Glvaca v Panzerjeager Hortlund (no Hortlund)

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glvaca
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

ORIGINAL: bigbaba

i let most of the Romanian air bases in Romania and take only 2 with me with the fighters, transporters (?) and the tactical bombers. that saves few trucks and improves the overall supply situation.

btw: interesting location for rail repair in the south.

I think I'll do the same.

RE RR, how so? What's your preferred RR?
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Telemecus
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by Telemecus »

ORIGINAL: glvaca
ORIGINAL: bigbaba
btw: interesting location for rail repair in the south.
RE RR, how so? What's your preferred RR?

I think many prefer to go through Ungheny as the most direct route to Stalino and the East fast.

By going through Novoselitsa in Bucovina you were perhaps thinking of going to Kiev and linking up with the North fast - safety ahead of coverage? Or you want a link sooner which does not go through Rumania - so Hungarian reinforcements do not have to walk and German arrivals get to the front quicker. I think also through Bucovina you can start repairing rail sooner - so you will actually have more hexes repaired.

At least that is my understanding. I prefer dashing East fast through Moldova. But I have seen your version before and it has its merits. Life was so much easier with FBD5 at the start though ... sigh
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glvaca
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

ORIGINAL: Telemecus
ORIGINAL: glvaca
ORIGINAL: bigbaba
btw: interesting location for rail repair in the south.
RE RR, how so? What's your preferred RR?

I think many prefer to go through Ungheny as the most direct route to Stalino and the East fast.

By going through Novoselitsa in Bucovina you were perhaps thinking of going to Kiev and linking up with the North fast - safety ahead of coverage? Or you want a link sooner which does not go through Rumania - so Hungarian reinforcements do not have to walk and German arrivals get to the front quicker. I think also through Bucovina you can start repairing rail sooner - so you will actually have more hexes repaired.

At least that is my understanding. I prefer dashing East fast through Moldova. But I have seen your version before and it has its merits. Life was so much easier with FBD5 at the start though ... sigh
Here's the surprise. I have 2 FDB's in the South [;)]
At least for now.
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Telemecus
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by Telemecus »

ORIGINAL: glvaca
Here's the surprise. I have 2 FDB's in the South [;)]
At least for now.

Ahh very smart! Is the second one hidden in your screenshot hidden by another unit or do you mean a future turn? I guess two in south means you can do both East to Stalino and up to Kiev? Or will you make us wait in your AAR for us to find out?
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glvaca
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

TURN3 NORTH

I bump up against some serious defences and I don't want the Panzers getting stuck without infantry support. Besides kicking out some ants, it becomes an infantry catch up turn.
Von Mansteins Corps gets a HQ build-up.





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glvaca
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

TURN3 CENTRE
The Bialystok pocket is seriously reduced. Infantry is starting catch up and I hug what seems to be a formidable line but without any depth. I leave the 7-1 Mot division rather exposed hoping he'll attack and so reduce his defensive strength.
ZOC lock Mogilev to prevent the industry from being railed out.
Minsk falls.
4th Army crosses the Berezina and I leave most of 2nd PzG stationary hoping for an opportunity.

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glvaca
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

ORIGINAL: Telemecus
ORIGINAL: glvaca
Here's the surprise. I have 2 FDB's in the South [;)]
At least for now.

Ahh very smart! Is the second one hidden in your screenshot hidden by another unit or do you mean a future turn? I guess two in south means you can do both East to Stalino and up to Kiev? Or will you make us wait in your AAR for us to find out?

It was hidden but your curiosity will be satisfied with the next pic [:)]
glvaca
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

TURN3 SOUTH

The reduction of the Lvov pocket starts in earnest but the going is tough. I still don't grasp the new rules with regards to activation of the frozen Allied units and let him wander freely.
The opened pocket just below the marches is now sealed and 1 div added to the pocket.
Kiev is Zoc locked, Kirovograd falls with all its industry. Will give a count of Arms/HI later.

As to RR, I intend to have one FBD go through Vinnitsa to Kiev, and the other through D-Town on to Stalino. However, this will depend on the other fronts, in particular how well I do in Leningrad and the drive for Moscow.
It begins to dawn on me that HQ-build-ups are almost a necessity versus previous versions. Or rather they are calculated into the engine and you're basically forced to use them to get where you need to be. So I start hoarding AP's.
Forgot to take a pick of the lower South, nothing spectacular though. Rumanians advance slowly.




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glvaca
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

GROUND



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glvaca
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

AIR



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glvaca
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

OOB



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Telemecus
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by Telemecus »

ORIGINAL: glvaca
As to RR, I intend to have one FBD go through Vinnitsa to Kiev, and the other through D-Town on to Stalino. However, this will depend on the other fronts, in particular how well I do in Leningrad and the drive for Moscow.

Curiosity satisfied! [:)]

So that means just two FBDs north/centre - from the screenshots it looks like one going through Minsk to join the one going through Kiev. The other one I cannot see. Will mean the North is not looped until auto rail repair gets there?

I'll certainly be interested to see if this is a good plan. There was a thread on these forums called something like "Coping with life without FBD5" - a suitably agony aunt-ish title. If this works you should add these on as an answer.
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MarauderPL
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by MarauderPL »

Unfortunately ZOC lock on cities no longer prevents the Soviets from evacing industry. But it ups the cost (20% more railroad points need to be spent). It is a realistic change, but makes german "industry win" much harder to pull off.
glvaca
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Joined: Tue Jun 13, 2006 12:42 pm

RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

ORIGINAL: Telemecus
ORIGINAL: glvaca
As to RR, I intend to have one FBD go through Vinnitsa to Kiev, and the other through D-Town on to Stalino. However, this will depend on the other fronts, in particular how well I do in Leningrad and the drive for Moscow.

