You understand that it's set like that because academic and military customers can adjust those values to match real world specifications, most of which like the armor is highly classified or specific to each unit (so rather than give most likely wrong approximations that would need to be adjusted by the customer anyways I assume CMANO just decided to leave that value as the same for all units.)
You understand it wasn't a criticism? It was literally just a statement of fact in relation to what I was saying about how units could be changed in the editor to suit different needs, but cut that out and reduce arguments to strawmen. I really love that you refuse to even acknowledge the fact my proposed solution exists,
The addition of these units wouldn't take away from anything, but only give additional units for people/commercial entities/militaries to work with and create their own scenarios.
I agree that the addition of units doesn't take away from anything, but these requests are. Rory doesn't come in and give "reminders" for no reason, it shows that the devs feel the system is being clogged up. Now, I doubt you are the sole source of that, but you have certainly posted in a voluminous fashion in this thread recently.
All that statement shows is a lack of understanding for the purpose for any of the commercial aircraft in the game and a blatant insult to the work the CMANO devs put into adding each one of them in.
Except you haven't explained what the proposed purpose would be. Initially it was "the Boeing 737 and 720 were at their times prominent civilian airliners that would clog international skyways in times of conflict (and can even from a distance be mistaken for actual military assets such as tankers/AWACS aircraft or ASW aircraft like the P-8.)". I refuted this by explaining how no, it's near impossible to fool players into making them be mistaken. You didn't actually argue against that, just stating that "they would serve the exact same purpose that all the other commercial aircraft that are in the game serve". Since you did not state any new purpose I presumed the purpose you mentioned to be exactly the same one I had rebutted against earlier.
You said that when you indicated that the units addition would cause performance issues, as the only way that would occur is in massive scenarios involving those vehicles (which are once again irrelevant to customers such as governments or academic organizations who most likely run CMANO on supercomputers or at least high performance setups.)
Read what I said. I said that excessive detail causes slowdowns, and that the ability to add a bunch of new markers with relatively similar performance to a scenario for the sake of realism is pretty unnecessary. Furthermore, who cares what a Pro customer wants? I didn't pay money for the game to make requests for needs that I don't know. I believe that the vast majority of players, in terms of number, probably not buying power, are not playing this game on "supercomputers or at least high performance setups". Why don't they matter? Why are Pro customers, in what appears to be your view, the only ones that are relevant?
With that kind of logic CMANO would have half the armor it has now and only from about maybe 10 different nations.
And, pray tell, would it be so so much worse for that? If you buy CMANO for the DB, I understand that it'd be worse for those who bought it for the DB, but for those who bought it because of the mechanical aspects of the sim? No, it would not be worse.
SakiNoE