Flash: War In The Pacific Updated!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

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Przemcio231
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RE: Hints on using #48 combined with #67

Post by Przemcio231 »

Great work with the sync Bug[:D] any way's good job with the Pool options... could it also be added to the Jap shipping menu to show with ships currently consume Naval Shipyard Points[:D]
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rroberson
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RE: Hints on using #48 combined with #67

Post by rroberson »

The synch bug has been squashed?  Let the straffing of American PT boats begin!
 
[&o]
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Andrew Brown
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RE: Hints on using #48 combined with #67

Post by Andrew Brown »

ORIGINAL: Andrew Brown

Hi Don,

Out of interest, are you using that old map style due to lethargy or preference?

Andrew

How forgetful of me not to have added a big thanks to the WitP team for the new patch as well:

Thanks!!
Information about my WitP map, and CHS, can be found on my WitP website

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Rob Brennan UK
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RE: Hints on using #48 combined with #67

Post by Rob Brennan UK »

Just pitching in to say many many thanks.

nuff said [:D]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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Przemcio231
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RE: Hints on using #48 combined with #67

Post by Przemcio231 »

Well i upgraded the game... and i never experienced something like this before... i moved a fully operational Air unit with 27 flyable plane and that is what was left[:'(]

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Don Bowen
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RE: Hints on using #48 combined with #67

Post by Don Bowen »

ORIGINAL: Przemcio231

Well i upgraded the game... and i never experienced something like this before... i moved a fully operational Air unit with 27 flyable plane and that is what was left[:'(]


Now that is something I've never seen before! Did your 27 planes arrive safely at the destination??


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Przemcio231
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RE: Hints on using #48 combined with #67

Post by Przemcio231 »

nope one crashed[:D] but the unit losses were replaced...[:)]
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Brain: The Usual Pinky we will try to take over the World;)
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Don Bowen
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RE: Hints on using #48 combined with #67

Post by Don Bowen »

ORIGINAL: Andrew Brown

Hi Don,

Out of interest, are you using that old map style due to lethargy or preference?

Andrew

Yes - a combination of lethargy and preference. I've made some changes to my copy of the map and am loath to redo them. Also, I am used to this version and you know how us old farts hate change.




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Graycompany
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RE: 1.8.0.2 Notes

Post by Graycompany »

ORIGINAL: RevRick

Holy Moley! Not only do we have the patch, the team has coined a new word in the English lexicon...Fixified. I love it!!!!

Definiation :


Fixified: To permanently correct. (even if you dont know how it was broke or how you fixed it.)

Cheers Rev

"and unto this day the great snyc bug was slayed, and all shall know this man as Saint MichaelM.
I thought this place was a empire, now im the last, I can't be sure...
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ny59giants
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RE: Hints on using #48 combined with #67

Post by ny59giants »

KUDOS to all the software geeks!!!

Hopefully this will result in less of this...
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Nikademus
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RE: Hints on using #48 combined with #67

Post by Nikademus »

I am NOT a geek. Who's been talking to the GF unit again??!!! [:-]

I am studly.

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Terminus
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RE: Hints on using #48 combined with #67

Post by Terminus »

Face it, you're a geek... Acknowledgement is the first path to living with the problem...[:'(]
We are all dreams of the Giant Space Butterfly.
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Nikademus
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RE: Hints on using #48 combined with #67

Post by Nikademus »

Horsemen ain't geeks.

We are studly.

When you include the attachable laptop desk to the saddle, we're downright sexy.

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RE: Hints on using #48 combined with #67

Post by Ursa MAior »

Przem, this fragment should disappear in the next turn. Happened to me before.
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dpazuk
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RE: 1.8.0.2 Notes

Post by dpazuk »

"Item 17 - Restructure end-of-turn processing for efficiency" [:)]
 
I had bought and played the original 'Pac War,' loved it.  Uncommon Valour, ditto.
 
War in the Pacific was a no brainer, or so I thought.
 
I bought it and tried to play it, only to be put off by the processing time between turns. [:@]  [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process.  Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).
 
I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title.  I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*
Blah Blah Blah
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Ron Saueracker
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RE: Hints on using #48 combined with #67

Post by Ron Saueracker »

ORIGINAL: Andrew Brown
ORIGINAL: Ron Saueracker
Then Andrew Brown came along and CHS attracted loads of volunteers and now it is the big boy.

You mean "Andrew Brown didn't back away quickly enough..."

Yes, you have a noble side and grabbed the regimental colours and charged forward. I lost a contact lens and wandered around the battlefield in a confused daze.[:)]
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Ron Saueracker
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RE: 1.8.0.2 Notes

Post by Ron Saueracker »

ORIGINAL: dpazuk

"Item 17 - Restructure end-of-turn processing for efficiency" [:)]

I had bought and played the original 'Pac War,' loved it.  Uncommon Valour, ditto.

War in the Pacific was a no brainer, or so I thought.

I bought it and tried to play it, only to be put off by the processing time between turns. [:@]  [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process.  Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).

I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title.  I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*

Good gawd, a fellow Ottawa geek! Heyho.
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2ndACR
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RE: 1.8.0.2 Notes

Post by 2ndACR »

ORIGINAL: dpazuk

"Item 17 - Restructure end-of-turn processing for efficiency" [:)]

I had bought and played the original 'Pac War,' loved it.  Uncommon Valour, ditto.

War in the Pacific was a no brainer, or so I thought.

I bought it and tried to play it, only to be put off by the processing time between turns. [:@]  [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process.  Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).

I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title.  I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*

If you go back and re-name your sound folder to NOSOUND, I bet that will speed things up a bunch. I had to do that on my old 800mhz computer when it first came out. It has something to do with the sound codex's they are using.
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dpazuk
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RE: 1.8.0.2 Notes

Post by dpazuk »

Greetings Ron! From one Ottawa Geek to another [:D]
Blah Blah Blah
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dpazuk
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RE: 1.8.0.2 Notes

Post by dpazuk »

[\quote]
If you go back and re-name your sound folder to NOSOUND, I bet that will speed things up a bunch. I had to do that on my old 800mhz computer when it first came out. It has something to do with the sound codex's they are using.
[/quote]

I have a new rig I put together a few months back that I will be re-installing the game onto. (x2 3800, 2 gigs of ram, etc) I cannot recall if I had tried this fix or not at the time. However, I was lead to believe this issue (at least in my case) was not a result of my soundcard (I was using a Soundblaster Live at the time with the latest drivers).

Anyhoo, I don't wish to monopolize this thread with my own sad hardware stories [:'(] I will install and try it with and without the sound and see how it goes.

Much appreciated!
Blah Blah Blah
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