Thanks for the compliment. I'll take a look at your file when I get some time. But it is important to notice that the objective flags are the only thing in my mod with which I'm still very dissatisfied. I didn't find a way to alter the mask used to display the flag. It seems to be coded somewhere. It doesn't seem to be defined by a bitmap mask available for change. I may be wrong, but I've already posted a question about it and got no answer. I have just changed saturation and the flag's borders.
The flags are just extremely invasive, as you can see from the pictures I've posted. They cover all terrain features, but when there are a lot of objective hexes (exactly when they are more invasive) it is mandatory to keep them on. There are two solutions: one is to allow editing the mask and position of the flags in the hex, so that one can design a less invasive solution; the other would be to program a keyboard hotkey to switch on/off the flags and keep them above the counters while pressed (like the way the space bar works). Going to the panel to switch it below, above or off every time is painful, so that I'll keep them on all the time while planning, blocking the view of the terrain features and kind of spoiling the look of the map.
