Wishlist (cont'd)
Moderator: Arjuna
- Analog Kid
- Posts: 122
- Joined: Wed Aug 10, 2005 3:04 am
RE: Wishlist (cont'd)
Could you make the game menu minimiziable? I find I use it alot, but while pasteing screen shots or messing with Team Speak or such it gets in the way
S!
S!
Coffee tastes better if the latrines are dug downstream from an encampment.
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
- Analog Kid
- Posts: 122
- Joined: Wed Aug 10, 2005 3:04 am
RE: Wishlist (cont'd)
From my post in Httr Wish List. Just wanted to remind ya cause it didnt get a TT 
Your Answer Arjuna
S!

My problem with route marches is that I generally know approx where I want ,say the Irish Gds to go, but Im still developing the 'big picture'. Now what happens to me is I set them in motion with a move waypoint to an area that I am reasonably certain is safe , then continue with the battle. If I dont get to back to them before the get there, they set-up in AA(assembly area)/defensive postion. Which takes time to setup and time to get back into route march formation... I want to be able to continue the march as quickly as possiable when I know where I want to send them. I would like the ability to have a formation stay in road column. Not to have to drag them out of a forest, or urban area which aint quick.
Your Answer Arjuna
Re Staying in Road Column. Not a bad idea as an option for a Move task. I'll see what we can do ( too late for COTA now ) for BFTB.
S!
Coffee tastes better if the latrines are dug downstream from an encampment.
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
RE: Wishlist (cont'd)
Fair enough.
TT3023 - UI - AI - Move Task - Add option to stay in advance formation
The question is if you do not specify a formation, the AI may change this during the move - eg if it encounters enemy. So I would recommend this option only apply where you specify a particular formation.
TT3023 - UI - AI - Move Task - Add option to stay in advance formation
The question is if you do not specify a formation, the AI may change this during the move - eg if it encounters enemy. So I would recommend this option only apply where you specify a particular formation.
- Analog Kid
- Posts: 122
- Joined: Wed Aug 10, 2005 3:04 am
RE: Wishlist (cont'd)
Yes I not looking for it as a default setting, but as a choice. The US Army calls it a herringbone formation, do the Aussies call it the same? Using the advanced tutorial as an example, I would like to be able to keep the 1st Arm Bde in route formation rather than tie them up in an assembly area. Now another thought would be to reduce the assembly time,for the next order, since it basically is still assembled. Even if ya had to wake everyone up, it still be much quicker than exiting a AA, esp at night and esp with a force of that size. The downside to it would to be caught strung out, but sometimes ya gotta take chances 
S!

S!
Coffee tastes better if the latrines are dug downstream from an encampment.
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
RE: Wishlist (cont'd)
Analog Kid,
Are you talking about what we call a road column formation?
Agree it would take less time to shake out, provided they kept the same force allocations - ie A coy in the vanguard etc. This would require special case coding to ensure no recalc of formation. It could be done, just more work for you know who. [:)]
Are you talking about what we call a road column formation?
Agree it would take less time to shake out, provided they kept the same force allocations - ie A coy in the vanguard etc. This would require special case coding to ensure no recalc of formation. It could be done, just more work for you know who. [:)]
- Analog Kid
- Posts: 122
- Joined: Wed Aug 10, 2005 3:04 am
RE: Wishlist (cont'd)
6) Herringbone Formation. The herringbone provides 360-degree security during a temporary halt from a march column (Figure 3-8). Troops should dismount to provide greater security. The formation may be widened to permit passage of vehicles down the center of the column. All vehicles should move completely off the road if terrain allows.
(Figure 3-8)

from
http://www.globalsecurity.org/military/ ... 94/c03.htm
tons of Army Field Manuals here
(Figure 3-8)

from
http://www.globalsecurity.org/military/ ... 94/c03.htm
tons of Army Field Manuals here
Coffee tastes better if the latrines are dug downstream from an encampment.
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
- Analog Kid
- Posts: 122
- Joined: Wed Aug 10, 2005 3:04 am
RE: Wishlist (cont'd)
ORIGINAL: Arjuna
Agree it would take less time to shake out, provided they kept the same force allocations - ie A coy in the vanguard etc. This would require special case coding to ensure no recalc of formation. It could be done, just more work for you know who. [:)]
yes it would keep the same force allocations since it is a temporary halt. Soory about the extra work if ya decide to do it.

