Second Front (that new in development tactical game)

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Hexagon
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RE: Second Front (that new in development tactical game)

Post by Hexagon »

Well, its the problem with promising wargames... usually they are an orchestraman project and they need more time... if finally are released... have a team helps divide job and made if you have few time you can combine it with the few time from other guys.

But i remember "Ultimate general" started the same and now looks like behind is a team that help time between releases and support be shorter and stronger... today is possible one guy release and support a game but teams are much better.

For me apart facebook if you want made your job visible you need an "off-facebook" and similar social media because in wargames a lot of info still comes from forums and similar... for example i know the game thanks to this forum and i made other guys know about the game using another forum... is not the first and sure not going to be the last wargame i know and i am going to help others know doing "sailing" in wargaming forums.

Game looks great, not only with a more modern graphics.
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MrsWargamer
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RE: Second Front (that new in development tactical game)

Post by MrsWargamer »

Correcting a detail error.

Second Front is not a one man operation done in their spare time.
That was a conclusion I arrived at incorrectly.
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Hexagon
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RE: Second Front (that new in development tactical game)

Post by Hexagon »

Nice, if there is a team behind release is more viable.

I find i Hexdraw web, in the "Unity Assets" for USA, German and Soviet vehicles coming in 2019... i dont know if this is release game or simple when the vehicle models are going to be avaliable.

I see very complete the list of vehicles... some are missing like T-28, T-35, IS-III, T-44 (maybe these 2 are more a bonus or extra), the amphibian T-37 - T-38 (here i dont know if this is covered in game) and the M2 halftracks and the M3 white used in recon units, i dont see in german models Schurtzen and looks like or there are 2 Pz-38 models or the Pz-35 is the same than Pz-38 and the M4A3E8 model is or missing or workg... i see the M4A1(76)W model BUT the simple eight is using the old suspension, you have new hull but not the new wheels.

Other good add could be made avaliable vehicles from one nation in other nations to play the "captured hardware" card when you create a scen because i see in german units something that looks like a soviet 57mm AT gun.

Out of this details i see here a serious first modern succesor of "Steel Panthers", maybe a little cartoon but in the enviroment, vehicles looks very serious well modeled... maybe add option to made them look more dusty or appear with camo [&o]

Soviet warhorses... i like see the brown colour
Image

Germans
Image

If engine works well i have a new "i want it and i want it yesterday" title [:'(]


PD: the size of Tiger II and Jagdtiger is correct??? they look a little small
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DownNOut
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RE: Second Front (that new in development tactical game)

Post by DownNOut »

Another combat video has popped up on their site. I am still looking forward to seeing the scenario editor in action.
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Michael T
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RE: Second Front (that new in development tactical game)

Post by Michael T »

Do they have a site? Or are you referring to a facebook page?
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budd
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RE: Second Front (that new in development tactical game)

Post by budd »

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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Michael T
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RE: Second Front (that new in development tactical game)

Post by Michael T »

Great, thanks budd [:)]
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Hexagon
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RE: Second Front (that new in development tactical game)

Post by Hexagon »

I think these are all "official" sites

http://www.hexdraw.com/Word/?page_id=290

I really want know about game engine, for example i see to close the combat for infantry and i wait see armor VS AT combat.


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Zovs
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RE: Second Front (that new in development tactical game)

Post by Zovs »

Here is the map editor

https://youtu.be/J0KObuvVDBY
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
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MrsWargamer
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RE: Second Front (that new in development tactical game)

Post by MrsWargamer »

ORIGINAL: Hexagon

I think these are all "official" sites

http://www.hexdraw.com/Word/?page_id=290

I really want know about game engine, for example i see to close the combat for infantry and i wait see armor VS AT combat.

Just to clarify, yes, Joachim Bader is the man behind the game.
Wargame, 05% of the time.
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rico21
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RE: Second Front (that new in development tactical game)

Post by rico21 »

No Bader Band?
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Hexagon
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RE: Second Front (that new in development tactical game)

Post by Hexagon »

ORIGINAL: rico21

No Bader Band?

Well better than a Vader Band... [8|]

I am still curious about combat and unit atributes... i really want see one thing missing in SP series, the ability to perform melee combat (i have in mind other front set in the east of east [:D])

And talking about infantry... we are only have germans-americans-soviets or we are going to see SS, Fallschirmjager, Volksturm, Airborne, Guards... same units but different atributes and stats.
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MrsWargamer
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RE: Second Front (that new in development tactical game)

Post by MrsWargamer »

Kinda early for me to comment on things I have not seen yet.

