Fall Weiss II - WIE 14.0 - (Ready for Download)

Please post here for questions and discussion about modding for Strategic Command.
User avatar
Taxman66
Posts: 2282
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Fall Weiss II 14.0

Post by Taxman66 »

Been fooling around a (very) little bit with your mod.

Is it your intention that Spying & Intelligence be allowed a double chit investment?

Seems counter intuitive to the intent of slowing research down.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II 14.0

Post by crispy131313 »

It is intended yes, it actually used to be like that in the vanilla game as well, but was reduced to 1 to slow down research (IIRC). I've chosen to slow down top end research instead as seen below. It has always felt right so I've never considered changing the spy/intel investment.

Research Progression Levels: (Base game is 5% for all)
Level 1 - 5%
Level 2 - 4%
Level 3 - 4%
Level 4 - 3%
Level 5 - 3%
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
Rannug61
Posts: 163
Joined: Sun Jan 14, 2018 3:48 pm

RE: Fall Weiss II 14.0

Post by Rannug61 »

Slowing down research like Crispy has done in his mode should be done in the standard game too. I had a similar suggestion recently.
"En svensk tiger"
User avatar
demyansk
Posts: 2872
Joined: Wed Feb 20, 2008 12:55 pm

RE: Fall Weiss II

Post by demyansk »

What are the directions for installing this nice mod? Never did this with sc
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II 14.0

Post by crispy131313 »

ORIGINAL: crispy131313

ORIGINAL: Numdydar

I cannot get your mod to show up on the campaign list. The folders/files are all in the correct place but the mod does not show up on the Campaign list :(

Did you extract the downloaded folder into your Campaign folder? Not the game one, but the one in this directory.

C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns

Hi Demyansk I hope the above helps.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II 14.0

Post by crispy131313 »

Fall Weiss II 18.0

https://www.dropbox.com/s/p20gbrpbfocqs ... 0.zip?dl=0

Changes:
- Add Salazar HQ to Portugal Build Limits
- Salazar HQ will now deploy if UK enacts the Anglo-Portuguese Alliance instead of a British HQ
- British Division in Portugal (variable) & British Fighter Group in Ireland (variable) reduce to strength 3
- Add Czuma HQ to Polish Build Limits and included in production que to be placed at Warsaw
- Amended Polish initial strength on the map; increasing Pomorze and Poznan Armies to strength 8, placed a half strength infantry division at Kutno and increased all Polish Calvary Divisions to strength 6.
- Added London (75 MPP) & Manchester (25 MPP) to the list of cities Germany can plunder (with Switzerland facilitation)
- Increased Paris and Moscow plunder value to 75 MPP from 25 MPP
- Added German Decision Event to support either Sealion or Barbarossa
- Added German Decision Event to support early or late Barbarossa
- If Norway is invaded by Britain, Germany will recoup the units it would as if Germany did not invade via Decision (Bulcher Heavy Cruiser, XXI Infantry Corps)
- Increased Spanish Corps in Madrid to strength 8
- Amended Spanish initial unit placement slightly if the Anglo-Portuguese Alliance is chosen
- Fixed MPP cost of Germany/Vichy alliance (variable)
- Amended supply shortage events (Italy) in North Africa so they will not double fire or fire in 1941 onward
- Amended decision for German reinforcements (Fall 1942) to be placed on the Easter Front automatically if the option to choose North Africa is no longer possible


Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II 14.0

Post by crispy131313 »

I've just noticed that the Finnish Engineer unit is deployed as a Mountain division.... sorry! I will fix this with the next update.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II 14.0

Post by crispy131313 »

Version 19.0 - We are nearing the end! If their is any balance issues or bugs please let me know

- Updated NM scripts/Vichy 602 DE so France will not surrender without Vichy decision presented (considered a bug)
- Updated Soviet reserves (Stalingrad, Moscow, Leningrad) so that Finland must be active, this is meant to slightly delay their variable deployment
- DE 892 Updated text, fixed unit script (Finnish engineers)

https://www.dropbox.com/s/vrw1t8mhq3g22 ... 0.zip?dl=0


Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
Taxman66
Posts: 2282
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Fall Weiss II 14.0

Post by Taxman66 »

With v18, I found it very hard to take Poland out in 2 turns. I actually couldn't do it until I turned FOW off to see the deployments. Even then it required a bit of luck.

