Really getting tired of impervious creatures

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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76mm
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RE: Really getting tired of impervious creatures

Post by 76mm »

ORIGINAL: Tchey
Also some could migrate, moving north/south by 1 hex every few turns.
I think migrations would be really cool, as long is it was possible to kill the migrating horde of creatures, or at least divert their migration.
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Tchey
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RE: Really getting tired of impervious creatures

Post by Tchey »

What about a nestAlpha spawning creating up to XX units of an animal.
A nestBeta is produced a well several hex away.
When XX is reached, the animals move to nestBeta in a pack.

When all nestAlpha are produced, nestBeta becomes the Alpha and produce up to XX new units.
So for each successful migration, the number of animals increase, but if player (or AI) act and destroy the nest, byebye wildlife.
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GodwinW
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RE: Really getting tired of impervious creatures

Post by GodwinW »

ORIGINAL: Malevolence
The less the game re-defines zones the better IMO.

Agreed, it's good the way it is. As I wrote in the other thread:

I see borders more as 'this is my region where I can guarantee safety in' and not as a delineated border on a map I actually change every round. Only when I agree on a border with someone does it come to act like one.
So I see it as 'I don't have control/supremacy of that hex anymore. And I don't. Say a private asset is being build on the other end of the stampede of animals. Since they're so dangerous no one will expect the workers to travel through them. So since it signifies control, workers, logistics (truck drivers), it makes sense it's this way.

Think about it, suppose you have a huge army sitting somewhere you don't have recon on it, no borders have changed because they're animals, but your logistics collapses. How should the game inform you about that then? The borders make this clear: something is cutting of supplies along that road.

And then Recon comes into play: you don't know where they are, whether they're gone, whether they're animals or enemy forces.
You only know something passed by so it's probably dangerous there (so civilians (logistics) don't go there) and now you're not sure if it's safe again until you get recon on those hexes.

It works well the way it does.
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wodin
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RE: Really getting tired of impervious creatures

Post by wodin »

Me too. Very tiresome and unrealistic when dealing with herbivores
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