Map faults and changes that need addressing?

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Kull
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RE: Map faults and changes that need addressing?

Post by Kull »

ORIGINAL: Andrew Brown

ORIGINAL: Kull

From the same AAR (two posts down), he mentions the river between Diamond Harbor and Calcutta. And indeed the F6 key confirms it, but the waterway is not visible on the map.

From memory that is deliberate. It is a navigable river hexside that allows ships to move directly between Diamond Harbour and Calcutta, without having to transit through hex 51,37. I think there were a couple of other spots on the map where I did something similar.

I agree the river should be there, it's just invisible on the map, and only the F6 key tells you it's there. Just suggesting a fix to the graphics, not the underlying code.
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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: Kull
I agree the river should be there, it's just invisible on the map, and only the F6 key tells you it's there. Just suggesting a fix to the graphics, not the underlying code.

Yes, I can see why it is potentially confusing. I prefer the aesthetics of having the river on the map look like it does in real life (there is no river across the route between Diamond Harbour and Calcutta, just the Hooghly River that connects them), plus behave like it would in real life for the purpose of naval movement (direct movement between the bases), so for my 'extra extended' map I will leave it as is, but if I go back and make an updated stock map I might add the river so that it matches the hexside.
Information about my WitP map, and CHS, can be found on my WitP website

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LGKMAS
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RE: Map faults and changes that need addressing?

Post by LGKMAS »

Have a look at Nadzab in PNG. The base data shows a 0(1) port there. When you try and make it a destination hex for shipping, you are told it is inland.
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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: LGKMAS

Have a look at Nadzab in PNG. The base data shows a 0(1) port there. When you try and make it a destination hex for shipping, you are told it is inland.

Nadzab is in a land hex, so it is inland - but I can see that at least in some scenarios Nadzab is incorrectly classified as a 'base' (port) instead of an 'airfield' (inland base). In fact there are a couple of these errors in Northern Australia as well! Good find - I will have to track those down so I can fix them in my own scenario.
Information about my WitP map, and CHS, can be found on my WitP website

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RangerJoe
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RE: Map faults and changes that need addressing?

Post by RangerJoe »

Shouldn't Hong Kong be separated from the Kowloon Peninsula by at least a river to force a shock attack? The Japanese had to invade although not very far so it would be much more like a river crossing than a island invasion.

https://en.wikipedia.org/wiki/Battle_of_Hong_Kong



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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: RangerJoe

Shouldn't Hong Kong be separated from the Kowloon Peninsula by at least a river to force a shock attack? The Japanese had to invade although not very far so it would be much more like a river crossing than a island invasion.

https://en.wikipedia.org/wiki/Battle_of_Hong_Kong

I can see the argument but I am not sure. It would depend in part on what effect that would have on the attack on HK in the game. I might experiment with it to see.
Information about my WitP map, and CHS, can be found on my WitP website

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RangerJoe
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RE: Map faults and changes that need addressing?

Post by RangerJoe »

The Kowloon Brigade could be put on the Peninsula with some fortifications.
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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: LargeSlowTarget

ORIGINAL: Andrew Brown

ORIGINAL: LargeSlowTarget

Maybe reworking the Central Solomons to squeeze-in Kolombangara and Rendova?

Interesting. At first glance it looks like these are both within hex 111,134.

Yes. As you can see in my screenshot, I took some liberties in regards to distances and relative positions of the Central Solomons in order to squeeze-in the historical bases for gameplay reasons. Now PT-109 can be based at Rendova in order to get sunk near Kolombangara [:D]

I 'moved' Rendova to its own hex for my extended map update.

Also - for the extended map. Are you happy for me to 'borrow' some of the changes you made to the China portion of the map for your own scenario? I think what you have done to represent the effects of the Yellow River flooding look good - have you, or anyone, had a chance to see how they go in actual play?
Information about my WitP map, and CHS, can be found on my WitP website

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LargeSlowTarget
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RE: Map faults and changes that need addressing?