The AI had no hope of doing it and with very little effort Poland was going to last into 1940 (unless the weather stayed perfect).
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II 14.0

Post by crispy131313 »

That's why I had initially weakened Poland so much, the AI was having a very hard time. Maybe it was better the way it was before, or I should just make the Polish HQ appear on PBEM games only?
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
Taxman66
Posts: 2282
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Fall Weiss II 14.0

Post by Taxman66 »

Part of the problem is just the way the AI tackles Poland from the base game.
It insists on trying to kill everything and gets hung up attacking that fortress next Warsaw.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II 14.0

Post by crispy131313 »

I've found a work around, German AI can take Poland in 2-4 turns now, PBEM set up will remain the same too. Thanks for pointing this out! I haven't played the AI very much lately.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
Cataphract88
Posts: 730
Joined: Fri Oct 05, 2012 8:02 am
Location: Britannia

RE: Fall Weiss II 14.0

Post by Cataphract88 »

Thank you for taking the time to continue improving and developing your mod. [:)]
Richard
User avatar
Taxman66
Posts: 2282
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Fall Weiss II 14.0

Post by Taxman66 »

V19 as Allies and Canada hasn't joined the war as of the November 1939 Allied turn start.

Is this incredible bad luck or a bug? I can send you or upload the save game if want.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II 14.0

Post by crispy131313 »

Sounds like incredibly bad luck. I've never changed the variable entry and I've never experienced it going that long.
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
Taxman66
Posts: 2282
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Fall Weiss II 14.0

Post by Taxman66 »

They joined at the end of the first November turn.


Oh, btw, I think you are giving the AI way too much help.

AI Italy has 4 HQs and 2 full strength Armor units in May 1940. Not to mention she has fully repaired her air units as well.
AI UK at the same time point is even more silly with the number of units in both England and Egypt, not mention having upgraded a significant portion of her fleet to Naval Weapons 1.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Fall Weiss II 14.0

Post by crispy131313 »

Generally the AI has a lot of help, but in my experience it's really all I can do to help the AI match history. As an example right now I am playing an AI match and I will report where I am.

I played a very standard match, Poland>Norway>Low Countries>France>Greece>Yugoslavia>USSR, and I have not committed any German units other then the DAK to North Africa. Basically following the historical script exactly. I declared war on USSR the final turn of May 1941. AI settings are on max.

It is now the beginning of the turn December 31, 1941 and I am pretty close to achieving historical results (See below). Unfortunately the AI will always need extras to make a game of it. Perhaps if you are unfamiliar with the AI getting so much help it will be difficult the first couple of games, but I would see that as a bonus as I purposely tried to make the AI challenging however I could, as it will never compare to a PBEM opponent in a balanced arena.


Image
Attachments
ddfadafd.jpg
ddfadafd.jpg (179.8 KiB) Viewed 200 times
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
Taxman66
Posts: 2282
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Fall Weiss II 14.0

Post by Taxman66 »

Curious v19 Axis AI choices, I've encountered:

Tried to pick up Greece, then had Italy Declare War on it. May have been too late to get it.

Sent no extra German units to North Africa, even after Tobruk fell and Benghazi threatened. In light of
the fact that German has scads and scads of extra units.

(These next 3 are sort of linked together and seem like silly choices, at least 2 & 3).

Attacked Yugo in the dead of winter.

Gave Russia equipment that knocked her Mobilization down about 8% (I think ~33%->~25%).*

Decided to launch Barbarossa on April 15, 1941. With Rain and Mud as the weather.
Killed the Mech units, and not all of them were cut off either, while all the Air units will escape.
The Russian HQ probably won't escape but might be able to be killed while in supply next turn.



*BTW, I hate the idea of this DE being forced on Russia with no input from Russia.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
Batavian
Posts: 45
Joined: Mon Jul 19, 2004 12:59 am

RE: Fall Weiss II 14.0

Post by Batavian »

Thank you Crispy. Can't wait to try this out.
User avatar
Stryder
Posts: 188
Joined: Mon Oct 13, 2003 7:01 pm

RE: Fall Weiss II 14.0

Post by Stryder »

Taxman, I had the a similar issue. As the allies, I was able to roll through and conquer Africa without a struggle. There were no reinforcements sent and even conquering all of Italy was easy after that. I was giving the AI a 10% advantage and +1 spotting.
Post Reply

Return to “Scenario Design and Modding”