Making the last Beta Official

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Nomad
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Re: Making the last Beta Official

Post by Nomad »

Snow? We are barely over the 30 year average and we have 4 feet on the ground with more coming. March is typically our biggest snow month. :D
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Re: Making the last Beta Official

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Speaking of snow, Hawaii is the state in the USA where it snows more days than any other state. I do believe that it snows there about 200 times a year, and they also have winter storms and blizzards.

Duluth, Minnesota, USA, has had snow every month except August.
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pnzrgnral
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Re: Making the last Beta Official

Post by pnzrgnral »

RangerJoe wrote: Mon Feb 27, 2023 5:20 pm Speaking of snow, Hawaii is the state in the USA where it snows more days than any other state. I do believe that it snows there about 200 times a year, and they also have winter storms and blizzards.

Duluth, Minnesota, USA, has had snow every month except August.
RJ, where'd you get that info on Hawaii? I served two tours of duty at Schofield Barracks - 7 yrs total - with the 25th ID. We trained a bit on the Big Island of Hawaii, at PTA (Pohakoloa Training Area), the big, moonscape lava field between Mauna Loa and Mauna Kea. Mauna Kea is where it snows (possibly Mauna Loa as well), and Mauna Kea is where the observatory is located. We heard that it would snow every once in a while on Mauna Kea, sometimes with accumulation, but I don't recall ever hearing the frequency of snowfall to which you stated - hence my curiosity as to your source. And PTA can get super cold, surprisingly...there are cinder cones like little hills that stick up above the lava fields (puu's as they're called), and the cones are high enough that when the fog rolls in, you're blanketed in this thick, cold, wet blanket. Being in OP or defensive positions on the puu's can be brutal. Cheers.
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Edmon
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Re: Making the last Beta Official

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Nomad wrote: Sun Feb 26, 2023 7:42 pm You really need to improve on your reading comprehension.
Let's keep our comments more friendly than this.

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RangerJoe
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Re: Making the last Beta Official

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pnzrgnral wrote: Tue Feb 28, 2023 5:03 am
RangerJoe wrote: Mon Feb 27, 2023 5:20 pm Speaking of snow, Hawaii is the state in the USA where it snows more days than any other state. I do believe that it snows there about 200 times a year, and they also have winter storms and blizzards.

Duluth, Minnesota, USA, has had snow every month except August.
RJ, where'd you get that info on Hawaii? I served two tours of duty at Schofield Barracks - 7 yrs total - with the 25th ID. We trained a bit on the Big Island of Hawaii, at PTA (Pohakoloa Training Area), the big, moonscape lava field between Mauna Loa and Mauna Kea. Mauna Kea is where it snows (possibly Mauna Loa as well), and Mauna Kea is where the observatory is located. We heard that it would snow every once in a while on Mauna Kea, sometimes with accumulation, but I don't recall ever hearing the frequency of snowfall to which you stated - hence my curiosity as to your source. And PTA can get super cold, surprisingly...there are cinder cones like little hills that stick up above the lava fields (puu's as they're called), and the cones are high enough that when the fog rolls in, you're blanketed in this thick, cold, wet blanket. Being in OP or defensive positions on the puu's can be brutal. Cheers.
I read it somewhere, I can't find it now, and if I had it bookmarked it was on a computer that crashed. But Hawaii gets a lot of rainy days and those mountains get cold as you know, so instead of rain they would get snow. Not all of the time but since it gets to around 20 F at night even during the summer, any precipitation would come as snow.

