ORIGINAL: TheElf
No. No more details to give out. If you want to ask a specific question a bout a detail you are interested in I can make an attempt.
OK I suppose I'm asking whether it's true that the bloodiness of the air-combat is going to be reduced and if so, by what method (reduced chance of aircraft finding each other, reduced chance of hitting, reduced chance of a hit destroying etc)
The reason I'm concerned me is best given in an example:
A) if you take an example of say 20 fighters escorting 60 bombers to bomb a base opposed by 40 fighters on CAP. Lets say this results in the 20 escorts going down with 20 bombers vs 20 destroyed fighters from the CAP. The bombers destroy 20 aircraft on the ground. 40 airframes lost on each side so lets call it a wash (going to ignore pilots as an unnecessary complication for example purposes)
B) Now lets say A2A casualties are reduced by 50%......results are now 10 escorts and 10 bombers destroyed vs 10 fighters on CAP, but still 20 on the ground - a win for the attacker. The balance of the game has been shifted towards the bomber simply becuase the part of the routine where the CAP does it's work has been marginalised. In fact it is worse.....becuase 25% more bombers got through, casualties on the ground will be 25.
Just keen to keep the sruggle for air superiority even between the side on the attack and the defence as it largely determines the pace of the war . Obviously the examples are simplistic, but if the A2A routuine is monkeyed with without adjusting the outcomes of the second part of the mission (base/port/ground attack/naval), you will inevitably shift the balance......and IMO not for the better.