ThirdTruimp Game.

Post descriptions of your brilliant victories and bitter defeats here.

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hatemf90
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RE: ThirdTruimp Game.

Post by hatemf90 »

Current turn, jan 42:


Most of the fronts are quiet, due to winter and Germans stopping the attack, exceptions are:

Ktrponos front: at the edge of Ktrponos and Yeremenko the enemy punches through and tries to encircle Kiev and the front protecting it, we push this attack back and take measures to secure Ktrponos.

Tyulenev front: The enemy wastes no time in reaching our new lines, again putting pressure on us to build a defensive line quickly or be overruin, otherwise no majorfights.

Finnish front: We've had success all along the finish front and including Karelia, finnish Northeren army is encircled and about to be destroyed, if this is successful, the northern half of Finland will be soviet. we also use the opportunity of the lakes freezing up to expand our attacks and push the enemy away from Leningrad.
On the sea front the Soviet Baltic fleet is caught in the open and destroyed by a huge German fleet. but we manage to take revenge: by combination of land artillery and air attack managed to cripple the enemy fleet, and 3 new battleships finished the turn before were used to finish the remnants, a deadly attack on the Kriegsmarine.

Red airforce makes a comeback, messy attack due to Finnish airforce giving cover but we reach through to the German fleet.
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The killing blow:
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DRommel
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RE: ThirdTruimp Game.

Post by DRommel »

Germany February 1942

A sad day for the Kriegsmarine. What was believed and announced to be a big victory for the Hochseeflotte, by sinking the initial Russian Baltic-fleet, turned out to be a Pyres victory and the destruction of most of the our surface fleet. Now as in the real war the U-Boots have to take the heavy task of the battle for the seas.

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DRommel
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RE: ThirdTruimp Game.

Post by DRommel »

Germany February 42

Ostfront
HrsGrpp Nord: Still wintertime but it's nearing the end so we prepare and reposition for the spring. A big air raid on an airbase to the north encounters new Russian Fighter III plains. We shot down many of them.

HrsGrpp Mitte: Here more of the same as HrsGrpp north but no air instead art battles.

HrsGrpp Oekraine: Our 7 PzArm managed again to breakthrough the Russian defends-line and tightening the ring around Kiev further. While the SS in heavy battles makes it way east and cuts the Russian defends-lines.

HrsGrpp Sud: Here the 12 Arm crosses the Dnieper river in force and closes the ring around Kiev for the second time. The 11 PzArm follows the 11 arm and takes on the defenders of the Dnieper river, expanding the bridgehead.

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DRommel
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RE: ThirdTruimp Game.

Post by DRommel »

Germany February 42

Sudfront: aiding our allies

Westfront: Heavy raids on Allied supply in the gulf of Biscay. The first air-raid on N-France by the Allies.

Nordfront: The battle of the Atlantic rages on. Big numbers of destroyers try to uphold a blockade. An attack of strategic bombers managed to destroy an factory in Norway (to my surprise it could be destroyed).

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DRommel
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RE: ThirdTruimp Game.

Post by DRommel »

Germany February 42 Losses



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hatemf90
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RE: ThirdTruimp Game.

Post by hatemf90 »

ORIGINAL: icym

1. The correct way to do it is to move a scientist from a university. Once the scientist is on a synthetic oil plant (you only need to put one scientist on one German Syth. oil plant), at the start of each German turn there is a random chance the upgrade will occur. The upgrade will then be applied to all syth. oil plants, including the SS one.
Just wanted to ask, is there a date for for when this upgrade is allowed? or it can happen from the start of the game?
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icym
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RE: ThirdTruimp Game.

Post by icym »

There are no date restrictions on when you can move a scientist onto a German Synth oil plant. If you receive a scientist early in the game, he can be used straight away. The chance of the oil upgrade happening in a given turn is about 10%, so you may have to wait a while for the upgrade to happen.
hatemf90
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RE: ThirdTruimp Game.

Post by hatemf90 »

ORIGINAL: icym

The chance of the oil upgrade happening in a given turn is about 10%, so you may have to wait a while for the upgrade to happen.
Even more reason to move him early, thanks for the info.
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hatemf90
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RE: ThirdTruimp Game.

Post by hatemf90 »

btw Drommel, in this turn I did some air attacks on your forces and not make it seem like Im just cheating, Im not sure why there was no interception, infact the last air attack I did I repeated 3 separate times with the same planes just to test it and your fighters never intercepted.. Im not sure why this happens or if Fighter III has something to do with it?

and just for the record I dont think my fighters ever intercepted anything either..
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DRommel
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RE: ThirdTruimp Game.

Post by DRommel »

Hi Hatemf90, I'm just like you sometimes wondering why there is no intercepting. Even when readiness, supply, etc is high there is non. That's my question. So no cheating just wont to know why.