Curiosity satisfied! [:)]

So that means just two FBDs north/centre - from the screenshots it looks like one going through Minsk to join the one going through Kiev. The other one I cannot see. Will mean the North is not looped until auto rail repair gets there?

I'll certainly be interested to see if this is a good plan. There was a thread on these forums called something like "Coping with life without FBD5" - a suitably agony aunt-ish title. If this works you should add these on as an answer.

We're on T6 now (with lots of action, sorry no spoilers) but I guess I can say this. Once Leningrad is cut-off you basically don't need the FDB there and can use Armies to fill the gaps. It does depend on how far you want to push East.
In the centre (with doubling up FBD's no longer possible), I go through Minsk => Smolensk and then it depends. If Leningrad goes I will normally split. The FBD from AGN going through VL => Rzhev => Moscow. The second Smolensk => Tula

I just upgraded to the latest beta and now there's a Rumanian FBD! [X(] Anyway, we'll see how things play out, it's entirely possible this may not work.
glvaca
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Joined: Tue Jun 13, 2006 12:42 pm

RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

ORIGINAL: MarauderPL

Unfortunately ZOC lock on cities no longer prevents the Soviets from evacing industry. But it ups the cost (20% more railroad points need to be spent). It is a realistic change, but makes german "industry win" much harder to pull off.

Crap, didn't know that! Thx.
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Telemecus
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by Telemecus »

ORIGINAL: MarauderPL

Unfortunately ZOC lock on cities no longer prevents the Soviets from evacing industry. But it ups the cost (20% more railroad points need to be spent). It is a realistic change, but makes german "industry win" much harder to pull off.

My impression is Soviet players normally do not pay the extra cost and prefer to lose the industry on the basis that they will lose some and would rather evacuate the cheapest. So effectively it is industry lost to the Soviets - but the Axis are just choosing which cities will have their industry lost rather than adding to the total. Or is that wrong?
ORIGINAL: glvaca
I just upgraded to the latest beta and now there's a Rumanian FBD! [X(] Anyway, we'll see how things play out, it's entirely possible this may not work.

I think you only get the Rumanian "FBD" if you start the game in 1.11beta. If you started the game in a previous version you do not get the new units even if you upgrade the program. However I am only tentatively sure on that.
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MarauderPL
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RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by MarauderPL »

ORIGINAL: Telemecus

My impression is Soviet players normally do not pay the extra cost and prefer to lose the industry on the basis that they will lose some and would rather evacuate the cheapest. So effectively it is industry lost to the Soviets - but the Axis are just choosing which cities will have their industry lost rather than adding to the total. Or is that wrong?

It depends on the situation, if you can approximate that you wont lose any industry next turn you may just evac the more expensive bunch. You may also decide on less unit railing this turn. Its an interesting choice to make, but a significant soviet buff, as it takes out one of the german victory conditions off the table.
glvaca
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Joined: Tue Jun 13, 2006 12:42 pm

RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

ORIGINAL: Telemecus
ORIGINAL: MarauderPL

Unfortunately ZOC lock on cities no longer prevents the Soviets from evacing industry. But it ups the cost (20% more railroad points need to be spent). It is a realistic change, but makes german "industry win" much harder to pull off.

My impression is Soviet players normally do not pay the extra cost and prefer to lose the industry on the basis that they will lose some and would rather evacuate the cheapest. So effectively it is industry lost to the Soviets - but the Axis are just choosing which cities will have their industry lost rather than adding to the total. Or is that wrong?
ORIGINAL: glvaca
I just upgraded to the latest beta and now there's a Rumanian FBD! [X(] Anyway, we'll see how things play out, it's entirely possible this may not work.

I think you only get the Rumanian "FBD" if you start the game in 1.11beta. If you started the game in a previous version you do not get the new units even if you upgrade the program. However I am only tentatively sure on that.


Will let you know when I get the turn back.
glvaca
Posts: 1312
Joined: Tue Jun 13, 2006 12:42 pm

RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

Does anyone know where I can find the new rules for mild blizzard?

Can some kind soul point me to the patch level it was introduced?

Thx!
glvaca
Posts: 1312
Joined: Tue Jun 13, 2006 12:42 pm

RE: Glvaca v Panzerjeager Hortlund (no Hortlund)

Post by glvaca »

ORIGINAL: glvaca

ORIGINAL: Telemecus
ORIGINAL: MarauderPL

Unfortunately ZOC lock on cities no longer prevents the Soviets from evacing industry. But it ups the cost (20% more railroad points need to be spent). It is a realistic change, but makes german "industry win" much harder to pull off.

My impression is Soviet players normally do not pay the extra cost and prefer to lose the industry on the basis that they will lose some and would rather evacuate the cheapest. So effectively it is industry lost to the Soviets - but the Axis are just choosing which cities will have their industry lost rather than adding to the total. Or is that wrong?
ORIGINAL: glvaca
I just upgraded to the latest beta and now there's a Rumanian FBD! [X(] Anyway, we'll see how things play out, it's entirely possible this may not work.

I think you only get the Rumanian "FBD" if you start the game in 1.11beta. If you started the game in a previous version you do not get the new units even if you upgrade the program. However I am only tentatively sure on that.


Will let you know when I get the turn back.

No Rum FDB and 1st Cav is also unaffected.
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