in the near future? Am presuming that CS Vietnam has been pushed back to 2019, and was wondering if you had a rough quarter timeframe on when you anticipate we might be lucky enough to see it?
Thanks!
Will there be a rough roadmap update posted at any point in the near future? Am presuming that CS Vietnam has been pushed back to 2019, and was wondering if you had a rough quarter timeframe on when you anticipate we might be lucky enough to see it?
Thanks!
- Jason Petho
- Posts: 17422
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
- Jason Petho
- Posts: 17422
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: The Road Ahead (Subject to change)
Revised first post.
Still subject to change, but those are our current goals.
Still subject to change, but those are our current goals.
RE: The Road Ahead (Subject to change) - Camouflage
Really fantastic Vietnam maps produced so far and I congratulate the development team.
Is is possible to include a camouflage option?
1) At scenario design units can be designated as having camouflage. This would increase their concealment level by X depending on terrain and type of unit - troops easier to hide than trucks, for example.
2) Units (not all) have option to camouflage themselves and this would take 1 to X turns depending, once again, on type of unit (plus country) and terrain. A platoon of infantry in a wood takes less time than a tank in open desert to increase concealment. The Viet Cong & NVA & Japanese were very good at hiding themselves.
3) Dummy units - tanks & trucks - used in WWII in the desert and useful to have for ME for what if scenarios plus for WF3+ perhaps.
Coding wise what is involved in having (1) and (2)?
Is is possible to include a camouflage option?
1) At scenario design units can be designated as having camouflage. This would increase their concealment level by X depending on terrain and type of unit - troops easier to hide than trucks, for example.
2) Units (not all) have option to camouflage themselves and this would take 1 to X turns depending, once again, on type of unit (plus country) and terrain. A platoon of infantry in a wood takes less time than a tank in open desert to increase concealment. The Viet Cong & NVA & Japanese were very good at hiding themselves.
3) Dummy units - tanks & trucks - used in WWII in the desert and useful to have for ME for what if scenarios plus for WF3+ perhaps.
Coding wise what is involved in having (1) and (2)?
- Jason Petho
- Posts: 17422
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: The Road Ahead (Subject to change) - Camouflage
Looks like a good wishlist item, Martin, something that would have be saved for future updates/releases.
We're passed adding new features to the Vietnam game, now focusing on scenarios and AI improvements/scripting.
We're passed adding new features to the Vietnam game, now focusing on scenarios and AI improvements/scripting.
RE: The Road Ahead (Subject to change) - Camouflage
Really looking forward to CS:Vietnam. I'm finally learning CS:ME and it's great -- I think I might actually like it better than the Squad Battles series, which is a long-time favorite of mine.
Keep it up!
Keep it up!
If the rule you followed brought you to this, of what use was the rule?
- Jason Petho
- Posts: 17422
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: The Road Ahead (Subject to change) - Camouflage
Thank you, Infierno!
You'll see with the 2.02 UPDATE after Vietnam is released that the game will truly shine with the brand new AI!
It's a GAME CHANGER!!
Jason Petho
You'll see with the 2.02 UPDATE after Vietnam is released that the game will truly shine with the brand new AI!
It's a GAME CHANGER!!
Jason Petho
-
- Posts: 225
- Joined: Tue Apr 28, 2009 8:39 pm
- Location: USA
RE: The Road Ahead (Subject to change) - Camouflage
ORIGINAL: Jason Petho
You'll see with the 2.02 UPDATE after Vietnam is released that the game will truly shine with the brand new AI!
It's a GAME CHANGER!!
Jason Petho
Here I thought the John Tiller Campaign Series 2.0 was a game changer

- Jason Petho
- Posts: 17422
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: The Road Ahead (Subject to change) - Camouflage
Compared to what is coming in Vietnam, not even close!
-
- Posts: 438
- Joined: Sat Mar 10, 2018 8:05 am
- Location: USA
RE: The Road Ahead (Subject to change)
morning gents, just a simple query, whats your latest target for CS:Vietnam release?
- Jason Petho
- Posts: 17422
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: The Road Ahead (Subject to change)
alright. can't wait to get it!
- Jason Petho
- Posts: 17422
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: The Road Ahead (Subject to change)
Alas, it is taking longer than anticipated. The efforts are completely worth it though. The end product will be nothing like anything we've done before!
RE: The Road Ahead (Subject to change)
wow, thats quite the uhmm.......'re-scheduling'....
- Jason Petho
- Posts: 17422
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: The Road Ahead (Subject to change)
Alas, it's more work than originally anticipated.
Again, it's for the greater good.
Again, it's for the greater good.