In this current turn it is I think doing to winter penalties that my airforce is doing anything.
hatemf90
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RE: ThirdTruimp Game.

Post by hatemf90 »

Thanks, yea I agree, I only really did 2 ground attacks and a airsupply but all had no interceptions so I got worried then. sucks to have all that careful planning wasted for a game mechanic (for both sides), would be nice if the game could be modded for 100% interception, or atleast 80-90%.
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icym
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RE: ThirdTruimp Game.

Post by icym »

The intercept chances have remained at the default game values. Currently they are 10% chance of failure at nearby hexes and 50% at the edge of the intercept range.

I will probably leave a small chance of not intercepting, but the 80-90% you suggested feels about right to me.

Thank you for drawing my attention to this somewhat frustrating aspect of the game.
RufusTFirefly
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RE: ThirdTruimp Game.

Post by RufusTFirefly »

Agree with you that the intercept chance is too low. It should not drop that much at the edge of the intercept range (even at default setting, so at any game at all). Therefore I use a lot of self propelling AA in my frontline units. Thanks, icym, for adding these SFTs to the scenario [:)]
hatemf90
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RE: ThirdTruimp Game.

Post by hatemf90 »

Russia, Feb 42:

The Germans restart their offensive even before winter and mud season are over, but we expected this already.

Losses are high but not so 1 sided any more so we will take that.


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hatemf90
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RE: ThirdTruimp Game.

Post by hatemf90 »

Russia, Feb 42:

Yeryomenko front: Our new fighters IIIs are discovered and attacked, it looks like the entire Luftwaffe came down on 1 spot, we wonder how Germany can supply them all? Only the Flak network helps to balance the outcome a little.

Other than that we launch a limited attack on their fortified bridgehead, we could not dislodge them but cause heavy losses.

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LJBurstyn
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RE: ThirdTruimp Game.

Post by LJBurstyn »

The Americans have entered the war and still have poor production...oh well...life is like that...of course this is the USA so production is still a lot...have filled out two armies (of about 15 divisions each) and started on the third...that will complete one Army Group...

1st Army Group:
1st Army has been deployed.
2nd Army is waiting for transportation to it's destination.
3rd Army is being formed.

2nd Army Group:
All HQ's being formed or filled out.

Research is proceeding apace and new technologies are being revealed every month...to American Generals ONLY so far.
hatemf90
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RE: ThirdTruimp Game.

Post by hatemf90 »

Russia, Feb 42:

Yeremenko front:
The SS launch their long awaited attack, their attack is deadly, cutting my defensive line in half, but the attack is limited in scale, and we were able to encircle and destroy most of the attacking units, for now both sides are weakened.

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hatemf90
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RE: ThirdTruimp Game.

Post by hatemf90 »

Russia, Feb 42:

Ktrponos front: Total encirclement is now a reality, Ktrponos now has to fight on 2 fronts, a tough situation but not hopeless.

Tyulenev front: Situation here combined with Kiev's encirclement makes effectively the southern half of the front in critical situation. The mud season which we had depended on to slow down the Germans dried up in the worst possible places, to allow easy crossing in the direction of Kiev's rear. infact a whole army crossed the Dnieper and is now sitting behind Kiev. Even worse, the mud forms a barrier between the snow areas and the south, stopping any air cover from reaching Tyulenev, again mud working against us.

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DRommel
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RE: ThirdTruimp Game.

Post by DRommel »

Germany march 42

The Russian winter has ended. The snow vanished and changed into mud, mud, mud everywhere. A life savvier for the Russian armies south of Kiev. Movement is very limited and all of my luftwaffe is grounded.
SS: They took a hugh risk but it put the attention on them and not on de 7 Arm who was encircling Kiev. Their sacrifice was not in vain. The positions of the 7 Arm were saved.

Ostfront:
HrsGrpp nord: MUD, so we have to stay put and can do only art bombardment.
HrsGrpp mitte: MUD and the same as HrsGrpp nord
HrsGrpp Oekraine: the 7 Arm can again drive a hol in the enemy line and so reach the 12 Arm of HrsGrpp sud.
The SS was on the offensive again but mud stopped a follow up also a number of bunkers got destroyed.
HrsGrpp sud: The 11 and 12 Arm cross the Dnieper river in force but here mud also hinders the total destruction of Russian units. Still my armies managed to expend the bridgehead and reach Kharkov.

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DRommel
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RE: ThirdTruimp Game.

Post by DRommel »

Sudfront:
Attacks on landed enemy units, they got destroyed.
Westfront:
Another air raid on N-France, further sea battles in the gulf of Biskay
Nordfront:
The battle of the Atlantic is intensifying. Large numbers of destroyers and subs or sighted even a carrier has joined the battles.
By cheer luck an Engineer unit discovered an invasion forces of the coast of Narvik. An air attack sunk it promptly.

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