"Mauna Kea Weather (Next 3 days):
The snow forecast for Mauna Kea is: A light covering of new snow, mostly falling on Thu night. Temperatures will be below freezing (max -5°C on Tue night, min -6°C on Tue morning). Winds decreasing (fresh winds from the NE on Tue night, light winds from the ESE by Thu night)."

and

"Mauna Kea Weather (Days 4-6):
A light covering of new snow, mostly falling on Fri afternoon. Temperatures will be below freezing (max -2°C on Sun night, min -5°C on Fri morning). Wind will be generally light."

https://www.snow-forecast.com/resorts/M ... a/6day/top

"Kona Low storm brings several inches of snow to Mauna Kea and Mauna Loa summits
February 19, 2023"

https://bigislandnow.com/2023/02/19/kon ... a-summits/

But this discussion would be better elsewhere.
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Re: Making the last Beta Official

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rook749 wrote: Sat Feb 25, 2023 3:08 am New Beta Crashes During the Minesweeping phase. Save Attached March 27th, 1942.
The issue was that the ships in a TF (#417 offmap) had 0 endurance which caused a 'divide by zero' error.
Funny we have never seen this before.
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Re: Making the last Beta Official

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michaelm75au wrote: Fri Mar 03, 2023 10:18 pm
rook749 wrote: Sat Feb 25, 2023 3:08 am New Beta Crashes During the Minesweeping phase. Save Attached March 27th, 1942.
The issue was that the ships in a TF (#417 offmap) had 0 endurance which caused a 'divide by zero' error.
Funny we have never seen this before.
Thanks, Michaelm, any idea how I can work around this issue?
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Re: Making the last Beta Official

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michaelm75au wrote: Fri Mar 03, 2023 10:18 pm
rook749 wrote: Sat Feb 25, 2023 3:08 am New Beta Crashes During the Minesweeping phase. Save Attached March 27th, 1942.
The issue was that the ships in a TF (#417 off-map) had 0 endurance which caused a 'divide by zero' error.
Funny we have never seen this before.
I don't think it was the 0 endurance, I think it is a "pathing" issue.I changed the TF Destination and Home Port to Balboa from Cristoba. The issue went away. They say it will take 167 days to get to port, but at least the game does not crash.
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Nomad
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Re: Making the last Beta Official

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rook749 wrote: Sat Mar 04, 2023 8:24 pm
michaelm75au wrote: Fri Mar 03, 2023 10:18 pm
rook749 wrote: Sat Feb 25, 2023 3:08 am New Beta Crashes During the Minesweeping phase. Save Attached March 27th, 1942.
The issue was that the ships in a TF (#417 off-map) had 0 endurance which caused a 'divide by zero' error.
Funny we have never seen this before.
I don't think it was the 0 endurance, I think it is a "pathing" issue.I changed the TF Destination and Home Port to Balboa from Cristoba. The issue went away. They say it will take 167 days to get to port, but at least the game does not crash.
I agree. I think the problem is that the program does not allow taskforces to move directly from the map to Cristóbal, but it does allow the player to set Cristóbal as a destination and home port for a on map task force. This is going to be a very large problem if not fixed.
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michaelm75au
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Re: Making the last Beta Official

Post by michaelm75au »

rook749 wrote: Sat Mar 04, 2023 8:24 pm
michaelm75au wrote: Fri Mar 03, 2023 10:18 pm
rook749 wrote: Sat Feb 25, 2023 3:08 am New Beta Crashes During the Minesweeping phase. Save Attached March 27th, 1942.
The issue was that the ships in a TF (#417 off-map) had 0 endurance which caused a 'divide by zero' error.
Funny we have never seen this before.
I don't think it was the 0 endurance, I think it is a "pathing" issue.I changed the TF Destination and Home Port to Balboa from Cristoba. The issue went away. They say it will take 167 days to get to port, but at least the game does not crash.
The actual error that crashed it was the zero endurance. Whether that was sue to the TF pathing or not, I didn't check. Once I added the code to check the endurance, the turn finished successfully.
Michael
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Re: Making the last Beta Official

Post by michaelm75au »

Nomad wrote: Sat Mar 04, 2023 10:02 pm
rook749 wrote: Sat Mar 04, 2023 8:24 pm
michaelm75au wrote: Fri Mar 03, 2023 10:18 pm

The issue was that the ships in a TF (#417 off-map) had 0 endurance which caused a 'divide by zero' error.
Funny we have never seen this before.
I don't think it was the 0 endurance, I think it is a "pathing" issue.I changed the TF Destination and Home Port to Balboa from Cristoba. The issue went away. They say it will take 167 days to get to port, but at least the game does not crash.
I agree. I think the problem is that the program does not allow taskforces to move directly from the map to Cristóbal, but it does allow the player to set Cristóbal as a destination and home port for a on map task force. This is going to be a very large problem if not fixed.
Off-map destination has had some work done in the 'final' update, so it may be already addressed.
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Re: Making the last Beta Official

Post by MarkShot »

An easy question, hopefully.