Coffee tastes better if the latrines are dug downstream from an encampment.
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
- US Army Field Regulations, 1861
Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
- Robin le guetteur
- Posts: 37
- Joined: Tue Jul 18, 2006 1:48 pm
- Location: France
- Contact:
RE: Wishlist (cont'd)
What I dream is the possibility to reorganize my force directly on the OOB, by drag and drop. To move a company from a battalion to another battalion or to create new battalions directly in this OOB. Hoewever, this new OOB offered with CoTA is simply fantastic...
[&o]
[&o]
RE: Wishlist (cont'd)
ORIGINAL: Analog Kid
Soory about the extra work if ya decide to do it.![]()
Yeh sure you are! [;)]
RE: Wishlist (cont'd)
ORIGINAL: Robin le guetteur
What I dream is the possibility to reorganize my force directly on the OOB, by drag and drop. To move a company from a battalion to another battalion or to create new battalions directly in this OOB. Hoewever, this new OOB offered with CoTA is simply fantastic...
[&o]
Well Robin, if Paul's changes to the forceGroup class get done in time for BFTB we may be able to allow players to do just that. Fingers crossed.
RE: Wishlist (cont'd)
Not seeing A10s with HE shells [;)]
Historical Factoid - only 30 A10s for the CS role were produced, these had a howitzer. All other frontline A10s had access only to the various AP rounds for the 2lb gun as the HE shell was not issued to frontline units. It was considered to be quite a deficiency by the units which had a 2lb gun mounted on their AFVs when they encountered ATGs.
Historical Factoid - only 30 A10s for the CS role were produced, these had a howitzer. All other frontline A10s had access only to the various AP rounds for the 2lb gun as the HE shell was not issued to frontline units. It was considered to be quite a deficiency by the units which had a 2lb gun mounted on their AFVs when they encountered ATGs.
RE: Wishlist (cont'd)
I was hoping to see in this game (or future game engines) ability to build mixed anti-personnel and anti-tank minefields to delay enemy offence forcing attacker to halt to clear off minefield at some avenue of approach and possibly cause enemy lose few men and apc.
There would be also need to add mine clearing equipment (engineers, engineers vehicles, mine-clearing tanks) to the game so different units ability to get trough minefields could be rated.
Minefield were very srategical tool in defence forcing enemy to halt and make him vulnerable to destructive artillery barrage.
There would be also need to add mine clearing equipment (engineers, engineers vehicles, mine-clearing tanks) to the game so different units ability to get trough minefields could be rated.
Minefield were very srategical tool in defence forcing enemy to halt and make him vulnerable to destructive artillery barrage.
RE: Wishlist (cont'd)
AFAIK, minefields will be in the next game : Battles For The Bulge.
You will not be able to deploy them in-game, they will be fixed by the scenario.
But mine clearing equipements will definitively be there.
JeF.
You will not be able to deploy them in-game, they will be fixed by the scenario.
But mine clearing equipements will definitively be there.
JeF.
Rendez-vous at Loenen before 18:00.
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
RE: Wishlist (cont'd)
ORIGINAL: JeF
AFAIK, minefields will be in the next game : Battles For The Bulge.
You will not be able to deploy them in-game, they will be fixed by the scenario.
But mine clearing equipements will definitively be there.
JeF.
Cool... Do you know if there is going to be barbed wire and tank obstacles like dragon teeth available?
RE: Wishlist (cont'd)
We're going to simulate dragon's teeth as a terrain type. These were not effectively cleared during the war.