Post by LargeSlowTarget »

Hi Andrew, just saw your PM, have missed your last post here.

As I said in my Mod notes, anyone can borrow whatever he wants from my mod.
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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: LargeSlowTarget

Hi Andrew, just saw your PM, have missed your last post here.

As I said in my Mod notes, anyone can borrow whatever he wants from my mod.

Thanks, I will be incorporating some of the China changes, such as the flooding caused by the diversion of the Yellow River.
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

I have completed my update of the 'stock' (official) map and I have posted a link in the main WitP-AE forum.

Thanks again to all of you who pointed out errors and made suggestions. I was actually surprised how few changes I had to make, although I am sure there are more things that should be corrected.
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

I have updated the official map update :-) (there was an error in Alaska that needed fixing - nothing game breaking)

Plus I have uploaded a new version of my extended map to my WitP site. Like the official map update it has a few fixes, plus it also has some extra additions/changes.

Please note that my new extended map has NOT been playtested. If you use it and find any issues with it please let me know. Thanks.
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: LargeSlowTarget

Hi Andrew, just saw your PM, have missed your last post here.

As I said in my Mod notes, anyone can borrow whatever he wants from my mod.

Many thanks. I Have used a few of your mods in my extended map update.
Information about my WitP map, and CHS, can be found on my WitP website

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Kull
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RE: Map faults and changes that need addressing?

Post by Kull »

Andrew - Hans Bolter has identified a map issue (non-existent Laotian rivers) in this thread. That got me looking around and I found two others. The first is a "river" just NW of Katherine:

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Kull
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RE: Map faults and changes that need addressing?

Post by Kull »

The second is a hex near Hollandia which should be a river (i.e that's what shows on the map), but isn't (per the F6 key):

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Kull
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RE: Map faults and changes that need addressing?

Post by Kull »

And a third. 8 hexes north of Edmonton (i.e. the middle of nowhere) is another land-land hex with a "hidden" river:

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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: Kull

And a third. 8 hexes north of Edmonton (i.e. the middle of nowhere) is another land-land hex with a "hidden" river:

Thanks for the report, and for the additional checking. These are all faults that are in the original map, so they have existed since the game was released. I guess there haven't been many land campaigns fought 8 hexes north of Edmonton [:)]

I will fix these and upload the fixes, but I may not be able to for a week or two, as I am about to go on leave for 10 days, away from computers and other mod cons. These river errors are also present in my extended map, so I will fix that as well.
Information about my WitP map, and CHS, can be found on my WitP website

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Pascal_slith
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RE: Map faults and changes that need addressing?

Post by Pascal_slith »

So happy to see Andrew Brown around and still at it with his most excellent extended map series. My favorite map set!
So much WitP and so little time to play.... :-(

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orabera
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RE: Map faults and changes that need addressing?

Post by orabera »

If you update the map again it would be nice to have the rail in Australia extended from Ouyen (79,165) one hex north to Mildura (80,164).

There are a few Australian Militia units there and it would be nice to load them on rail vice marching one hex south to Ouyen.

Mildura and Melbourne were connected via rail running through Ballarat and Ouyen in 1903.

https://en.wikipedia.org/wiki/Mildura_railway_line
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Andrew Brown
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RE: Map faults and changes that need addressing?

Post by Andrew Brown »

ORIGINAL: orabera

If you update the map again it would be nice to have the rail in Australia extended from Ouyen (79,165) one hex north to Mildura (80,164).

There are a few Australian Militia units there and it would be nice to load them on rail vice marching one hex south to Ouyen.

Mildura and Melbourne were connected via rail running through Ballarat and Ouyen in 1903.

https://en.wikipedia.org/wiki/Mildura_railway_line

Looks like you are right. I will make that adjustment for the next update. Thanks.
Information about my WitP map, and CHS, can be found on my WitP website

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