Screenshot of the day...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Mobius
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RE: Screenshot of the day...

Post by Mobius »

Autumn Ambush.


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Richie61
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RE: Screenshot of the day...

Post by Richie61 »

The ground cover improved the look of this game 100%. I am dying to get this update   [:D]

Looks like I am getting Battlefield Academy and the Blitzkrieg France add on today to carry me over 
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

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RE: Screenshot of the day...

Post by CheerfullyInsane »

Okay, that Autumn Ambush hereby officially qualifies as a genuine "F*ck me!" moment
(I'll leave it to the readers to figure out exactly what that entails)

Well worth the extra wait.
Now....Release the damn thing!
All this teasing is killing me. [:D]
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RE: Screenshot of the day...

Post by Jacko »

I like those Jagdpanzer. Together with the Panther my favorite vehicles.
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RE: Screenshot of the day...

Post by heinrich55 »

Mobius,
I have to agree completely with CheerfullyInsane, Jacko, and Richie61. That one shot really says it all. An absolutely stunning screenshot. [&o]

You guys collectively have done an amazing job - I am certainly waiting with breathless anticipation.

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RE: Screenshot of the day...

Post by Mobius »

Thanks guys.
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RE: Screenshot of the day...

Post by Josh »

No, thank *you* [&o]
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Mad Russian
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RE: Screenshot of the day...

Post by Mad Russian »

It's winter....so I'm working on a new winter map. Screen shots possibly later this evening.

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RE: Screenshot of the day...

Post by Mad Russian »

The setup zone at the edge of the orchard.

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RE: Screenshot of the day...

Post by Mad Russian »

The lighting can be matched on map and off the map edges if you are trying for an unusual effect. Here I have a scenario that takes place almost at dark. In the snow and at 7 below zero. You know just a typical evening outside Tula, Russia in November.

Reminds me of how our winter has gone so far.

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RE: Screenshot of the day...

Post by Mad Russian »

Those pine trees are about to start getting hard to see in about another 15 minutes..... and then the fun will really start.

From bright daylight to pitch black there is no lighting situation that you can't simulate using the map editor. I can, and have, adjusted the vision range to be reduced in the dusk light right before dark. You can set the vision range to be whatever you like to adjust for things like dawn, dusk, snow and rain storms, etc.

This is just one of the effects you can get by playing with the lighting alone.

More to come as I build this map.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by Jacko »

So it gets dark during the battle? Wonderful, really impressive stuff.
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RE: Screenshot of the day...

Post by rickier65 »

ORIGINAL: Jacko

So it gets dark during the battle? Wonderful, really impressive stuff.

actually, the lighting won't change during the battle, though I imagine you could create a short campaign with 2 battles and have it darker for the 2nd battle if you wanted.

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RE: Screenshot of the day...

Post by Mad Russian »

No, I can set the time period for the battle. Time doesn't progress during the game play of a scenario.

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RE: Screenshot of the day...

Post by Mobius »

Dug in at Kolomak.


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RE: Screenshot of the day...

Post by Mad Russian »

This is actually dug into the ground and not just the firing ramp placed on top of the other terrain?

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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: Mad Russian

This is actually dug into the ground and not just the firing ramp placed on top of the other terrain?
That is on the Kolomak map. It is dug into the terrain. The tanks are below ground mesh level.
It does require some extra work with a mesh editor like FragMotion or AutoDeskMax.
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RE: Screenshot of the day...

Post by Ratzki »

I'm in love...[:'(]
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RE: Screenshot of the day...

Post by Mad Russian »

I notice you have the vehicle number on that Panther as well. Do all the tanks in a platoon have the same number like we are used to seeing in other games? You make one Panther model with the vehicle number on the side and they all have that number???

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RE: Screenshot of the day...

Post by Stridor »

ORIGINAL: Mad Russian

I notice you have the vehicle number on that Panther as well. Do all the tanks in a platoon have the same number like we are used to seeing in other games? You make one Panther model with the vehicle number on the side and they all have that number???

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MR

No, each individual vehicle has its own decal ranging from tac numbers through to whatever else the vehicle designer has allowed like kill rings, insignia, etc.

S.
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