Will the official last patch break third party maps and scenarios? Will the patch simply be a new EXE which I can swap in?

I am using the following map mod, and I have assembled the following scenarios of others based on Kull's directions.

Thank you for the update and time to consider a response.
cmilfojlhlbcmjod.jpg
cmilfojlhlbcmjod.jpg (651.78 KiB) Viewed 1121 times
keolhlhfkikiagbf.jpg
keolhlhfkikiagbf.jpg (124.83 KiB) Viewed 1121 times
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Zovs
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Re: Making the last Beta Official

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I think the short answer is yes.
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Re: Making the last Beta Official

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Zovs wrote: Mon Mar 06, 2023 11:18 am I think the short answer is yes.
And I think the answer is NO. Maps are made up of Art (the pretty map you see) and a digital file that defines all the map features (base locations, terrain, hex sides, roads and railroads, etc.). The 1127 patch will introduce new bases, especially off-map. Your Bellum Pacifica map does not have these for you to see and the computer will do what its map says instead of your art.
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Re: Making the last Beta Official

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I think that the .exe file is just telling the computer how to run the game.

The scenario file is telling the .exe what is initially available . . .
The map file is telling the .exe what is where . . .
The operators are telling the .exe what to do . . .
Against the computer, the AI is the other operator . . .
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Nomad
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Making the last Beta Official

Post by Nomad »

Xargun and I updated our game with the exe file only and we have not seen any problems. There may be some small differences in turn execution but we are uncertain.
We did not update any of the map files.
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Zovs
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Re: Making the last Beta Official

Post by Zovs »

But I thought that the exe while being updated also the data, art and scenarios for the stock game were changed as well (like you said new bases and stuff) and I thought these changes in the stock would break what the mod has.

But I could be wrong, I was under the impression that the new map and data and scenarios would not be compatible with old mods, maps, and data and scenarios and stuff.
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Re: Making the last Beta Official

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We went through this stuff when DaBigBabes mod was created featuring an extended map - no direct link between Aden and Abadan, a new piece of land along the top map edge with a new base, new bases in southern Malaya, etc. If the map data file does not match the art you will have problems routing your TFs and perhaps aircraft and LCUs too. You could use the map data for the new patch 1127, but your artwork for Bellum Pacifica would need to be updated to make sense.
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Re: Making the last Beta Official

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That is what I was thinking and believing...
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Re: Making the last Beta Official

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BBfanboy wrote: Mon Mar 06, 2023 7:10 pm We went through this stuff when DaBigBabes mod was created featuring an extended map - no direct link between Aden and Abadan, a new piece of land along the top map edge with a new base, new bases in southern Malaya, etc. If the map data file does not match the art you will have problems routing your TFs and perhaps aircraft and LCUs too. You could use the map data for the new patch 1127, but your artwork for Bellum Pacifica would need to be updated to make sense.
I think this is exactly right.

When the new Beta update installs it should overwrite the map art
and map data with all the new bases.

Except... there could be a situation where it does not overwrite the map art and map data?
That would be the situation that Nomad is describing.

Nomad…..the next time you open your existing game look at Midway island.

If your version number says 27.2 (New Beta) as shown below and you don’t see the
two new atolls that that the new Beta adds southwest of Midway then I would say you
don’t have the complete new Beta installed for some strange reason.

As an added check press the “1” hot key and see if the underlay map data shows
Atoll in those areas.

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