We also hope to have a "roadblock" class as well, which will represent a hasty obstacle thrown across a road consisting of felled trees, barbed wire and mines. This will be able to be cleared by engineers. Minefields also represent wire and other channeling obstacles.
We also hope to have a "roadblock" class as well, which will represent a hasty obstacle thrown across a road consisting of felled trees, barbed wire and mines. This will be able to be cleared by engineers. Minefields also represent wire and other channeling obstacles.
RE: Wishlist (cont'd)
ORIGINAL: Arjuna
We're going to simulate dragon's teeth as a terrain type. These were not effectively cleared during the war.
Never mind during the war, a lot of them aren't even cleared today. To view some pictures of the Panther beta team doing some "research" (1) into this check this out :
http://albums.photo.epson.com/j/AlbumIn ... 2176742&f=
Greetz,
Eddy Sterckx
(1) It was called "research" for tax purposes / having a good excuse for the wife/girlfriend/mistress - The only real "research" I witnessed involved Ray Wolfe and some bottles of Chateau Piganeau [:D]
RE: Wishlist (cont'd)
ORIGINAL: sterckxe
(1) It was called "research" for tax purposes / having a good excuse for the wife/girlfriend/mistress - The only real "research" I witnessed involved Ray Wolfe and some bottles of Chateau Piganeau [:D]
That research was not completed. How could I possibly tell from just two magnums over two days, whether I liked it or not?
Cheers
<hic>
Ray
- Hoyt Burrass
- Posts: 339
- Joined: Tue Jun 29, 2004 9:27 pm
- Location: Montgomery, Alabama
RE: Wishlist (cont'd)
I'ld like to Request the inclusion of an Italian 1940 Bersaglieri Bn HQ on Bicycles. This to go with the Bicycle Mounted Bersaglieri Coys. We have a MC Bersaglieri Bn HQ but no Bicycle mounted HQ...
Roll Tide
RE: Wishlist (cont'd)
ORIGINAL: High Krausen
I'ld like to Request the inclusion of an Italian 1940 Bersaglieri Bn HQ on Bicycles. This to go with the Bicycle Mounted Bersaglieri Coys. We have a MC Bersaglieri Bn HQ but no Bicycle mounted HQ...
Done!
TT3062 - Estabs - Add Bicycle version of It Bers Bn HQ
RE: Wishlist (cont'd)
A few small details picked up after only a day with the game.
Equipment.
I can't speak for allied equipment but i noticed a few errors in equipment allocated to German units. For example i noticed that I./Geb.Art.Rgt.118 was equipped with 8 10.5cm Geb.H.40 in the Tempe scenario. It should in fact be the 7.5cm Geb.G.36 (which also equipped the II abteilung, the III had the 10.5cm Le.F.H.18 and the IV the 15cm s.F.H.18, but the IV abt. wasn't formed until Sept.41 anyway)
The Geb.H.40 doesn't even belong in the game as far as 1941 goes. The first few came into service with the 1 Geb.Div. in the summer of 1942 but it was really only in 1944 that it started to appear in numbers with some of the mountain artillery regiments. GAR 118 for example was never equipped with the weapon.
There's also a few typos here and there amongst the briefings but i'm sure they've already been picked up on.
Equipment.
I can't speak for allied equipment but i noticed a few errors in equipment allocated to German units. For example i noticed that I./Geb.Art.Rgt.118 was equipped with 8 10.5cm Geb.H.40 in the Tempe scenario. It should in fact be the 7.5cm Geb.G.36 (which also equipped the II abteilung, the III had the 10.5cm Le.F.H.18 and the IV the 15cm s.F.H.18, but the IV abt. wasn't formed until Sept.41 anyway)
The Geb.H.40 doesn't even belong in the game as far as 1941 goes. The first few came into service with the 1 Geb.Div. in the summer of 1942 but it was really only in 1944 that it started to appear in numbers with some of the mountain artillery regiments. GAR 118 for example was never equipped with the weapon.
There's also a few typos here and there amongst the briefings but i'm sure they've already been picked up on.