But I suspect you will be impressed about a lot of the design Hexagon. I think Close Combat is in the works. Stay tuned :)
Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.
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Hexagon
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RE: Second Front (that new in development tactical game)

Post by Hexagon »

Well, i admit Close Combat was much better than Steel Panthers in the art area... i dont find yet a wargame with the pretty and detailed maps you can find in CC and specially in CC mods (stalingrad mods offer to me the better maps to feel inside the rattenkrieg)... here i allways see 3D less detailed than 2D at least comparing with CC.

For me key of this game is going to be in combat area, assault-AT combat-casualty model, for what i see the armor area is more simple than in SP BUT looks like you can control better vehicles with turret facing (turret and hull facing separate) and well, at least mounted troops can fire something i dont remember see in wargames i play (i am out of RTS and ignore if is any modern RTS
with this feature).

But if is one really good thing is read the words Steamworks+map editor together... maybe this could be a title with 80-90s taste where a game expansion-DLC was to add extra content and not content you need from minute one... i know about SP expansion a lot of years later and was simple a serie of new scens and campaings, something you can find years ago in fan made webs.
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MrsWargamer
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RE: Second Front (that new in development tactical game)

Post by MrsWargamer »

Just to clarify, when I said Close Combat, I likely should have spelled it close combat all lower case. I was not referring to the game of that name. I was mentioning a combat mechanic in a game.
Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
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Exlains why I buy em more than I play em.
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Hexagon
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RE: Second Front (that new in development tactical game)

Post by Hexagon »

O i see, i understand the game because new is "close" to [:'(]

Close Combat, the combat, allways was the weak point in the Steel Panthers serie, even win versions ignore it... well, they add reverse command for vehicles to retreat facing enemy you cant expect melee implemented [:D]

Could be great see melee and exotic things like human wave assault (double assault value half defensive value) or even Banzai charges (same as human wave BUT the assault side never retreat, fights to the last man) these things made you can open a lot game options... if you add the mechanic in a game with full mod ability you are going to see it where is needed.

Thanks for the info [&o]

Rosseau
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RE: Second Front (that new in development tactical game)

Post by Rosseau »

Some of the good old Squad Battles games had banzai charges - and yes, you are hopefully right on the modding potential.
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MrsWargamer
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RE: Second Front (that new in development tactical game)

Post by MrsWargamer »

Sometimes computer games are trying to be board games, and sometimes board games are trying to be computer games.

And sometimes they do it really well, and sometimes not.

I have the board game of Civilization. It's a great game. A bit of a chore to set up (in comparison to say 7 Wonders), and a challenge to teach a non wargamer in under 15 minutes (about the attention span of a non-wargamer I have noticed).
But it feels like the computer game, just on a table.

We've all seen computer wargames trying to be a well known board game wargame. So try too hard, and some try too little. I think Close Combat and Combat Mission were well enough made games. But claiming they are that well known board game is a stretch. Tigers on the Hunt has gone through major hurdles to recreate that well known board game to the point it has tried to keep the exact same turn sequence in extreme detail. Something that was probably not vital.

World in Flames is a major challenge just to get a coherent complete board game with all the bells and whistles. Not sure it was ever a rational idea to make it a totally true computer version. I have the 3 hardcover manuals. Wow, what an experience. I can't see any other than a WiF fanatic buying this product, unless like me, you have so view common vices, spending that kind of cash on a product you might not really need was doable even if silly.

I've been watching videos for Second Front, and interacting with the development team and even being permitted to offer my own insights and ideas.
I'm pumped for this game.
I'm likely always going to prefer the original product of great fame. I actually prefer the original version of the famous game.
But sometimes we are stuck playing on a computer, because space, or time, or lack of FtF humans or all of the above simply refuses to give us a break.

My threshold for space, at this time, is about the size of a shelf 12 inches deep. about 10 inches high and about 40 inches long where I can safely store a game in progress where the maps are likely stacked on each other 3 boards high and two stacks. So that's a common 6 board game assuming boards are at most 9x12 shapes. I can shield that behind a cloth or something to help with dust and breeze.

There are not many wargames sold on boards any more (to my knowledge). But so what, you can always cut a mapsheet and make it mounted.

So I think the future of wargaming will involve machines unless we see a major shift in the preferences of the under 30 crowd.
Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.
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Orm
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RE: Second Front (that new in development tactical game)

Post by Orm »

Well said.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Challerain
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RE: Second Front (that new in development tactical game)

Post by Challerain »

I'd have to disagree with the not many games sold on boards comment. Lots of top notch stuff being released by Compass, GMT, MMP among others.
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